Action Replay Codes [US]
The following are known Action Replay Codes for Streets of Rage on SEGA Genesis / Mega Drive (Genesis).The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- Infinite Lives For Both Players (On A Real PAR)
002B66:4E71 - Infinite Time on Each Section (On A Real PAR)
010CE0:1C80 - Constant Supply of Special Weapons
00402E:4E71 - Infinite Energy
FFB833:50 - Infinite Time
FFFB01:40 - Infinite Lives (Both Players
FFFF20:09 - Infinite Special Weapons
FFFF21:01 - All Bosses 1 Hit Kill
FFB933:00 - Invincibility
FFB849:1B
Game Genie Codes
The following are known Game Genie Codes for Streets of Rage on SEGA Genesis.- Master Code – Must Be Entered
AABT-AR4J
Note: Depending on the ROM you use or whether you play on a Genesis console, this may or may not be required. - Both Players Start With 1 Fighter
AEMT-BA7W - Both Players Start With 5 Fighters
AYMT-BA7W - Both Players Start With 7 Fighters
A6MT-BA7W - Both Players Start With 9 Fighters
BEMT-BA7W - Player 1 Starts With 3 Fighters, Player 2 Starts With 6 Fighters
ANMT-BA7T
A2MT-BE7W
2EMT-BCF2 - Player 1 Starts With 3 Fighters, Player 2 Starts With 9 Fighters
ANMT-BA7T
BEMT-BE7W
2EMT-BCF2 - Player 1 Starts With 6 Fighters, Player 2 Starts With 3 Fighters
A2MT-BA7T
ANMT-BE7W
2EMT-BCF2 - Player 1 Starts With 9 Fighters, Player 2 Starts With 3 Fighters
BEMT-BA7T
ANMT-BE7W
2EMT-BCF2 - Infinite Fighters For Both Players
AT4A-AA48 - Infinite Special Attacks For Both Players
RFAA-A6VR - Both Players Continue With 1 Fighter Instead Of 3
AFMA-BA6E - Both Players Continue With 5 Fighters
AZMA-BA6E - Both Players Continue With 7 Fighters
A7MA-BA6E - Both Players Continue With 9 Fighters
BFMA-BA6E - Infinite Life On Life Gauge (Both Players)
AJ4T-AA34 - Regular Attacks Are Useless
ABBA-AAP4 - Start Timer At 99
RGMA-C6VC
XGMA-DA3E - Start Timer At 25
RGMA-C6VC
E0MA-DA3E - Start On Round 2
9WHT-BGSR
AGHT-AAHT
98HT-AAHW
ALHT-B99Y - Start On Round 3
9WHT-BGSR
ALHT-AAHT
98HT-AAHW
ALHT-B99Y - Start On Round 4
9WHT-BGSR
ARHT-AAHT
98HT-AAHW
ALHT-B99Y - Start On Round 5
9WHT-BGSR
AWHT-AAHT
98HT-AAHW
ALHT-B99Y - Start On Round 6
9WHT-BGSR
A0HT-AAHT
98HT-AAHW
ALHT-B99Y - Start On Round 7
9WHT-BGSR
A4HT-AAHT
98HT-AAHW
ALHT-B99Y - Start On Round 8
9WHT-BGSR
A8HT-AAHT
98HT-AAHW
ALHT-B99Y - Infinite Time
M2GA-CA6W - Almost Invincible
DCZT-AA2G
Note: Moving tables on Round 8 can still hurt you.