The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- Hyper On Main Menu Modifier 1
FFFE47:XX - Infinite Time
FF972A:99 - Player 1 Infinite Health
FF8043:99 - Player 1 Action Modifier 2
FF8041:XX - Fake Player 1 Health Modifier
FF80E9XX - Player 1 Win Modifier
FF81DA:XX - Player 2 Win Modifier
FF845A:XX - Player 2 No Health
FF82C3:XX - Player 2 Action Modifier
FF82C1:XX - Fake Player 2 Health Modifier
FF8369:XX - Character Modifier P1 3
FF81DB:XX - Character Modifier P2
FF845B:XX - P1 Attack Level Modifier (0-7) (VS Mode)
FFFE48:XX - P2 Attack Level Modifier (0-7) (VS Mode)
FFFE49:XX - Stage Modifier (All Modes) 4
FF96AB:XX - E. Honda’s 1000 Hand Slap Charged 5
FF8023:00 - Hyper Mode P1
FF801B:00 - Hyper Mode P2
FF829B:00 - P1 Can Perform Moves In Mid-Air
FF80C1:00 - P2 Can Perform Moves In Mid-Air
FF8341:00 - P1 Costume Modifier 6
FF81DD:?? - P2 Costume Modifier
FF845D:?? - All P1 Projectiles Are Normal
FF82E0:14
FF82E2:14 - All P1 Hits/Projectiles Burn
FF82E0:18
FF82E2:18 - All P1 Hits/Projectiles Shock
FF82E0:1A
FF82E2:1A - All P2 Projectiles Are Normal
FF8060:14
FF8062:14 - All P2 Hits/Projectiles Burn
FF8060:18
FF8062:18 - All P2 Hits/Projectiles Shock
FF8060:1A
FF8062:1A - Stage Music Modifier (Round 1) 7
FFA3E1:XX
FFA3EB:YY - Stage Music Modifier (Round 2) 8
FFA3DF:XX
FFA3E9:YY - All P1 Hits/Projectiles Burn (Blue)
FF82E0:22
FF82E2:22 - All P2 Hits/Projectiles Burn (Blue)
FF8060:22
FF8062:22 - P1 Can’t Be Hit (Can Still Be Grabbed)
FF80EC:10 - P2 Can’t Be Hit (Can Still Be Grabbed)
FF836C:10 - P1 Throws Disabled
FF82CA:00
FF82CB:00
FF82CC:00 - P2 Throws Disabled
FF804A:00
FF804B:00
FF804C:00
Footnotes
- 0 – No Stars
02 – 1 Star
04 – 2 Stars
06 – 3 Stars
08 – 4 Stars
10 – 5 Stars
12 – 6 Stars
14 – 7 Stars
16 – 8 Stars
18 – 9 Stars
20 – 10 Stars (Max) - Both values can be combined or separated for various effects.
32 – P1’s character is always falling.
- 00 – Ryu
01 – E. Honda
02 – Blanka
03 – Guile
04 – Ken
05 – Chun Li
06 – Zangief
07 – Dhalsim
08 – M.Bison
09 – Sagat
0A – Balrog
0B – Vegas - You will fight the same character continuously if you leave this code turned on in 1P mode.
00 – Ryu
01 – E. Honda
02 – Blanka
03 – Guile
04 – Ken
05 – Chun Li
06 – Zangief
07 – Dhalsim
08 – M.Bison
09 – Sagat
0A – Balrog
0B – Vegas - This code can be glitchy. After you’ve hit punch a few times, E. Honda will do this move forever. He cannot move. His feet will also be glitchy. It might not be “fixable”. Another important address is “FF8022:9D”.
- 00 – Costume 1
20 – Costume 2
40 – Costume 3
60 – Costume 4
80 – Costume 5
A0 – Costume 6
C0 – Costume 7
E0 – Costume 8 - Music Values (Round 1)
XX, YY
04, 4F – Ryu Stage
05, 4F – E. Honda Stage
06, 4C – Blanka Stage
07, 52 – Ken Stage
08, 52 – Guile Stage
09, 53 – Chun-Li Stage
0A, 53 – Zangief Stage
0B, 4E – Dhalsim Stage
0C, 52 – Balrog Stage
0D, 50 – Vega Stage
0E, 51 – Sagat Stage
0F, 51 – M. Bison Stage - Music Values (Round 2)
XX, YY
04, 49 – Ryu Stage
05, 1C – E. Honda Stage
06, 48 – Blanka Stage
07, 49 – Ken Stage
08, 48 – Guile Stage
09, 1C – Chun-Li Stage
0A, 49 – Zangief Stage
0B, 47 – Dhalsim Stage
0C, 49 – Balrog Stage
0D, 49 – Vega Stage
0E, 49 – Sagat Stage
0F, 49 – M. Bison Stage