Action Replay Codes [US]
The following are known Action Replay Codes for Street Fighter II: Special Champion Edition on SEGA Genesis / Mega Drive (Genesis).The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- Hyper On Main Menu Modifier 1
FFFE47:XX - Infinite Time
FF972A:99 - Player 1 Infinite Health
FF8043:99 - Player 1 Action Modifier 2
FF8041:XX - Fake Player 1 Health Modifier
FF80E9XX - Player 1 Win Modifier
FF81DA:XX - Player 2 Win Modifier
FF845A:XX - Player 2 No Health
FF82C3:XX - Player 2 Action Modifier
FF82C1:XX - Fake Player 2 Health Modifier
FF8369:XX - Character Modifier P1 3
FF81DB:XX - Character Modifier P2
FF845B:XX - P1 Attack Level Modifier (0-7) (VS Mode)
FFFE48:XX - P2 Attack Level Modifier (0-7) (VS Mode)
FFFE49:XX - Stage Modifier (All Modes) 4
FF96AB:XX - E. Honda’s 1000 Hand Slap Charged 5
FF8023:00 - Hyper Mode P1
FF801B:00 - Hyper Mode P2
FF829B:00 - P1 Can Perform Moves In Mid-Air
FF80C1:00 - P2 Can Perform Moves In Mid-Air
FF8341:00 - P1 Costume Modifier 6
FF81DD:?? - P2 Costume Modifier
FF845D:?? - All P1 Projectiles Are Normal
FF82E0:14
FF82E2:14 - All P1 Hits/Projectiles Burn
FF82E0:18
FF82E2:18 - All P1 Hits/Projectiles Shock
FF82E0:1A
FF82E2:1A - All P2 Projectiles Are Normal
FF8060:14
FF8062:14 - All P2 Hits/Projectiles Burn
FF8060:18
FF8062:18 - All P2 Hits/Projectiles Shock
FF8060:1A
FF8062:1A - Stage Music Modifier (Round 1) 7
FFA3E1:XX
FFA3EB:YY - Stage Music Modifier (Round 2) 8
FFA3DF:XX
FFA3E9:YY - All P1 Hits/Projectiles Burn (Blue)
FF82E0:22
FF82E2:22 - All P2 Hits/Projectiles Burn (Blue)
FF8060:22
FF8062:22 - P1 Can’t Be Hit (Can Still Be Grabbed)
FF80EC:10 - P2 Can’t Be Hit (Can Still Be Grabbed)
FF836C:10 - P1 Throws Disabled
FF82CA:00
FF82CB:00
FF82CC:00 - P2 Throws Disabled
FF804A:00
FF804B:00
FF804C:00
Footnotes
- 0 – No Stars
02 – 1 Star
04 – 2 Stars
06 – 3 Stars
08 – 4 Stars
10 – 5 Stars
12 – 6 Stars
14 – 7 Stars
16 – 8 Stars
18 – 9 Stars
20 – 10 Stars (Max) - Both values can be combined or separated for various effects.
32 – P1’s character is always falling.
- 00 – Ryu
01 – E. Honda
02 – Blanka
03 – Guile
04 – Ken
05 – Chun Li
06 – Zangief
07 – Dhalsim
08 – M.Bison
09 – Sagat
0A – Balrog
0B – Vegas - You will fight the same character continuously if you leave this code turned on in 1P mode.
00 – Ryu
01 – E. Honda
02 – Blanka
03 – Guile
04 – Ken
05 – Chun Li
06 – Zangief
07 – Dhalsim
08 – M.Bison
09 – Sagat
0A – Balrog
0B – Vegas - This code can be glitchy. After you’ve hit punch a few times, E. Honda will do this move forever. He cannot move. His feet will also be glitchy. It might not be “fixable”. Another important address is “FF8022:9D”.
