Game Genie Code

Super R-Type

Action Replay Codes [US]

The following are known Action Replay Codes for Super R-Type on Super Nintendo (SNES).

These codes are for the U.S. version of the game.

  • Infinite Lives
    7E16E109
  • Infinite Lives (Alternate Code)
    00A631AD
  • Invincible
    7E15BD00
  • Once FORCE Has Been Obtained, Keep It Forever
    018738AD
  • Spiral Motion Gun Cannot Get Overcharged
    01BA2580
  • Much Less Time To Power-Up Spiral Motion Gun
    01BA4300

Cheats, Secrets, Tips & Tricks

Level Select
Hold R and press Up(9) on the title screen when the current difficulty level is displayed. A sound will confirm correct code entry. Begin game play and press Start to pause. Hold R + A + Select. A number will appear in the lower left corner of the screen. Press Up or Down to select a level.

Low Volume Music
Enter the sound test screen and play a selection. Press R to lower the volume.

Full Power-Up
Enter Down, R, Right, Down, Right(2), Down, Right, Down(2) at the title screen. A sound will confirm correct code entry. Begin game play and press Start to pause. Press R, Right, Down, Y, Down, Right, Down, Left, Right, Down, Right(2). Select one of each weapon class by pressing one of the following buttons. Note: Only one choice may be made for each weapon class.

Button   Normal Attack         Button   Missiles and Bombs
A        Sky Laser             A        Homing Missiles  
B        Ground Laser          X        Spread Bomb  
X        Reflect Laser    
Y        Spread Laser    
R        Shotgun Bomb  

Game Genie Codes

The following are known Game Genie Codes for Super R-Type on Super Nintendo (SNES).

  • Infinite Lives
    C2C7-6D0F
  • Start With 1 Life
    DF66-0F00
    CB66-0FD0
    DD66-0F60
  • Start With 2 Lives
    D466-0F00
    CB66-0FD0
    DD66-0F60
  • Start With 4 Lives
    D066-0F00
    CB66-0FD0
    DD66-0F60
  • Start With 5 Lives
    D966-0F00
    CB66-0FD0
    DD66-0F60
  • Start With 7 Lives
    D566-0F00
    CB66-0FD0
    DD66-0F60
  • Start With 9 Lives
    DB66-0F00
    CB66-0FD0
    DD66-0F60
  • Continue With 1 Life
    DF6C-A709
    CB6C-A7D9
    DD6C-A769
  • Continue With 2 Lives
    D46C-A709
    CB6C-A7D9
    DD6C-A769
  • Continue With 4 Lives
    D06C-A709
    CB6C-A7D9
    DD6C-A769
  • Continue With 5 Lives
    D96C-A709
    CB6C-A7D9
    DD6C-A769
  • Continue With 7 Lives
    D56C-A709
    CB6C-A7D9
    DD6C-A769
  • Continue With 9 Lives
    DB6C-A709
    CB6C-A7D9
    DD6C-A769
  • Spiral Motion Gun Takes Less Time To Power Up
    6D80-6DD1
    DD80-6D01
  • Spiral Motion Gun Takes Much Less Time To Power Up
    DD80-6DA1
  • Spiral Motion Gun Can’t Get Over-Charged
    6D84-6F01
  • All FORCE Satellites Have 1 Unit Of Power (But Can’t Exceed 1 Unit)
    DD68-6DDB
    CB6C-67AB
    7D68-6D6B
  • All FORCE Satellites Have 2 Units Of Power (But Can’t Exceed 2 Units)
    DF68-6DDB
    CB6C-67AB
    7D68-6D6B
  • All FORCE Satellites Have 3 Units Of Power
    D468-6DDB
    CB6C-67AB
    7D68-6D6B
  • Once FORCE Has Been Obtained – Keep It Forever
    C267-A4D9

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