Game Genie Code

Street Fighter II Turbo - Game Genie Codes

The following are known Game Genie Codes for 007: NightFire on Super Nintendo (SNES).

  • Start With 90 Seconds Instead Of 99
    BDA3-176D
  • Start With 70 Seconds
    5DA3-176D
  • Start With 50 Seconds
    9DA3-176D
  • Start With 30 Seconds
    7DA3-176D
  • Start With 10 Seconds
    FDA3-176D
  • Start With 3/4 Energy
    6091-E76D
  • Start With 1/2 Energy
    9691-E76D
  • Start With 1/4 Energy
    4A91-E76D
  • 1st Bonus Round Is 99 Seconds Instead Of 40
    BBAE-1DDD
  • 1st Bonus Round Is 80 Seconds
    6DAE-1DDD
  • 1st Bonus Round Is 60 Seconds
    1DAE-1DDD
  • 1st Bonus Round Is 20 Seconds
    4DAE-1DDD
  • 2nd Bonus Round Is 99 Seconds
    BBAE-1D6D
  • 2nd Bonus Round Is 80 Seconds
    6DAE-1D6D
  • 2nd Bonus Round Is 60 Seconds
    1DAE-1D6D
  • 2nd Bonus Round Is 20 Seconds
    4DAE-1D6D
  • Infinite Time
    DD05-7F04
  • Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap)
    DDF1-7D60
  • Most Attacks Do No Damage (Throws Still Work)
    891F-84AD
  • Throws Do No Damage
    C734-7405
  • 1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage
    F034-7405
  • Players Can Walk Through Each Other
    DD3F-EFAD
  • 1st Hit Of Any Kind Defeats Opponent
    DD18-570D
  • Winner of 2nd Round Wins The Battle
    DF04-5DAF
  • Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode
    ADFC-E40D
    F9FC-E46D
  • No Charging Required For Special Moves (Except Balrog’s Turn Punch Power)
    D071-E460
  • Hard Special Moves Become Light
    DD75-8460
  • Hard Special Moves Become Medium
    D475-8461
  • Hard Special Moves Become Disabled
    D675-8462
  • Invisible Players
    8ED2-87A9
  • Most Special Moves Go Nowhere
    C933-7DA9
  • Fireballs Go Nowhere
    C9B8-77A5
  • Hard Hurricane Kicks Go Faster And Farther (To The Right Only)
    D039-14AD
  • Player 1 Has Turbofire (Just Like A Turbo Controller)
    DD91-576D
  • Always Get Double Knockout
    EEAC-AFD4
  • Faster Turbo Than Sir Dave’s Code And There Is More Surprises
    EE21-576D
  • Do Tricks In Midair
    7934-7401
  • Projectile Related Codes (Tiger Shots Not Changed)

  • Ken’s Medium Dragon Punch Goes Farther
    D830-170D
  • Ken’s Light Dragon Punch Goes Farther
    D630-14AD
  • Hard Projectiles Go Faster
    3E31-37AD
  • Hard Projectiles Go Slower
    EE31-37AD
  • Medium Projectiles Go Faster
    3E31-370D
  • Medium Projectiles Go Slower
    EE31-370D
  • Light Projectiles Go Faster
    3E31-34AD
  • Light Projectiles Go Slower
    EE31-34AD
  • Ryu Codes

  • Ryu’s Hard Dragon Punch Doesn’t Go As Far
    DF30-1DAD
  • Ryu’s Hard Dragon Punch Goes Farther
    D630-1DAD
  • Ryu’s Medium Dragon Punch Doesn’t Go As Far
    DF30-1D0D
  • Ryu’s Medium Dragon Punch Goes Farther
    D630-1D0D
  • Ryu’s Light Dragon Punch Goes Farther
    D637-17AD
  • Ryu Jumps Backward Farther
    D526-1DAF
  • Ryu Jumps Forward Farther
    E525-14AF
  • Ken Codes

  • Ken Jumps Backward Farther
    D52D-CDAF
  • Ken Jumps Forward Farther
    E52E-14AF
  • Ken’s Hard Dragon Punch Doesn’t Go As Far
    DF30-17AD
  • Ken’s Hard Dragon Punch Goes Farther
    D330-17AD
  • Ken’s Medium Dragon Punch Doesn’t Go As Far
    DF30-170D
  • E. Honda Codes