- 00 – Costume 1
20 – Costume 2
40 – Costume 3
60 – Costume 4
80 – Costume 5
A0 – Costume 6
C0 – Costume 7
E0 – Costume 8 - Music Values (Round 1)
XX, YY
04, 4F – Ryu Stage
05, 4F – E. Honda Stage
06, 4C – Blanka Stage
07, 52 – Ken Stage
08, 52 – Guile Stage
09, 53 – Chun-Li Stage
0A, 53 – Zangief Stage
0B, 4E – Dhalsim Stage
0C, 52 – Balrog Stage
0D, 50 – Vega Stage
0E, 51 – Sagat Stage
0F, 51 – M. Bison Stage - Music Values (Round 2)
XX, YY
04, 49 – Ryu Stage
05, 1C – E. Honda Stage
06, 48 – Blanka Stage
07, 49 – Ken Stage
08, 48 – Guile Stage
09, 1C – Chun-Li Stage
0A, 49 – Zangief Stage
0B, 47 – Dhalsim Stage
0C, 49 – Balrog Stage
0D, 49 – Vega Stage
0E, 49 – Sagat Stage
0F, 49 – M. Bison Stage
Game Genie Codes
The following are known Game Genie Codes for Street Fighter II: Special Champion Edition on SEGA Genesis.- Master Code – Must Be Entered
BLAT-AA3R - Start With 3/4 Energy
TWPA-AAH0 - Start With 1/2 Energy
MCPA-AAH0 - Start With 1/4 Energy
FWPA-AAH0 - Start With 90 Seconds Instead Of 99
FDTA-BBHT - Start With 70 Seconds
FDTA-BA9T - Start With 50 Seconds
FDTA-BA1T - Start With 30 Seconds
FDTA-BAST - Start With 10 Seconds
FDTA-BAHT - First Bonus Round Is 99 Seconds Instead Of 40
FDTA-BXHW - First Bonus Round Is 80 Seconds
FDTA-ABHW - First Bonus Round Is 60 Seconds
FDTA-AA9W - First Bonus Round Is 20 Seconds
FDTA-AASW - Second Bonus Round Is 99 Seconds
FDTA-BXHY - Second Bonus Round Is 80 Seconds
FDTA-ABHY - Second Bonus Round Is 60 Seconds
FDTA-AA9Y - Second Bonus Round Is 20 Seconds
FDTA-AASY - Most Attacks Do No Damage (Throws Still Do Damage)
RFBT-C6VY - Infinite Time
AM9T-AA5T - Player 1 Is Invincible Against Regular Hits
BT8T-CA5T
Note: Does not protect against fireball and throw type attacks. - All Fireballs Are Harmless
AA9T-CA6J - First Hit Wins Battle
97BT-DE3Y - Allows Special Moves In Mid-Air
AC3T-CAGE - Special Moves Are Sometimes Disabled (May Make It Difficult To Move Backwards)
AG1T-DA8C - Ryu Jumps Forward Farther
ADBA-F332 - Ryu Jumps Forward Not As Far
ADBA-F932 - Ryu Jumps Backward Farther
YDBA-EJCA - Ryu Jumps Backward Not As Far
EDBA-ECCA - Ryu Jumps Up Much Lower
ADBA-EJCN
ADBA-EJCY - Ryu Jumps Up Lower
ADBA-ELCN
ADBA-ELCY - Ryu Jumps Up Higher
ADBA-ETCN
ADBA-ETCY - Ryu Jumps Up Much Higher
ADBA-EYCN
ADBA-EYCY - Ryu Jumps Forward Much Lower
ADBA-EJB6 - Ryu Jumps Forward Lower
ADBA-ELB6 - Ryu Jumps Forward Higher
ADBA-ETB6 - Ryu Jumps Forward Much Higher
ADBA-EYB6 - Ryu Jumps Backward Much Lower
ADBA-EJCE - Ryu Jumps Backward Lower
ADBA-ELCE - Ryu Jumps Backward Higher
ADBA-ETCE - Ryu Jumps Backward Much Higher
