Game Genie Code

Street Fighter II Turbo

Cheats, Secrets, Tips & Tricks

Special Move Selection
Select Vs. battle mode and choose characters. Press Down, R, Up, L, Y, B on controller two at the stage selection screen. A screen that allows special moves to be toggled will appear.

No Special Moves
Power on the SNES, wait until the game music starts, then press Down, R, Up, L, Y, B.

Ten Star Speed
Power on the SNES, wait until the Turbo logo flashes, then quickly press Down, R, Up, L, Y, B on controller two. The speed may now be set up to the ten star level.

Easy Great Ending
Enable the “No special moves” code. Press Down, Right, Up, L, Y + B at the Capcom logo. Set the difficulty level to one star and begin game play. Complete the game to receive the great ending.

Character Profiles
Hold L + R on both controllers during the opening screen.

Skip a Fighter
Press Start on controller two then the vs. Screen appears. Use controller two to select the fighter that your character was about to fight, then get an easy victory.

Game Genie Codes

The following are known Game Genie Codes for 007: NightFire on Super Nintendo (SNES).

  • Start With 90 Seconds Instead Of 99
    BDA3-176D
  • Start With 70 Seconds
    5DA3-176D
  • Start With 50 Seconds
    9DA3-176D
  • Start With 30 Seconds
    7DA3-176D
  • Start With 10 Seconds
    FDA3-176D
  • Start With 3/4 Energy
    6091-E76D
  • Start With 1/2 Energy
    9691-E76D
  • Start With 1/4 Energy
    4A91-E76D
  • 1st Bonus Round Is 99 Seconds Instead Of 40
    BBAE-1DDD
  • 1st Bonus Round Is 80 Seconds
    6DAE-1DDD
  • 1st Bonus Round Is 60 Seconds
    1DAE-1DDD
  • 1st Bonus Round Is 20 Seconds
    4DAE-1DDD
  • 2nd Bonus Round Is 99 Seconds
    BBAE-1D6D
  • 2nd Bonus Round Is 80 Seconds
    6DAE-1D6D
  • 2nd Bonus Round Is 60 Seconds
    1DAE-1D6D
  • 2nd Bonus Round Is 20 Seconds
    4DAE-1D6D
  • Infinite Time
    DD05-7F04
  • Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap)
    DDF1-7D60
  • Most Attacks Do No Damage (Throws Still Work)
    891F-84AD
  • Throws Do No Damage
    C734-7405
  • 1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage
    F034-7405
  • Players Can Walk Through Each Other
    DD3F-EFAD
  • 1st Hit Of Any Kind Defeats Opponent
    DD18-570D
  • Winner of 2nd Round Wins The Battle
    DF04-5DAF
  • Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode
    ADFC-E40D
    F9FC-E46D
  • No Charging Required For Special Moves (Except Balrog’s Turn Punch Power)
    D071-E460
  • Hard Special Moves Become Light
    DD75-8460
  • Hard Special Moves Become Medium
    D475-8461
  • Hard Special Moves Become Disabled
    D675-8462
  • Invisible Players
    8ED2-87A9
  • Most Special Moves Go Nowhere
    C933-7DA9
  • Fireballs Go Nowhere
    C9B8-77A5
  • Hard Hurricane Kicks Go Faster And Farther (To The Right Only)
    D039-14AD
  • Player 1 Has Turbofire (Just Like A Turbo Controller)
    DD91-576D
  • Always Get Double Knockout
    EEAC-AFD4
  • Faster Turbo Than Sir Dave’s Code And There Is More Surprises
    EE21-576D
  • Do Tricks In Midair
    7934-7401
  • Projectile Related Codes (Tiger Shots Not Changed)

  • Ken’s Medium Dragon Punch Goes Farther
    D830-170D
  • Ken’s Light Dragon Punch Goes Farther
    D630-14AD
  • Hard Projectiles Go Faster
    3E31-37AD
  • Hard Projectiles Go Slower
    EE31-37AD
  • Medium Projectiles Go Faster
    3E31-370D
  • Medium Projectiles Go Slower
    EE31-370D
  • Light Projectiles Go Faster
    3E31-34AD
  • Light Projectiles Go Slower
    EE31-34AD
  • Ryu Codes

  • Ryu’s Hard Dragon Punch Doesn’t Go As Far
    DF30-1DAD
  • Ryu’s Hard Dragon Punch Goes Farther
    D630-1DAD
  • Ryu’s Medium Dragon Punch Doesn’t Go As Far
    DF30-1D0D
  • Ryu’s Medium Dragon Punch Goes Farther
    D630-1D0D
  • Ryu’s Light Dragon Punch Goes Farther
    D637-17AD
  • Ryu Jumps Backward Farther
    D526-1DAF
  • Ryu Jumps Forward Farther
    E525-14AF
  • Ken Codes

