Cheats, Secrets, Tips & Tricks
Special Move Selection
 Select Vs. battle mode and choose characters. Press Down, R, Up, L, Y, B on controller two at the stage selection screen. A screen that allows special moves to be toggled will appear.
No Special Moves
 Power on the SNES, wait until the game music starts, then press Down, R, Up, L, Y, B.
Ten Star Speed
 Power on the SNES, wait until the Turbo logo flashes, then quickly press Down, R, Up, L, Y, B on controller two. The speed may now be set up to the ten star level.
Easy Great Ending
 Enable the “No special moves” code. Press Down, Right, Up, L, Y + B at the Capcom logo. Set the difficulty level to one star and begin game play. Complete the game to receive the great ending.
Character Profiles
 Hold L + R on both controllers during the opening screen.
Skip a Fighter
 Press Start on controller two then the vs. Screen appears. Use controller two to select the fighter that your character was about to fight, then get an easy victory.
Game Genie Codes
The following are known Game Genie Codes for 007: NightFire on Super Nintendo (SNES).- Start With 90 Seconds Instead Of 99
 BDA3-176D
- Start With 70 Seconds
 5DA3-176D
- Start With 50 Seconds
 9DA3-176D
- Start With 30 Seconds
 7DA3-176D
- Start With 10 Seconds
 FDA3-176D
- Start With 3/4 Energy
 6091-E76D
- Start With 1/2 Energy
 9691-E76D
- Start With 1/4 Energy
 4A91-E76D
- 1st Bonus Round Is 99 Seconds Instead Of 40
 BBAE-1DDD
- 1st Bonus Round Is 80 Seconds
 6DAE-1DDD
- 1st Bonus Round Is 60 Seconds
 1DAE-1DDD
- 1st Bonus Round Is 20 Seconds
 4DAE-1DDD
- 2nd Bonus Round Is 99 Seconds
 BBAE-1D6D
- 2nd Bonus Round Is 80 Seconds
 6DAE-1D6D
- 2nd Bonus Round Is 60 Seconds
 1DAE-1D6D
- 2nd Bonus Round Is 20 Seconds
 4DAE-1D6D
- Infinite Time
 DD05-7F04
- Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap)
 DDF1-7D60
- Most Attacks Do No Damage (Throws Still Work)
 891F-84AD
- Throws Do No Damage
 C734-7405
- 1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage
 F034-7405
- Players Can Walk Through Each Other
 DD3F-EFAD
- 1st Hit Of Any Kind Defeats Opponent
 DD18-570D
- Winner of 2nd Round Wins The Battle
 DF04-5DAF
- Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode
 ADFC-E40D
 F9FC-E46D
- No Charging Required For Special Moves (Except Balrog’s Turn Punch Power)
 D071-E460
- Hard Special Moves Become Light
 DD75-8460
- Hard Special Moves Become Medium
 D475-8461
- Hard Special Moves Become Disabled
 D675-8462
- Invisible Players
 8ED2-87A9
- Most Special Moves Go Nowhere
 C933-7DA9
- Fireballs Go Nowhere
 C9B8-77A5
- Hard Hurricane Kicks Go Faster And Farther (To The Right Only)
 D039-14AD
- Player 1 Has Turbofire (Just Like A Turbo Controller)
 DD91-576D
- Always Get Double Knockout
 EEAC-AFD4
- Faster Turbo Than Sir Dave’s Code And There Is More Surprises
 EE21-576D
- Do Tricks In Midair
 7934-7401
- Ken’s Medium Dragon Punch Goes Farther
 D830-170D
- Ken’s Light Dragon Punch Goes Farther
 D630-14AD
- Hard Projectiles Go Faster
 3E31-37AD
- Hard Projectiles Go Slower
 EE31-37AD
- Medium Projectiles Go Faster
 3E31-370D
- Medium Projectiles Go Slower
 EE31-370D
- Light Projectiles Go Faster
 3E31-34AD
- Light Projectiles Go Slower
 EE31-34AD
- Ryu’s Hard Dragon Punch Doesn’t Go As Far
 DF30-1DAD
- Ryu’s Hard Dragon Punch Goes Farther
 D630-1DAD
- Ryu’s Medium Dragon Punch Doesn’t Go As Far
 DF30-1D0D
- Ryu’s Medium Dragon Punch Goes Farther
 D630-1D0D
