- Infinite Lives
C2C7-6D0F - Start With 1 Life
DF66-0F00
CB66-0FD0
DD66-0F60 - Start With 2 Lives
D466-0F00
CB66-0FD0
DD66-0F60 - Start With 4 Lives
D066-0F00
CB66-0FD0
DD66-0F60 - Start With 5 Lives
D966-0F00
CB66-0FD0
DD66-0F60 - Start With 7 Lives
D566-0F00
CB66-0FD0
DD66-0F60 - Start With 9 Lives
DB66-0F00
CB66-0FD0
DD66-0F60 - Continue With 1 Life
DF6C-A709
CB6C-A7D9
DD6C-A769 - Continue With 2 Lives
D46C-A709
CB6C-A7D9
DD6C-A769 - Continue With 4 Lives
D06C-A709
CB6C-A7D9
DD6C-A769 - Continue With 5 Lives
D96C-A709
CB6C-A7D9
DD6C-A769 - Continue With 7 Lives
D56C-A709
CB6C-A7D9
DD6C-A769 - Continue With 9 Lives
DB6C-A709
CB6C-A7D9
DD6C-A769 - Spiral Motion Gun Takes Less Time To Power Up
6D80-6DD1
DD80-6D01 - Spiral Motion Gun Takes Much Less Time To Power Up
DD80-6DA1 - Spiral Motion Gun Can’t Get Over-Charged
6D84-6F01 - All FORCE Satellites Have 1 Unit Of Power (But Can’t Exceed 1 Unit)
DD68-6DDB
CB6C-67AB
7D68-6D6B - All FORCE Satellites Have 2 Units Of Power (But Can’t Exceed 2 Units)
DF68-6DDB
CB6C-67AB
7D68-6D6B - All FORCE Satellites Have 3 Units Of Power
D468-6DDB
CB6C-67AB
7D68-6D6B - Once FORCE Has Been Obtained – Keep It Forever
C267-A4D9
Super R-Type - Game Genie Codes
The following are known Game Genie Codes for Super R-Type on Super Nintendo (SNES).
- Prv:Bomberman B-Daman
- Next:Bazooka Blitzkrieg
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