  • Ken Jumps Backward Farther
    D52D-CDAF
  • Ken Jumps Forward Farther
    E52E-14AF
  • Ken’s Hard Dragon Punch Doesn’t Go As Far
    DF30-17AD
  • Ken’s Hard Dragon Punch Goes Farther
    D330-17AD
  • Ken’s Medium Dragon Punch Doesn’t Go As Far
    DF30-170D
  • E. Honda Codes

  • Edmond Honda’s Hard Sumo Head Butts Are Faster
    DE35-1FAD
  • Edmond Honda’s Hard Sumo Head Butts Are Slower
    DF35-1FAD
  • Edmond Honda’s Medium Sumo Head Butts Are Faster
    DE35-1F0D
  • Edmond Honda’s Medium Sumo Head Butts Are Slower
    DF35-1F0D
  • Edmond Honda’s Light Sumo Head Butts Are Faster
    DE35-1DAD
  • Edmond Honda’s Light Sumo Head Butts Are Slower
    DF35-1DAD
  • Edmond Honda’s Hard Sumo Smashes Are Faster
    F436-1DDD
  • Edmond Honda’s Medium Sumo Smashes Are Faster
    F435-176D
  • Edmond Honda’s Light Sumo Smashes Are Faster
    F435-17DD
  • Sagat Codes

  • Sagat’s Hard Tiger Uppercut Goes Farther
    D63B-C70D
  • Sagat’s Medium Tiger Uppercut Goes Farther
    D63B-C4AD
  • Sagat’s Light Tiger Uppercut Goes Farther
    D63B-C40D
  • Sagat’s High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes Out)
    D439-340D
  • Sagat’s Hard Tiger Knee Goes Farther
    D838-CF0D
  • Sagat’s Medium Tiger Knee Goes Farther
    D83C-C70D
  • Sagat’s Light Tiger Knee Goes Farther
    D83C-CF0D
  • M. Bison Codes

  • M. Bison’s Hard Psycho Crusher Goes Slower
    DF39-C40D
  • M. Bison’s Hard Psycho Crusher Goes Faster
    DC39-C40D
  • M. Bison’s Medium Psycho Crusher Goes Slower
    DF39-CFAD
  • M. Bison’s Medium Psycho Crusher Goes Faster
    DC39-CFAD
  • M. Bison’s Light Scissor Kick Goes Slower
    DF39-C76D
  • M. Bison’s Light Scissor Kick Goes Faster
    DC39-C76D
  • Note: When using the next 6 codes, they do not work on “Normal”.

  • M. Bison’s Light Psycho Crusher Goes Slower
    DF39-CF0D
  • M. Bison’s Light Psycho Crusher Goes Faster
    DC39-CF0D
  • M. Bison’s Hard Scissor Kick Goes Slower
    DF31-CD6D
  • M. Bison’s Hard Scissor Kick Goes Faster
    DC31-CD6D
  • M. Bison’s Medium Scissor Kick Goes Slower
    DF31-CDDD
  • M. Bison’s Medium Scissor Kick Goes Faster
    DC31-CDDD
  • Balrog Codes

  • Balrog’s First Dash Punch Goes Faster
    D869-7DD1
  • Balrog’s First Turn Punch Goes Slower (And A Little Backward)
    D432-CF0D
  • Balrog’s First Turn Punch Goes Faster
    DC32-CF0D
  • Chun Li Codes

  • Chun Li’s Hard Whirlwind Kick Goes Farther
    DC38-1F6D
  • Chun Li’s Medium Whirlwind Kick Doesn’t Go As Far
    DF38-1FDD
  • Chun Li’s Medium Whirlwind Kick Goes Farther
    DC38-1FDD
  • Chun Li’s Light Whirlwind Kick Doesn’t Go As Far
    DF38-1D6D
  • Chun Li’s Light Whirlwind Kick Goes Farther
    DC38-1D6D
  • Blanka Codes

  • Blanka’s Hard Rolling Attack Goes Slower
    DF3B-14DD
  • Blanka’s Hard Rolling Attack Goes Faster
    DC3B-14DD
  • Blanka’s Medium Rolling Attack Goes Slower
    DF3B-1F6D
  • Blanka’s Medium Rolling Attack Goes Faster
    DC3B-1F6D
  • Blanka’s Light Rolling Attack Goes Slower
    DF3B-1FDD
  • Blanka’s Light Rolling Attack Goes Faster
    DC3B-1FDD
  • Blanka’s Hard Vertical Rolling Attack Doesn’t Go As Far
    DF3C-1D0D
  • Blanka’s Hard Vertical Rolling Attack Goes Out Farther
    DA3C-1D0D
  • Blanka’s Medium Vertical Rolling Attack Doesn’t Go As Far
    DF3B-17AD
  • Blanka’s Medium Vertical Rolling Attack Goes Out Farther
    DA3B-17AD
  • Blanka’s Light Vertical Rolling Attack Doesn’t Go As Far
    DF3B-170D
  • Blanka’s Light Vertical Rolling Attack Goes Out Farther
    DA3B-170D

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