- Ryu’s Light Dragon Punch Goes Farther
 D637-17AD
- Ryu Jumps Backward Farther
 D526-1DAF
- Ryu Jumps Forward Farther
 E525-14AF
- Ken Jumps Backward Farther
 D52D-CDAF
- Ken Jumps Forward Farther
 E52E-14AF
- Ken’s Hard Dragon Punch Doesn’t Go As Far
 DF30-17AD
- Ken’s Hard Dragon Punch Goes Farther
 D330-17AD
- Ken’s Medium Dragon Punch Doesn’t Go As Far
 DF30-170D
- Edmond Honda’s Hard Sumo Head Butts Are Faster
 DE35-1FAD
- Edmond Honda’s Hard Sumo Head Butts Are Slower
 DF35-1FAD
- Edmond Honda’s Medium Sumo Head Butts Are Faster
 DE35-1F0D
- Edmond Honda’s Medium Sumo Head Butts Are Slower
 DF35-1F0D
- Edmond Honda’s Light Sumo Head Butts Are Faster
 DE35-1DAD
- Edmond Honda’s Light Sumo Head Butts Are Slower
 DF35-1DAD
- Edmond Honda’s Hard Sumo Smashes Are Faster
 F436-1DDD
- Edmond Honda’s Medium Sumo Smashes Are Faster
 F435-176D
- Edmond Honda’s Light Sumo Smashes Are Faster
 F435-17DD
- Sagat’s Hard Tiger Uppercut Goes Farther
 D63B-C70D
- Sagat’s Medium Tiger Uppercut Goes Farther
 D63B-C4AD
- Sagat’s Light Tiger Uppercut Goes Farther
 D63B-C40D
- Sagat’s High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes Out)
 D439-340D
- Sagat’s Hard Tiger Knee Goes Farther
 D838-CF0D
- Sagat’s Medium Tiger Knee Goes Farther
 D83C-C70D
- Sagat’s Light Tiger Knee Goes Farther
 D83C-CF0D
- M. Bison’s Hard Psycho Crusher Goes Slower
 DF39-C40D
- M. Bison’s Hard Psycho Crusher Goes Faster
 DC39-C40D
- M. Bison’s Medium Psycho Crusher Goes Slower
 DF39-CFAD
- M. Bison’s Medium Psycho Crusher Goes Faster
 DC39-CFAD
- M. Bison’s Light Scissor Kick Goes Slower
 DF39-C76D
- M. Bison’s Light Scissor Kick Goes Faster
 DC39-C76D
- M. Bison’s Light Psycho Crusher Goes Slower
 DF39-CF0D
- M. Bison’s Light Psycho Crusher Goes Faster
 DC39-CF0D
- M. Bison’s Hard Scissor Kick Goes Slower
 DF31-CD6D
- M. Bison’s Hard Scissor Kick Goes Faster
 DC31-CD6D
- M. Bison’s Medium Scissor Kick Goes Slower
 DF31-CDDD
- M. Bison’s Medium Scissor Kick Goes Faster
 DC31-CDDD
- Balrog’s First Dash Punch Goes Faster
 D869-7DD1
- Balrog’s First Turn Punch Goes Slower (And A Little Backward)
 D432-CF0D
- Balrog’s First Turn Punch Goes Faster
 DC32-CF0D
- Chun Li’s Hard Whirlwind Kick Goes Farther
 DC38-1F6D
- Chun Li’s Medium Whirlwind Kick Doesn’t Go As Far
 DF38-1FDD
- Chun Li’s Medium Whirlwind Kick Goes Farther
 DC38-1FDD
- Chun Li’s Light Whirlwind Kick Doesn’t Go As Far
 DF38-1D6D
- Chun Li’s Light Whirlwind Kick Goes Farther
 DC38-1D6D
- Blanka’s Hard Rolling Attack Goes Slower
 DF3B-14DD
- Blanka’s Hard Rolling Attack Goes Faster
 DC3B-14DD
- Blanka’s Medium Rolling Attack Goes Slower
 DF3B-1F6D
- Blanka’s Medium Rolling Attack Goes Faster
 DC3B-1F6D
- Blanka’s Light Rolling Attack Goes Slower
 DF3B-1FDD
- Blanka’s Light Rolling Attack Goes Faster
 DC3B-1FDD
- Blanka’s Hard Vertical Rolling Attack Doesn’t Go As Far
 DF3C-1D0D
- Blanka’s Hard Vertical Rolling Attack Goes Out Farther
 DA3C-1D0D
- Blanka’s Medium Vertical Rolling Attack Doesn’t Go As Far
 DF3B-17AD
- Blanka’s Medium Vertical Rolling Attack Goes Out Farther
 DA3B-17AD
- Blanka’s Light Vertical Rolling Attack Doesn’t Go As Far
 DF3B-170D
- Blanka’s Light Vertical Rolling Attack Goes Out Farther
 DA3B-170D
Projectile Related Codes (Tiger Shots Not Changed)
Ryu Codes
Ken Codes
E. Honda Codes
Sagat Codes
M. Bison Codes
Note: When using the next 6 codes, they do not work on “Normal”.
Balrog Codes
Chun Li Codes
Blanka Codes