ADBA-EYCE - Edmond Honda Jumps Forward Farther
ADBA-F342 - Edmond Honda Jumps Forward Not As Far
ADBA-F942 - Edmond Honda Jumps Backward Farther
YDBA-EJDA - Edmond Honda Jumps Backward Not As Far
EDBA-ECDA - Edmond Honda Jumps Up Much Lower
ADBA-EJDN
ADBA-EJDY - Edmond Honda Jumps Up Lower
ADBA-ELDN
ADBA-ELDY - Edmond Honda Jumps Up Higher
ADBA-ETDN
ADBA-ETDY - Edmond Honda Jumps Up Much Higher
ADBA-EYDN
ADBA-EYDY - Edmond Honda Jumps Forward Much Lower
ADBA-EJC6 - Edmond Honda Jumps Forward Lower
ADBA-ELC6 - Edmond Honda Jumps Forward Higher
ADBA-ETC6 - Edmond Honda Jumps Forward Much Higher
ADBA-EYC6 - Edmond Honda Jumps Backward Much Lower
ADBA-EJDE - Edmond Honda Jumps Backward Lower
ADBA-ELDE - Edmond Honda Jumps Backward Higher
ADBA-ETDE - Edmond Honda Jumps Backward Much Higher
ADBA-EYDE - Blanka Jumps Forward Farther
ADBA-F352 - Blanka Jumps Forward Not As Far
ADBA-F952 - Blanka Jumps Backward Farther
YDBA-EJEA - Blanka Jumps Backward Not As Far
EDBA-ECEA - Blanka Jumps Up Much Lower
ADBA-EJEN
ADBA-EJEY - Blanka Jumps Up Lower
ADBA-ENEN
ADBA-ENEY - Blanka Jumps Up Higher
ADBA-E0EN
ADBA-E0EY - Blanka Jumps Up Much Higher
ADBA-E4EN
ADBA-E4EY - Blanka Jumps Forward Much Lower
ADBA-EJD6 - Blanka Jumps Forward Lower
ADBA-END6 - Blanka Jumps Forward Higher
ADBA-E0D6 - Blanka Jumps Forward Much Higher
ADBA-E4D6 - Blanka Jumps Backward Much Lower
ADBA-EJEE - Blanka Jumps Backward Lower
ADBA-ENEE - Blanka Jumps Backward Higher
ADBA-E0EE - Blanka Jumps Backward Much Higher
ADBA-E4EE - Guile Jumps Forward Farther
ADBA-F362 - Guile Jumps Forward Not As Far
ADBA-F962 - Guile Jumps Backward Farther
YDBA-EJFA - Guile Jumps Backward Not As Far
EDBA-ECFA - Guile Jumps Up Much Lower
ADBA-EJFN
ADBA-EJFY - Guile Jumps Up Lower
ADBA-ELFN
ADBA-ELFY - Guile Jumps Up Higher
ADBA-ETFN
ADBA-ETFY - Guile Jumps Up Much Higher
ADBA-EYFN
ADBA-EYFY - Guile Jumps Forward Much Lower
ADBA-EJE6 - Guile Jumps Forward Lower
ADBA-ELE6 - Guile Jumps Forward Higher
ADBA-ETE6 - Guile Jumps Forward Much Higher
ADBA-EYE6 - Guile Jumps Backward Much Lower
ADBA-EJFE - Guile Jumps Backward Lower
ADBA-ELFE - Guile Jumps Backward Higher
ADBA-ETFE - Guile Jumps Backward Much Higher
ADBA-EYFE - Ken Jumps Forward Farther
ADBA-F372 - Ken Jumps Forward Not As Far
ADBA-F972 - Ken Jumps Backward Farther
YDBA-EJGA - Ken Jumps Backward Not As Far
EDBA-ECGA - Ken Jumps Up Much Lower
ADBA-EJGN
ADBA-EJGY - Ken Jumps Up Lower
ADBA-ELGN
ADBA-ELGY - Ken Jumps Up Higher
ADBA-ETGN
ADBA-ETGY - Ken Jumps Up Much Higher
ADBA-EYGN
ADBA-EYGY - Ken Jumps Forward Much Lower
ADBA-EJF6 - Ken Jumps Forward Lower
