Action Replay Codes [US]
The following are known Action Replay Codes for The Rocketeer on Super Nintendo (SNES).These codes are for the U.S. version of the game.
- Invincibility In The Skies
008224A5 - Super Shots Worth 12 On Pick-Up
00849E0C - Enemies Start With 1/3 Normal Energy In Hanger
00870F25 - Infinite Chances
008D47BD - Infinite Super Shots On Pick-Up
008F6EA5 - Protection Against Guns (Only In Hanger)
00B1B7A5 - Protection From Armored Flying Tank
00B4A1A5 - Protection Against Enemy Rocket Men On The Zeppelin
00C749A5
Cheats, Secrets, Tips & Tricks
Level Select
Press L, R, L, R, Down, Start at the copyright screen. A sound will confirm correct code entry.
Game Genie Codes
The following are known Game Genie Codes for The Rocketeer on Super Nintendo (SNES).- Start With 1 Chance Instead Of 3
DF6C-07AF - Start With 2 Chances
D46C-07AF - Start With 4 Chances
D06C-07AF - Start With 5 Chances
D96C-07AF - Start With 6 Chances
D16C-07AF - Start With 7 Chances
D56C-07AF - Start With 8 Chances
D66C-07AF - Start With 9 Chances
DB6C-07AF - Infinite Chances
8260-0FA7 - Automatically Win First Race At Bigelow
DD62-67AF - First Race At Bigelow Is 1 Lap Instead Of 10
DF62-67AF - First Race At Bigelow Is 5 Laps
D962-67AF - First Race At Bigelow Is 15 Laps
DE62-67AF - First Race At Bigelow Is 25 Laps
FB62-67AF - First Race At Bigelow Is 50 Laps
7462-67AF - First Race At Bigelow Is 99 Laps
1762-67AF - Automatically Win Second Race At Bigelow
DD63-6DDF - Second Race At Bigelow Is 1 Lap
DF63-6DDF - Second Race At Bigelow Is 5 Laps
D963-6DDF - Second Race At Bigelow Is 10 Laps
DC63-6DDF - Second Race At Bigelow Is 25 Laps
FB63-6DDF - Second Race At Bigelow Is 50 Laps
7463-6DDF - Second Race At Bigelow Is 99 Laps
1763-6DDF - Automatically Win Third Race At Bigelow
DD63-6D0F - Third Race At Bigelow Is 1 Lap Instead Of 10
DF63-6D0F - Third Race At Bigelow Is 5 Laps
D963-6D0F - Third Race At Bigelow Is 25 Laps
FB63-6D0F - Third Race At Bigelow Is 50 Laps
7463-6D0F - Third Race At Bigelow Is 99 Laps
1763-6D0F - Protection Against Guns (Only Partly Against Grenades – Only In Hangar)
C988-0FAD - Cliff Starts With 2/3 Normal Energy In Hangar
0C6D-A4DF - Cliff Starts With 1/3 Normal Energy In Hangar
496D-A4DF - Enemies Start With 2/3 Normal Energy In Hangar
0C6D-A7AF - Enemies Start With 1/3 Normal Energy In Hangar
496D-A7AF - Protection Against Armored Flying Tank(tm)
C98C-DD0F - Infinite Super Shots On Pick-Up
C961-A767 - Super Shots Worth nothing On Pick-Up Instead Of 3
DD6B-D76F - Invincibility In The Skies
C964-6FDD - Protection Against Enemy Rocketmen On The Zeppelin
C9A0-A40F - Easily Defeat Enemy Rocketmen On The Zeppelin
10A8-DFDF - Easily Defeat Nefarious Villain
10A6-DDDD - Super Shots Worth 6 On Pick-Up
D16B-D76F - Super Shots Worth 9 On Pick-Up
DB6B-D76F - Super Shots Worth 12 On Pick-Up
DA6B-D76F