- Start With 90 Seconds Instead Of 99
 BDA3-176D
- Start With 70 Seconds
 5DA3-176D
- Start With 50 Seconds
 9DA3-176D
- Start With 30 Seconds
 7DA3-176D
- Start With 10 Seconds
 FDA3-176D
- Start With 3/4 Energy
 6091-E76D
- Start With 1/2 Energy
 9691-E76D
- Start With 1/4 Energy
 4A91-E76D
- 1st Bonus Round Is 99 Seconds Instead Of 40
 BBAE-1DDD
- 1st Bonus Round Is 80 Seconds
 6DAE-1DDD
- 1st Bonus Round Is 60 Seconds
 1DAE-1DDD
- 1st Bonus Round Is 20 Seconds
 4DAE-1DDD
- 2nd Bonus Round Is 99 Seconds
 BBAE-1D6D
- 2nd Bonus Round Is 80 Seconds
 6DAE-1D6D
- 2nd Bonus Round Is 60 Seconds
 1DAE-1D6D
- 2nd Bonus Round Is 20 Seconds
 4DAE-1D6D
- Infinite Time
 DD05-7F04
- Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap)
 DDF1-7D60
- Most Attacks Do No Damage (Throws Still Work)
 891F-84AD
- Throws Do No Damage
 C734-7405
- 1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage
 F034-7405
- Players Can Walk Through Each Other
 DD3F-EFAD
- 1st Hit Of Any Kind Defeats Opponent
 DD18-570D
- Winner of 2nd Round Wins The Battle
 DF04-5DAF
- Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode
 ADFC-E40D
 F9FC-E46D
- No Charging Required For Special Moves (Except Balrog’s Turn Punch Power)
 D071-E460
- Hard Special Moves Become Light
 DD75-8460
- Hard Special Moves Become Medium
 D475-8461
- Hard Special Moves Become Disabled
 D675-8462
- Invisible Players
 8ED2-87A9
- Most Special Moves Go Nowhere
 C933-7DA9
- Fireballs Go Nowhere
 C9B8-77A5
- Hard Hurricane Kicks Go Faster And Farther (To The Right Only)
 D039-14AD
- Player 1 Has Turbofire (Just Like A Turbo Controller)
 DD91-576D
- Always Get Double Knockout
 EEAC-AFD4
- Faster Turbo Than Sir Dave’s Code And There Is More Surprises
 EE21-576D
- Do Tricks In Midair
 7934-7401
- Ken’s Medium Dragon Punch Goes Farther
 D830-170D
- Ken’s Light Dragon Punch Goes Farther
 D630-14AD
- Hard Projectiles Go Faster
 3E31-37AD
- Hard Projectiles Go Slower
 EE31-37AD
- Medium Projectiles Go Faster
 3E31-370D
- Medium Projectiles Go Slower
 EE31-370D
- Light Projectiles Go Faster
 3E31-34AD
- Light Projectiles Go Slower
 EE31-34AD
- Ryu’s Hard Dragon Punch Doesn’t Go As Far
 DF30-1DAD
- Ryu’s Hard Dragon Punch Goes Farther
 D630-1DAD
- Ryu’s Medium Dragon Punch Doesn’t Go As Far
 DF30-1D0D
- Ryu’s Medium Dragon Punch Goes Farther
 D630-1D0D
- Ryu’s Light Dragon Punch Goes Farther
 D637-17AD
- Ryu Jumps Backward Farther
 D526-1DAF
- Ryu Jumps Forward Farther
 E525-14AF
- Ken Jumps Backward Farther
 D52D-CDAF
- Ken Jumps Forward Farther
 E52E-14AF
- Ken’s Hard Dragon Punch Doesn’t Go As Far
 DF30-17AD
- Ken’s Hard Dragon Punch Goes Farther
 D330-17AD
- Ken’s Medium Dragon Punch Doesn’t Go As Far
 DF30-170D
- Edmond Honda’s Hard Sumo Head Butts Are Faster
 DE35-1FAD
- Edmond Honda’s Hard Sumo Head Butts Are Slower
 DF35-1FAD
- Edmond Honda’s Medium Sumo Head Butts Are Faster
 DE35-1F0D