ADBA-ELF6 - Ken Jumps Forward Higher
ADBA-ETF6 - Ken Jumps Forward Much Higher
ADBA-EYF6 - Ken Jumps Backward Much Lower
ADBA-EJGE - Ken Jumps Backward Lower
ADBA-ELGE - Ken Jumps Backward Higher
ADBA-ETGE - Ken Jumps Backward Much Higher
ADBA-EYGE - Chun Li Jumps Forward Farther
ADBA-F382 - Chun Li Jumps Forward Not As Far
ADBA-F982 - Chun Li Jumps Backward Farther
YDBA-EJHA - Chun Li Jumps Backward Not As Far
EDBA-ECHA - Chun Li Jumps Up Much Lower
ADBA-EJHN
ADBA-EJHY - Chun Li Jumps Up Lower
ADBA-ENHN
ADBA-ENHY - Chun Li Jumps Up Higher
ADBA-EYHN
ADBA-EYHY - Chun Li Jumps Up Much Higher
ADBA-E2HN
ADBA-E2HY - Chun Li Jumps Forward Much Lower
ADBA-EJG6 - Chun Li Jumps Forward Lower
ADBA-ENG6 - Chun Li Jumps Forward Higher
ADBA-EYG6 - Chun Li Jumps Forward Much Higher
ADBA-E2G6 - Chun Li Jumps Backward Much Lower
ADBA-EJHE - Chun Li Jumps Backward Lower
ADBA-ENHE - Chun Li Jumps Backward Higher
ADBA-EYHE - Chun Li Jumps Backward Much Higher
ADBA-E2HE - Zangief Jumps Forward Farther
ADBA-F392 - Zangief Jumps Forward Not As Far
ADBA-F992 - Zangief Jumps Backward Farther
YDBT-EJAA - Zangief Jumps Backward Not As Far
EDBT-ECAA - Zangief Jumps Up Much Lower
ADBT-EJAN
ADBT-EJAY - Zangief Jumps Up Lower
ADBT-ELAN
ADBT-ELAY - Zangief Jumps Up Higher
ADBT-ETAN
ADBT-ETAY - Zangief Jumps Up Much Higher
ADBT-EYAN
ADBT-EYAY - Zangief Jumps Forward Much Lower
ADBA-EJH6 - Zangief Jumps Forward Lower
ADBA-ELH6 - Zangief Jumps Forward Higher
ADBA-ETH6 - Zangief Jumps Forward Much Higher
ADBA-EYH6 - Zangief Jumps Backward Much Lower
ADBT-EJAE - Zangief Jumps Backward Lower
ADBT-ELAE - Zangief Jumps Backward Higher
ADBT-ETAE - Zangief Jumps Backward Much Higher
ADBT-EYAE - Dhalsim Jumps Forward Farther
ADBT-F322 - Dhalsim Jumps Forward Not As Far
ADBT-F922 - Dhalsim Jumps Backward Farther
YDBT-EJBA - Dhalsim Jumps Backward Not As Far
EDBT-ECBA - Dhalsim Jumps Up Much Lower
ADBT-EJBN
ADBT-EJBY - Dhalsim Jumps Up Higher
ADBT-ETBN
ADBT-ETBY - Dhalsim Jumps Up Much Higher
ADBT-EYBN
ADBT-EYBY - Dhalsim Jumps Forward Much Lower
ADBT-EJA6 - Dhalsim Jumps Forward Higher
ADBT-ETA6 - Dhalsim Jumps Forward Much Higher
ADBT-EYA6 - Dhalsim Jumps Backward Much Lower
ADBT-EJBE - Dhalsim Jumps Backward Higher
ADBT-ETBE - Dhalsim Jumps Backward Much Higher
ADBT-EYBE - M. Bison Jumps Forward Farther
ADBT-F332 - M. Bison Jumps Forward Not As Far
ADBT-F932 - M. Bison Jumps Backward Farther
YDBT-EJCA - M. Bison Jumps Backward Not As Far
EDBT-ECCA - M. Bison Jumps Up Much Lower
ADBT-EJCN
ADCT-EJCY - M. Bison Jumps Up Lower
ADBT-ENCN
ADCT-ENCY - M. Bison Jumps Up Higher
ADBT-EYCN
ADCT-EYCY - M. Bison Jumps Up Much Higher