  • Edmond Honda’s Hard Sumo Head Butts Are Faster
    DE35-1FAD
  • Edmond Honda’s Hard Sumo Head Butts Are Slower
    DF35-1FAD
  • Edmond Honda’s Medium Sumo Head Butts Are Faster
    DE35-1F0D
  • Edmond Honda’s Medium Sumo Head Butts Are Slower
    DF35-1F0D
  • Edmond Honda’s Light Sumo Head Butts Are Faster
    DE35-1DAD
  • Edmond Honda’s Light Sumo Head Butts Are Slower
    DF35-1DAD
  • Edmond Honda’s Hard Sumo Smashes Are Faster
    F436-1DDD
  • Edmond Honda’s Medium Sumo Smashes Are Faster
    F435-176D
  • Edmond Honda’s Light Sumo Smashes Are Faster
    F435-17DD
  • Sagat Codes

  • Sagat’s Hard Tiger Uppercut Goes Farther
    D63B-C70D
  • Sagat’s Medium Tiger Uppercut Goes Farther
    D63B-C4AD
  • Sagat’s Light Tiger Uppercut Goes Farther
    D63B-C40D
  • Sagat’s High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes Out)
    D439-340D
  • Sagat’s Hard Tiger Knee Goes Farther
    D838-CF0D
  • Sagat’s Medium Tiger Knee Goes Farther
    D83C-C70D
  • Sagat’s Light Tiger Knee Goes Farther
    D83C-CF0D
  • M. Bison Codes

  • M. Bison’s Hard Psycho Crusher Goes Slower
    DF39-C40D
  • M. Bison’s Hard Psycho Crusher Goes Faster
    DC39-C40D
  • M. Bison’s Medium Psycho Crusher Goes Slower
    DF39-CFAD
  • M. Bison’s Medium Psycho Crusher Goes Faster
    DC39-CFAD
  • M. Bison’s Light Scissor Kick Goes Slower
    DF39-C76D
  • M. Bison’s Light Scissor Kick Goes Faster
    DC39-C76D
  • Note: When using the next 6 codes, they do not work on “Normal”.

  • M. Bison’s Light Psycho Crusher Goes Slower
    DF39-CF0D
  • M. Bison’s Light Psycho Crusher Goes Faster
    DC39-CF0D
  • M. Bison’s Hard Scissor Kick Goes Slower
    DF31-CD6D
  • M. Bison’s Hard Scissor Kick Goes Faster
    DC31-CD6D
  • M. Bison’s Medium Scissor Kick Goes Slower
    DF31-CDDD
  • M. Bison’s Medium Scissor Kick Goes Faster
    DC31-CDDD
  • Balrog Codes

  • Balrog’s First Dash Punch Goes Faster
    D869-7DD1
  • Balrog’s First Turn Punch Goes Slower (And A Little Backward)
    D432-CF0D
  • Balrog’s First Turn Punch Goes Faster
    DC32-CF0D
  • Chun Li Codes

  • Chun Li’s Hard Whirlwind Kick Goes Farther
    DC38-1F6D
  • Chun Li’s Medium Whirlwind Kick Doesn’t Go As Far
    DF38-1FDD
  • Chun Li’s Medium Whirlwind Kick Goes Farther
    DC38-1FDD
  • Chun Li’s Light Whirlwind Kick Doesn’t Go As Far
    DF38-1D6D
  • Chun Li’s Light Whirlwind Kick Goes Farther
    DC38-1D6D
  • Blanka Codes

  • Blanka’s Hard Rolling Attack Goes Slower
    DF3B-14DD
  • Blanka’s Hard Rolling Attack Goes Faster
    DC3B-14DD
  • Blanka’s Medium Rolling Attack Goes Slower
    DF3B-1F6D
  • Blanka’s Medium Rolling Attack Goes Faster
    DC3B-1F6D
  • Blanka’s Light Rolling Attack Goes Slower
    DF3B-1FDD
  • Blanka’s Light Rolling Attack Goes Faster
    DC3B-1FDD
  • Blanka’s Hard Vertical Rolling Attack Doesn’t Go As Far
    DF3C-1D0D
  • Blanka’s Hard Vertical Rolling Attack Goes Out Farther
    DA3C-1D0D
  • Blanka’s Medium Vertical Rolling Attack Doesn’t Go As Far
    DF3B-17AD
  • Blanka’s Medium Vertical Rolling Attack Goes Out Farther
    DA3B-17AD
  • Blanka’s Light Vertical Rolling Attack Doesn’t Go As Far
    DF3B-170D
  • Blanka’s Light Vertical Rolling Attack Goes Out Farther
    DA3B-170D

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