- Edmond Honda’s Medium Sumo Head Butts Are Slower
 DF35-1F0D
- Edmond Honda’s Light Sumo Head Butts Are Faster
 DE35-1DAD
- Edmond Honda’s Light Sumo Head Butts Are Slower
 DF35-1DAD
- Edmond Honda’s Hard Sumo Smashes Are Faster
 F436-1DDD
- Edmond Honda’s Medium Sumo Smashes Are Faster
 F435-176D
- Edmond Honda’s Light Sumo Smashes Are Faster
 F435-17DD
- Sagat’s Hard Tiger Uppercut Goes Farther
 D63B-C70D
- Sagat’s Medium Tiger Uppercut Goes Farther
 D63B-C4AD
- Sagat’s Light Tiger Uppercut Goes Farther
 D63B-C40D
- Sagat’s High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes Out)
 D439-340D
- Sagat’s Hard Tiger Knee Goes Farther
 D838-CF0D
- Sagat’s Medium Tiger Knee Goes Farther
 D83C-C70D
- Sagat’s Light Tiger Knee Goes Farther
 D83C-CF0D
- M. Bison’s Hard Psycho Crusher Goes Slower
 DF39-C40D
- M. Bison’s Hard Psycho Crusher Goes Faster
 DC39-C40D
- M. Bison’s Medium Psycho Crusher Goes Slower
 DF39-CFAD
- M. Bison’s Medium Psycho Crusher Goes Faster
 DC39-CFAD
- M. Bison’s Light Scissor Kick Goes Slower
 DF39-C76D
- M. Bison’s Light Scissor Kick Goes Faster
 DC39-C76D
- M. Bison’s Light Psycho Crusher Goes Slower
 DF39-CF0D
- M. Bison’s Light Psycho Crusher Goes Faster
 DC39-CF0D
- M. Bison’s Hard Scissor Kick Goes Slower
 DF31-CD6D
- M. Bison’s Hard Scissor Kick Goes Faster
 DC31-CD6D
- M. Bison’s Medium Scissor Kick Goes Slower
 DF31-CDDD
- M. Bison’s Medium Scissor Kick Goes Faster
 DC31-CDDD
- Balrog’s First Dash Punch Goes Faster
 D869-7DD1
- Balrog’s First Turn Punch Goes Slower (And A Little Backward)
 D432-CF0D
- Balrog’s First Turn Punch Goes Faster
 DC32-CF0D
- Chun Li’s Hard Whirlwind Kick Goes Farther
 DC38-1F6D
- Chun Li’s Medium Whirlwind Kick Doesn’t Go As Far
 DF38-1FDD
- Chun Li’s Medium Whirlwind Kick Goes Farther
 DC38-1FDD
- Chun Li’s Light Whirlwind Kick Doesn’t Go As Far
 DF38-1D6D
- Chun Li’s Light Whirlwind Kick Goes Farther
 DC38-1D6D
- Blanka’s Hard Rolling Attack Goes Slower
 DF3B-14DD
- Blanka’s Hard Rolling Attack Goes Faster
 DC3B-14DD
- Blanka’s Medium Rolling Attack Goes Slower
 DF3B-1F6D
- Blanka’s Medium Rolling Attack Goes Faster
 DC3B-1F6D
- Blanka’s Light Rolling Attack Goes Slower
 DF3B-1FDD
- Blanka’s Light Rolling Attack Goes Faster
 DC3B-1FDD
- Blanka’s Hard Vertical Rolling Attack Doesn’t Go As Far
 DF3C-1D0D
- Blanka’s Hard Vertical Rolling Attack Goes Out Farther
 DA3C-1D0D
- Blanka’s Medium Vertical Rolling Attack Doesn’t Go As Far
 DF3B-17AD
- Blanka’s Medium Vertical Rolling Attack Goes Out Farther
 DA3B-17AD
- Blanka’s Light Vertical Rolling Attack Doesn’t Go As Far
 DF3B-170D
- Blanka’s Light Vertical Rolling Attack Goes Out Farther
 DA3B-170D
Projectile Related Codes (Tiger Shots Not Changed)
Ryu Codes
Ken Codes
E. Honda Codes
Sagat Codes
M. Bison Codes
Note: When using the next 6 codes, they do not work on “Normal”.
Balrog Codes
Chun Li Codes
Blanka Codes