Game Genie Code

Streets of Rage - Game Genie Codes

The following are known Game Genie Codes for Streets of Rage on SEGA Genesis.

  • Master Code – Must Be Entered
    AABT-AR4J
    Note: Depending on the ROM you use or whether you play on a Genesis console, this may or may not be required.
  • Both Players Start With 1 Fighter
    AEMT-BA7W
  • Both Players Start With 5 Fighters
    AYMT-BA7W
  • Both Players Start With 7 Fighters
    A6MT-BA7W
  • Both Players Start With 9 Fighters
    BEMT-BA7W
  • Player 1 Starts With 3 Fighters, Player 2 Starts With 6 Fighters
    ANMT-BA7T
    A2MT-BE7W
    2EMT-BCF2
  • Player 1 Starts With 3 Fighters, Player 2 Starts With 9 Fighters
    ANMT-BA7T
    BEMT-BE7W
    2EMT-BCF2
  • Player 1 Starts With 6 Fighters, Player 2 Starts With 3 Fighters
    A2MT-BA7T
    ANMT-BE7W
    2EMT-BCF2
  • Player 1 Starts With 9 Fighters, Player 2 Starts With 3 Fighters
    BEMT-BA7T
    ANMT-BE7W
    2EMT-BCF2
  • Infinite Fighters For Both Players
    AT4A-AA48
  • Infinite Special Attacks For Both Players
    RFAA-A6VR
  • Both Players Continue With 1 Fighter Instead Of 3
    AFMA-BA6E
  • Both Players Continue With 5 Fighters
    AZMA-BA6E
  • Both Players Continue With 7 Fighters
    A7MA-BA6E
  • Both Players Continue With 9 Fighters
    BFMA-BA6E
  • Infinite Life On Life Gauge (Both Players)
    AJ4T-AA34
  • Regular Attacks Are Useless
    ABBA-AAP4
  • Start Timer At 99
    RGMA-C6VC
    XGMA-DA3E
  • Start Timer At 25
    RGMA-C6VC
    E0MA-DA3E
  • Start On Round 2
    9WHT-BGSR
    AGHT-AAHT
    98HT-AAHW
    ALHT-B99Y
  • Start On Round 3
    9WHT-BGSR
    ALHT-AAHT
    98HT-AAHW
    ALHT-B99Y
  • Start On Round 4
    9WHT-BGSR
    ARHT-AAHT
    98HT-AAHW
    ALHT-B99Y
  • Start On Round 5
    9WHT-BGSR
    AWHT-AAHT
    98HT-AAHW
    ALHT-B99Y
  • Start On Round 6
    9WHT-BGSR
    A0HT-AAHT
    98HT-AAHW
    ALHT-B99Y
  • Start On Round 7
    9WHT-BGSR
    A4HT-AAHT
    98HT-AAHW
    ALHT-B99Y
  • Start On Round 8
    9WHT-BGSR
    A8HT-AAHT
    98HT-AAHW
    ALHT-B99Y
  • Infinite Time
    M2GA-CA6W
  • Almost Invincible
    DCZT-AA2G
    Note: Moving tables on Round 8 can still hurt you.

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