Game Genie Code

Street Fighter II: Special Champion Edition

Action Replay Codes [US]

The following are known Action Replay Codes for Street Fighter II: Special Champion Edition on SEGA Genesis / Mega Drive (Genesis).

The codes should work with the region specified but may work for other regions as well.

Device Compatibility: Action Replay

  • Hyper On Main Menu Modifier 1
    FFFE47:XX
  • Infinite Time
    FF972A:99
  • Player 1 Infinite Health
    FF8043:99
  • Player 1 Action Modifier 2
    FF8041:XX
  • Fake Player 1 Health Modifier
    FF80E9XX
  • Player 1 Win Modifier
    FF81DA:XX
  • Player 2 Win Modifier
    FF845A:XX
  • Player 2 No Health
    FF82C3:XX
  • Player 2 Action Modifier
    FF82C1:XX
  • Fake Player 2 Health Modifier
    FF8369:XX
  • Character Modifier P1 3
    FF81DB:XX
  • Character Modifier P2
    FF845B:XX
  • P1 Attack Level Modifier (0-7) (VS Mode)
    FFFE48:XX
  • P2 Attack Level Modifier (0-7) (VS Mode)
    FFFE49:XX
  • Stage Modifier (All Modes) 4
    FF96AB:XX
  • E. Honda’s 1000 Hand Slap Charged 5
    FF8023:00
  • Hyper Mode P1
    FF801B:00
  • Hyper Mode P2
    FF829B:00
  • P1 Can Perform Moves In Mid-Air
    FF80C1:00
  • P2 Can Perform Moves In Mid-Air
    FF8341:00
  • P1 Costume Modifier 6
    FF81DD:??
  • P2 Costume Modifier
    FF845D:??
  • All P1 Projectiles Are Normal
    FF82E0:14
    FF82E2:14
  • All P1 Hits/Projectiles Burn
    FF82E0:18
    FF82E2:18
  • All P1 Hits/Projectiles Shock
    FF82E0:1A
    FF82E2:1A
  • All P2 Projectiles Are Normal
    FF8060:14
    FF8062:14
  • All P2 Hits/Projectiles Burn
    FF8060:18
    FF8062:18
  • All P2 Hits/Projectiles Shock
    FF8060:1A
    FF8062:1A
  • Stage Music Modifier (Round 1) 7
    FFA3E1:XX
    FFA3EB:YY
  • Stage Music Modifier (Round 2) 8
    FFA3DF:XX
    FFA3E9:YY
  • All P1 Hits/Projectiles Burn (Blue)
    FF82E0:22
    FF82E2:22
  • All P2 Hits/Projectiles Burn (Blue)
    FF8060:22
    FF8062:22
  • P1 Can’t Be Hit (Can Still Be Grabbed)
    FF80EC:10
  • P2 Can’t Be Hit (Can Still Be Grabbed)
    FF836C:10
  • P1 Throws Disabled
    FF82CA:00
    FF82CB:00
    FF82CC:00
  • P2 Throws Disabled
    FF804A:00
    FF804B:00
    FF804C:00

Footnotes

  • 0 – No Stars
    02 – 1 Star
    04 – 2 Stars
    06 – 3 Stars
    08 – 4 Stars
    10 – 5 Stars
    12 – 6 Stars
    14 – 7 Stars
    16 – 8 Stars
    18 – 9 Stars
    20 – 10 Stars (Max)
  • Both values can be combined or separated for various effects.

    32 – P1’s character is always falling.

  • 00 – Ryu
    01 – E. Honda
    02 – Blanka
    03 – Guile
    04 – Ken
    05 – Chun Li
    06 – Zangief
    07 – Dhalsim
    08 – M.Bison
    09 – Sagat
    0A – Balrog
    0B – Vegas
  • You will fight the same character continuously if you leave this code turned on in 1P mode.

    00 – Ryu
    01 – E. Honda
    02 – Blanka
    03 – Guile
    04 – Ken
    05 – Chun Li
    06 – Zangief
    07 – Dhalsim
    08 – M.Bison
    09 – Sagat
    0A – Balrog
    0B – Vegas

  • This code can be glitchy. After you’ve hit punch a few times, E. Honda will do this move forever. He cannot move. His feet will also be glitchy. It might not be “fixable”. Another important address is “FF8022:9D”.
  • 00 – Costume 1
    20 – Costume 2
    40 – Costume 3
    60 – Costume 4
    80 – Costume 5
    A0 – Costume 6
    C0 – Costume 7
    E0 – Costume 8
  • Music Values (Round 1)

    XX, YY
    04, 4F – Ryu Stage
    05, 4F – E. Honda Stage
    06, 4C – Blanka Stage
    07, 52 – Ken Stage
    08, 52 – Guile Stage
    09, 53 – Chun-Li Stage
    0A, 53 – Zangief Stage
    0B, 4E – Dhalsim Stage
    0C, 52 – Balrog Stage
    0D, 50 – Vega Stage
    0E, 51 – Sagat Stage
    0F, 51 – M. Bison Stage

  • Music Values (Round 2)

    XX, YY
    04, 49 – Ryu Stage
    05, 1C – E. Honda Stage
    06, 48 – Blanka Stage
    07, 49 – Ken Stage
    08, 48 – Guile Stage
    09, 1C – Chun-Li Stage
    0A, 49 – Zangief Stage
    0B, 47 – Dhalsim Stage
    0C, 49 – Balrog Stage
    0D, 49 – Vega Stage
    0E, 49 – Sagat Stage
    0F, 49 – M. Bison Stage

Game Genie Codes

The following are known Game Genie Codes for Street Fighter II: Special Champion Edition on SEGA Genesis.