ADBT-E2CN
ADCT-E2CY - M. Bison Jumps Forward Much Lower
ADBT-EJB6 - M. Bison Jumps Forward Lower
ADBT-ENB6 - M. Bison Jumps Forward Higher
ADBT-EYB6 - M. Bison Jumps Forward Much Higher
ADBT-E2B6 - M. Bison Jumps Backward Much Lower
ADBT-EJCE - M. Bison Jumps Backward Lower
ADBT-ENCE - M. Bison Jumps Backward Higher
ADBT-EYCE - M. Bison Jumps Backward Much Higher
ADBT-E2CE - Sagat Jumps Forward Farther
ADBT-F342 - Sagat Jumps Forward Not As Far
ADBT-F942 - Sagat Jumps Backward Farther
YDBT-EJDA - Sagat Jumps Backward Not As Far
EDBT-ECDA - Sagat Jumps Up Much Lower
ADBT-EJDN
ADBT-EJDY - Sagat Jumps Up Lower
ADBT-ELDN
ADBT-ELDY - Sagat Jumps Up Higher
ADBT-ETDN
ADBT-ETDY - Sagat Jumps Up Much Higher
ADBT-EYDN
ADBT-EYDY - Sagat Jumps Forward Much Lower
ADBT-EJC6 - Sagat Jumps Forward Lower
ADBT-ELC6 - Sagat Jumps Forward Higher
ADBT-ETC6 - Sagat Jumps Forward Much Higher
ADBT-EYC6 - Sagat Jumps Backward Much Lower
ADBT-EJDE - Sagat Jumps Backward Lower
ADBT-ELDE - Sagat Jumps Backward Higher
ADBT-ETDE - Sagat Jumps Backward Much Higher
ADBT-EYDE - Balrog Jumps Forward Farther
ADBT-F352 - Balrog Jumps Forward Not As Far
ADBT-F952 - Balrog Jumps Backward Farther
YDBT-EJEA - Balrog Jumps Backward Not As Far
EDBT-ECEA - Balrog Jumps Up Much Lower
ADBT-EJEN
ADBT-EJEY - Balrog Jumps Up Lower
ADBT-ELEN
ADBT-ELEY - Balrog Jumps Up Higher
ADBT-ETEN
ADBT-ETEY - Balrog Jumps Up Much Higher
ADBT-EYEN
ADBT-EYEY - Balrog Jumps Forward Much Lower
ADBT-EJD6 - Balrog Jumps Forward Lower
ADBT-ELD6 - Balrog Jumps Forward Higher
ADBT-ETD6 - Balrog Jumps Forward Much Higher
ADBT-EYD6 - Balrog Jumps Backward Much Lower
ADBT-EJEE - Balrog Jumps Backward Lower
ADBT-ELEE - Balrog Jumps Backward Higher
ADBT-ETEE - Balrog Jumps Backward Much Higher
ADBT-EYEE - Vega Jumps Forward Farther
ADBT-F362 - Vega Jumps Forward Not As Far
ADBT-F962 - Vega Jumps Backward Farther
YDBT-EJFA - Vega Jumps Backward Not As Far
EDBT-ECFA - Vega Jumps Up Much Lower
ADBT-ENFN
ADCT-ENFY - Vega Jumps Up Lower
ADBT-ETFN
ADCT-ETFY - Vega Jumps Up Higher
ADBT-E2FN
ADCT-E2FY - Vega Jumps Up Much Higher
ADBT-E6FN
ADCT-E6FY - Vega Jumps Forward Much Lower
ADBT-ENE6 - Vega Jumps Forward Lower
ADBT-ETE6 - Vega Jumps Forward Higher
ADBT-E2E6 - Vega Jumps Forward Much Higher
ADBT-E6E6 - Vega Jumps Backward Much Lower
ADBT-ENFE - Vega Jumps Backward Lower
ADBT-ETFE - Vega Jumps Backward Higher
ADBT-E2FE - Vega Jumps Backward Much Higher
ADBT-E6FE - Throws Do 3X Normal Damage
VL6A-EZEG - Throws Do 2X Normal Damage
MW6A-F2YG - Throws Do 3/4X Normal Damage
ER6A-EGNG - Throws Do 1/2X Normal Damage
