- Super Jump
D5C5-6DB8 - Mega Jump
DBC5-6DB8 - Ultra Mega Jump
D8C5-6DB8 - Makes Your Normal Weapon MUCH More Powerful
6D2D-AF14 - Infinite Special Weapons (Once You Have Them)
828A-DFC4
Note: Only works without powering up the special weapons. - Infinite Special Weapons (Once You Have Them)
828A-DFC4
828E-D414
Note: This works even without powering up the special weapons. - Dash Longer
9EB3-D714 - Fall Slowly
CEB3-D714 - Infinite Health
C223-0414 - Start With Max Health Bar
F0B1-676F - Big Energy Pellets Fill Your Energy Bar To Full After Pick-Up
F02F-6469 - Small Energy Pellets Fill Your Energy Bar To Full After Pick-Up
F028-D7A1 - Start With 3/4 Weapon Energy & 3/4 Max Weapon Energy
F927-6DDF
9927-6FDF
F927-640F
F926-646F - Start With 1/2 Weapon Energy & 1/2 Max Weapon Energy
D327-6DDF
0327-6FDF
D327-640F
D326-646F - Start With 1/4 Weapon Energy & 1/4 Max Weapon Energy
D527-6DDF
0527-6FDF
D527-640F
D526-646F - Infinite Lives
C2BC-07A4 - Infinite Sub T
C2AE-6D6D - Energy Capsules Don’t Refill Sub T
C228-07A9
C22A-07D9 - Sub T Refills Only to 3/4
6C28-0DA9 - Sub T Refills Only to 1/2
6528-0DA9 - Sub T Refills Only to 1/4
6028-0DA9 - Burst Fire
D084-DDC7 - Level 1 Charge Fires Level 2 Shot
D685-DD17 - Level 1 Charge Fires 2nd Level 3 Shot
D185-DD17 - Level 2 Charge Fires Level 1 Shot
D48C-DD37 - Level 2 Charge Fires 2nd Level 3 Shot
D18C-DD37 - Crystal Snail Starts With 2x Energy
0D84-0D92 - Crystal Snail Starts With 3/4 Energy
F684-0D92 - Crystal Snail Starts With 1/2 Energy
FD84-0D92 - Crystal Snail Starts With 1/4 Energy
D684-0D92 - Bubble Crab Starts With 2x Energy
0DA1-6F2A - Bubble Crab Starts With 3/4 Energy
F6A1-6F2A - Bubble Crab Starts With 1/2 Energy
FDA1-6F2A - Bubble Crab Starts With 1/4 Energy
D6A1-6F2A - Morph Moth Starts With 2x Energy
0DC6-AF63 - Morph Moth Starts With 3/4 Energy
F6C6-AF63 - Morph Moth Starts With 1/2 Energy
FDC6-AF63 - Wheel Gator Starts With 2x Energy
0D88-ADD2 - Wheel Gator Starts With 3/4 Energy
F688-ADD2 - Wheel Gator Starts With 1/2 Energy
FD88-ADD2 - Wheel Gator Starts With 1/4 Energy
D688-ADD2 - Overdrive Ostrich Starts With 2x Energy
0D3D-0434 - Overdrive Ostrich Starts With 3/4 Energy
F63D-0434 - Overdrive Ostrich Starts With 1/2 Energy
FD3D-0434 - Overdrive Ostrich Starts With 1/4 Energy
D63D-0434 - Wire Sponge Starts With 2x Energy
0DB9-DFF7 - Wire Sponge Starts With 3/4 Energy
F6B9-DFF7 - Wire Sponge Starts With 1/2 Energy
FDB9-DFF7 - Wire Sponge Starts With 1/4 Energy
D6B9-DFF7 - Magna Centipede Starts With 2x Energy
0DC5-DF97 - Magna Centipede Starts With 3/4 Energy
F6C5-DF97 - Magna Centipede Starts With 1/2 Energy
FDC5-DF97 - Magna Centipede Starts With 1/4 Energy
D6C5-DF97 - Flame Stag Starts With 2x Energy
0DA9-DFBD - Flame Stag Starts With 3/4 Energy
F6A9-DFBD - Flame Stag Starts With 1/2 Energy
FDA9-DFBD - Flame Stag Starts With 1/4 Energy
D6A9-DFBD - Agile, Serges & Violen Start With 2x Energy
0D80-6497 - Agile, Serges & Violen Start With 3/4 Energy
F680-6497 - Agile, Serges & Violen Start With 1/2 Energy
FD80-6497 - Agile, Serges & Violen Start With 1/4 Energy
D680-6497 - Serges (X-Hunter Base Stage 2) Starts With 2x Energy
0DA0-07A8 - Serges (X-Hunter Base Stage 2) Starts With 3/4 Energy
F6A0-07A8 - Serges (X-Hunter Base Stage 2) Starts With 1/2 Energy
FDA0-07A8 - Serges (X-Hunter Base Stage 2) Starts With 1/4 Energy
D6A0-07A8 - Agile (X-Hunter Base Stage 3) Starts With 2x Energy
0DE0-01F0 - Agile (X-Hunter Base Stage 3) Starts With 3/4 Energy
F6E0-01F0 - Agile (X-Hunter Base Stage 3) Starts With 1/2 Energy
FDE0-01F0 - Agile (X-Hunter Base Stage 3) Starts With 1/4 Energy
D6E0-01F0 - Zero Starts With 2x Energy
0D88-D835 - Zero Starts With 3/4 Energy
F688-D835 - Zero Starts With 1/2 Energy
FD88-D835 - Zero Starts With 1/4 Energy
D688-D835 - Sigma Starts With 2x Energy
0D36-0836 - Sigma Starts With 3/4 Energy
F636-0836 - Sigma Starts With 1/2 Energy
FD36-0836 - Sigma Starts With 1/4 Energy
D636-0836 - Sigma Virus Starts With 3/4 Energy
7D27-0C36 - Sigma Virus Starts With 1/2 Energy
4D27-0C36 - Sigma Virus Starts With 1/4 Energy
FD27-0C36 - Start With All Equipment
63B2-640F - Can Do Dragon Punch Anytime; Even In Mid-Air And Multiple Times
DDAC-074F
Note: In some circumstances this code will render X untouchable. This may cause problems when X should enter Boss Areas and Dr. Light’s Capsules. - Get All Equipment When You Enter the Start Menu
CBAE-DFDF
EEAE-DF0F
62AE-DF6F
Note: Enter the Start Menu and you will get all the equipment. The display will be buggy, but this can be fixed by turning off the codes afterwards and going into the Start Menu again.
Mega Man X2 - Game Genie Codes
The following are known Game Genie Codes for Mega Man X2 on Super Nintendo (SNES).
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