  • Master Code – Must Be Entered
    BLAT-AA3R
  • Start With 3/4 Energy
    TWPA-AAH0
  • Start With 1/2 Energy
    MCPA-AAH0
  • Start With 1/4 Energy
    FWPA-AAH0
  • Start With 90 Seconds Instead Of 99
    FDTA-BBHT
  • Start With 70 Seconds
    FDTA-BA9T
  • Start With 50 Seconds
    FDTA-BA1T
  • Start With 30 Seconds
    FDTA-BAST
  • Start With 10 Seconds
    FDTA-BAHT
  • First Bonus Round Is 99 Seconds Instead Of 40
    FDTA-BXHW
  • First Bonus Round Is 80 Seconds
    FDTA-ABHW
  • First Bonus Round Is 60 Seconds
    FDTA-AA9W
  • First Bonus Round Is 20 Seconds
    FDTA-AASW
  • Second Bonus Round Is 99 Seconds
    FDTA-BXHY
  • Second Bonus Round Is 80 Seconds
    FDTA-ABHY
  • Second Bonus Round Is 60 Seconds
    FDTA-AA9Y
  • Second Bonus Round Is 20 Seconds
    FDTA-AASY
  • Most Attacks Do No Damage (Throws Still Do Damage)
    RFBT-C6VY
  • Infinite Time
    AM9T-AA5T
  • Player 1 Is Invincible Against Regular Hits
    BT8T-CA5T
    Note: Does not protect against fireball and throw type attacks.
  • All Fireballs Are Harmless
    AA9T-CA6J
  • First Hit Wins Battle
    97BT-DE3Y
  • Allows Special Moves In Mid-Air
    AC3T-CAGE
  • Special Moves Are Sometimes Disabled (May Make It Difficult To Move Backwards)
    AG1T-DA8C
  • Ryu Jumps Forward Farther
    ADBA-F332
  • Ryu Jumps Forward Not As Far
    ADBA-F932
  • Ryu Jumps Backward Farther
    YDBA-EJCA
  • Ryu Jumps Backward Not As Far
    EDBA-ECCA
  • Ryu Jumps Up Much Lower
    ADBA-EJCN
    ADBA-EJCY
  • Ryu Jumps Up Lower
    ADBA-ELCN
    ADBA-ELCY
  • Ryu Jumps Up Higher
    ADBA-ETCN
    ADBA-ETCY
  • Ryu Jumps Up Much Higher
    ADBA-EYCN
    ADBA-EYCY
  • Ryu Jumps Forward Much Lower
    ADBA-EJB6
  • Ryu Jumps Forward Lower
    ADBA-ELB6
  • Ryu Jumps Forward Higher
    ADBA-ETB6
  • Ryu Jumps Forward Much Higher
    ADBA-EYB6
  • Ryu Jumps Backward Much Lower
    ADBA-EJCE
  • Ryu Jumps Backward Lower
    ADBA-ELCE
  • Ryu Jumps Backward Higher
    ADBA-ETCE
  • Ryu Jumps Backward Much Higher
    ADBA-EYCE
  • Edmond Honda Jumps Forward Farther
    ADBA-F342
  • Edmond Honda Jumps Forward Not As Far
    ADBA-F942
  • Edmond Honda Jumps Backward Farther
    YDBA-EJDA
  • Edmond Honda Jumps Backward Not As Far
    EDBA-ECDA
  • Edmond Honda Jumps Up Much Lower
    ADBA-EJDN
    ADBA-EJDY
  • Edmond Honda Jumps Up Lower
    ADBA-ELDN
    ADBA-ELDY
  • Edmond Honda Jumps Up Higher
    ADBA-ETDN
    ADBA-ETDY
  • Edmond Honda Jumps Up Much Higher
    ADBA-EYDN
    ADBA-EYDY
  • Edmond Honda Jumps Forward Much Lower
    ADBA-EJC6
  • Edmond Honda Jumps Forward Lower
    ADBA-ELC6
  • Edmond Honda Jumps Forward Higher
    ADBA-ETC6
  • Edmond Honda Jumps Forward Much Higher
    ADBA-EYC6
  • Edmond Honda Jumps Backward Much Lower
    ADBA-EJDE
  • Edmond Honda Jumps Backward Lower
    ADBA-ELDE
  • Edmond Honda Jumps Backward Higher
    ADBA-ETDE
  • Edmond Honda Jumps Backward Much Higher
    ADBA-EYDE
  • Blanka Jumps Forward Farther
    ADBA-F352
  • Blanka Jumps Forward Not As Far
    ADBA-F952
  • Blanka Jumps Backward Farther