C86A-FREG - Throws Do No Damage
AC6A-EAEG - Light Fireballs Go Faster
LDBA-F13E - Light Fireballs Go Slower
4XBA-F73E - Medium Fireballs Go Faster
LDBA-F13G - Medium Fireballs Go Slower
4XBA-F73G - Hard Fireballs Go Faster
LDBA-F13J - Hard Fireballs Go Slower
4XBA-F73J - Sagat’s Light Tiger Shot Is Faster
ADBA-FZ3L - Sagat’s Light Tiger Shot Is Slower
ADBA-F93L - Sagat’s Medium Tiger Shot Is Faster
ADBA-FZ3N - Sagat’s Medium Tiger Shot Is Slower
ADBA-F93N - Sagat’s Hard Tiger Shot Is Faster
ADBA-FZ3R - Sagat’s Hard Tiger Shot Is Slower
ADBA-F93R - Edmond Honda’s Light Sumo Head Butts Are Faster
CCFT-CWC4 - Edmond Honda’s Light Sumo Head Butts Are Slower
CCFT-CGC4 - Edmond Honda’s Medium Sumo Head Butts Are Faster
CCFT-CWC6 - Edmond Honda’s Medium Sumo Head Butts Are Slower
CCFT-CGC6 - Edmond Honda’s hard Sumo Head Butts Are Faster
CCFT-CWC8 - Edmond Honda’s hard Sumo Head Butts Are Slower
CCFT-CGC8 - M. Bison’s Light Psycho Crusher Is Faster
AARA-ETHC - M. Bison’s Light Psycho Crusher Is Slower
AARA-EEHC - M. Bison’s Medium Psycho Crusher Is Faster
AARA-ETHE - M. Bison’s Medium Psycho Crusher Is Slower
AARA-EEHE - M. Bison’s Hard Psycho Crusher Is Faster
AARA-ETHG - M. Bison’s Hard Psycho Crusher Is Slower
AARA-EEHG - M. Bison’s Light Scissor Kick Is Faster 1
AASA-ETBY - M. Bison’s Light Scissor Kick Is Slower
AASA-EGBY - M. Bison’s Medium Scissor Kick Is Faster
AASA-ETB0 - M. Bison’s Medium Scissor Kick Is Slower
AASA-EGB0 - M. Bison’s Hard Scissor Kick Is Faster
AASA-ETB2 - M. Bison’s Hard Scissor Kick Is Slower
AASA-EGB2 - Balrog’s Dash Punch Is Faster
AAXA-EWAW - Balrog’s Dash Punch Is Slower
AAXA-EEAW - Balrog’s Quick Turn Punch Is Faster
AAXT-E0FC - Balrog’s Quick Turn Punch Is Slower
AAXT-EGFC - All of Balrog’s Turn Punches Are The Fastest
HTWT-FALJ
AAWT-EYCL - All of Balrog’s Turn Punches Are The Slowest
HTWT-FALJ
AEWT-EACL - Chun Li’s Whirlwind Kick Goes Faster
ACWA-CJAT - Chun Li’s Whirlwind Kick Goes Slower
ACWA-CCAT - Blanka’s Light Rolling Attack Is Faster
ACLA-CTAL - Blanka’s Light Rolling Attack Is Slower
ACLA-CGAL - Blanka’s Medium Rolling Attack Is Faster
ACLA-CTAN - Blanka’s Medium Rolling Attack Is Slower
ACLA-CGAN - Blanka’s Hard Rolling Attack Is Faster
ACLA-CTAR - Blanka’s Hard Rolling Attack Is Slower
ACLA-CGAR
The following 5 codes affect Champion Mode.
The following 12 codes affect fireball type attacks.
On the remaining codes, “Faster” may also refer to it hitting harder or going farther and “Slower” may refer to the range being shorter or not hitting as hard. Also note, M. Bison’s Scissor Kick codes may not work properly on Hyper Mode.