Game Genie Code

Street Fighter II: Special Champion Edition - Action Replay Codes [US]

The following are known Action Replay Codes for Street Fighter II: Special Champion Edition on SEGA Genesis / Mega Drive (Genesis).

The codes should work with the region specified but may work for other regions as well.

Device Compatibility: Action Replay

  • Hyper On Main Menu Modifier 1
    FFFE47:XX
  • Infinite Time
    FF972A:99
  • Player 1 Infinite Health
    FF8043:99
  • Player 1 Action Modifier 2
    FF8041:XX
  • Fake Player 1 Health Modifier
    FF80E9XX
  • Player 1 Win Modifier
    FF81DA:XX
  • Player 2 Win Modifier
    FF845A:XX
  • Player 2 No Health
    FF82C3:XX
  • Player 2 Action Modifier
    FF82C1:XX
  • Fake Player 2 Health Modifier
    FF8369:XX
  • Character Modifier P1 3
    FF81DB:XX
  • Character Modifier P2
    FF845B:XX
  • P1 Attack Level Modifier (0-7) (VS Mode)
    FFFE48:XX
  • P2 Attack Level Modifier (0-7) (VS Mode)
    FFFE49:XX
  • Stage Modifier (All Modes) 4
    FF96AB:XX
  • E. Honda’s 1000 Hand Slap Charged 5
    FF8023:00
  • Hyper Mode P1
    FF801B:00
  • Hyper Mode P2
    FF829B:00
  • P1 Can Perform Moves In Mid-Air
    FF80C1:00
  • P2 Can Perform Moves In Mid-Air
    FF8341:00
  • P1 Costume Modifier 6
    FF81DD:??
  • P2 Costume Modifier
    FF845D:??
  • All P1 Projectiles Are Normal
    FF82E0:14
    FF82E2:14
  • All P1 Hits/Projectiles Burn
    FF82E0:18
    FF82E2:18
  • All P1 Hits/Projectiles Shock
    FF82E0:1A
    FF82E2:1A
  • All P2 Projectiles Are Normal
    FF8060:14
    FF8062:14
  • All P2 Hits/Projectiles Burn
    FF8060:18
    FF8062:18
  • All P2 Hits/Projectiles Shock
    FF8060:1A
    FF8062:1A
  • Stage Music Modifier (Round 1) 7
    FFA3E1:XX
    FFA3EB:YY
  • Stage Music Modifier (Round 2) 8
    FFA3DF:XX
    FFA3E9:YY
  • All P1 Hits/Projectiles Burn (Blue)
    FF82E0:22
    FF82E2:22
  • All P2 Hits/Projectiles Burn (Blue)
    FF8060:22
    FF8062:22
  • P1 Can’t Be Hit (Can Still Be Grabbed)
    FF80EC:10
  • P2 Can’t Be Hit (Can Still Be Grabbed)
    FF836C:10
  • P1 Throws Disabled
    FF82CA:00
    FF82CB:00
    FF82CC:00
  • P2 Throws Disabled
    FF804A:00
    FF804B:00
    FF804C:00

Footnotes

  • 0 – No Stars
    02 – 1 Star
    04 – 2 Stars
    06 – 3 Stars
    08 – 4 Stars
    10 – 5 Stars
    12 – 6 Stars
    14 – 7 Stars
    16 – 8 Stars
    18 – 9 Stars
    20 – 10 Stars (Max)
  • Both values can be combined or separated for various effects.

    32 – P1’s character is always falling.

  • 00 – Ryu
    01 – E. Honda
    02 – Blanka
    03 – Guile
    04 – Ken
    05 – Chun Li
    06 – Zangief
    07 – Dhalsim
    08 – M.Bison
    09 – Sagat
    0A – Balrog
    0B – Vegas
  • You will fight the same character continuously if you leave this code turned on in 1P mode.

    00 – Ryu
    01 – E. Honda
    02 – Blanka
    03 – Guile
    04 – Ken
    05 – Chun Li
    06 – Zangief
    07 – Dhalsim
    08 – M.Bison
    09 – Sagat
    0A – Balrog
    0B – Vegas

  • This code can be glitchy. After you’ve hit punch a few times, E. Honda will do this move forever. He cannot move. His feet will also be glitchy. It might not be “fixable”. Another important address is “FF8022:9D”.
  • 00 – Costume 1
    20 – Costume 2
    40 – Costume 3
    60 – Costume 4
    80 – Costume 5
    A0 – Costume 6
    C0 – Costume 7
    E0 – Costume 8
  • Music Values (Round 1)

    XX, YY
    04, 4F – Ryu Stage
    05, 4F – E. Honda Stage
    06, 4C – Blanka Stage
    07, 52 – Ken Stage
    08, 52 – Guile Stage
    09, 53 – Chun-Li Stage
    0A, 53 – Zangief Stage
    0B, 4E – Dhalsim Stage
    0C, 52 – Balrog Stage
    0D, 50 – Vega Stage
    0E, 51 – Sagat Stage
    0F, 51 – M. Bison Stage

  • Music Values (Round 2)

    XX, YY
    04, 49 – Ryu Stage
    05, 1C – E. Honda Stage
    06, 48 – Blanka Stage
    07, 49 – Ken Stage
    08, 48 – Guile Stage
    09, 1C – Chun-Li Stage
    0A, 49 – Zangief Stage
    0B, 47 – Dhalsim Stage
    0C, 49 – Balrog Stage
    0D, 49 – Vega Stage
    0E, 49 – Sagat Stage
    0F, 49 – M. Bison Stage

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