    YDBA-EJEA
  • Blanka Jumps Backward Not As Far
    EDBA-ECEA
  • Blanka Jumps Up Much Lower
    ADBA-EJEN
    ADBA-EJEY
  • Blanka Jumps Up Lower
    ADBA-ENEN
    ADBA-ENEY
  • Blanka Jumps Up Higher
    ADBA-E0EN
    ADBA-E0EY
  • Blanka Jumps Up Much Higher
    ADBA-E4EN
    ADBA-E4EY
  • Blanka Jumps Forward Much Lower
    ADBA-EJD6
  • Blanka Jumps Forward Lower
    ADBA-END6
  • Blanka Jumps Forward Higher
    ADBA-E0D6
  • Blanka Jumps Forward Much Higher
    ADBA-E4D6
  • Blanka Jumps Backward Much Lower
    ADBA-EJEE
  • Blanka Jumps Backward Lower
    ADBA-ENEE
  • Blanka Jumps Backward Higher
    ADBA-E0EE
  • Blanka Jumps Backward Much Higher
    ADBA-E4EE
  • Guile Jumps Forward Farther
    ADBA-F362
  • Guile Jumps Forward Not As Far
    ADBA-F962
  • Guile Jumps Backward Farther
    YDBA-EJFA
  • Guile Jumps Backward Not As Far
    EDBA-ECFA
  • Guile Jumps Up Much Lower
    ADBA-EJFN
    ADBA-EJFY
  • Guile Jumps Up Lower
    ADBA-ELFN
    ADBA-ELFY
  • Guile Jumps Up Higher
    ADBA-ETFN
    ADBA-ETFY
  • Guile Jumps Up Much Higher
    ADBA-EYFN
    ADBA-EYFY
  • Guile Jumps Forward Much Lower
    ADBA-EJE6
  • Guile Jumps Forward Lower
    ADBA-ELE6
  • Guile Jumps Forward Higher
    ADBA-ETE6
  • Guile Jumps Forward Much Higher
    ADBA-EYE6
  • Guile Jumps Backward Much Lower
    ADBA-EJFE
  • Guile Jumps Backward Lower
    ADBA-ELFE
  • Guile Jumps Backward Higher
    ADBA-ETFE
  • Guile Jumps Backward Much Higher
    ADBA-EYFE
  • Ken Jumps Forward Farther
    ADBA-F372
  • Ken Jumps Forward Not As Far
    ADBA-F972
  • Ken Jumps Backward Farther
    YDBA-EJGA
  • Ken Jumps Backward Not As Far
    EDBA-ECGA
  • Ken Jumps Up Much Lower
    ADBA-EJGN
    ADBA-EJGY
  • Ken Jumps Up Lower
    ADBA-ELGN
    ADBA-ELGY
  • Ken Jumps Up Higher
    ADBA-ETGN
    ADBA-ETGY
  • Ken Jumps Up Much Higher
    ADBA-EYGN
    ADBA-EYGY
  • Ken Jumps Forward Much Lower
    ADBA-EJF6
  • Ken Jumps Forward Lower
    ADBA-ELF6
  • Ken Jumps Forward Higher
    ADBA-ETF6
  • Ken Jumps Forward Much Higher
    ADBA-EYF6
  • Ken Jumps Backward Much Lower
    ADBA-EJGE
  • Ken Jumps Backward Lower
    ADBA-ELGE
  • Ken Jumps Backward Higher
    ADBA-ETGE
  • Ken Jumps Backward Much Higher
    ADBA-EYGE
  • Chun Li Jumps Forward Farther
    ADBA-F382
  • Chun Li Jumps Forward Not As Far
    ADBA-F982
  • Chun Li Jumps Backward Farther
    YDBA-EJHA
  • Chun Li Jumps Backward Not As Far
    EDBA-ECHA
  • Chun Li Jumps Up Much Lower
    ADBA-EJHN
    ADBA-EJHY
  • Chun Li Jumps Up Lower
    ADBA-ENHN
    ADBA-ENHY
  • Chun Li Jumps Up Higher
    ADBA-EYHN
    ADBA-EYHY
  • Chun Li Jumps Up Much Higher
    ADBA-E2HN
    ADBA-E2HY
  • Chun Li Jumps Forward Much Lower
    ADBA-EJG6
  • Chun Li Jumps Forward Lower
    ADBA-ENG6
  • Chun Li Jumps Forward Higher
    ADBA-EYG6
  • Chun Li Jumps Forward Much Higher
    ADBA-E2G6
  • Chun Li Jumps Backward Much Lower
    ADBA-EJHE
  • Chun Li Jumps Backward Lower
    ADBA-ENHE
  • Chun Li Jumps Backward Higher
    ADBA-EYHE
  • Chun Li Jumps Backward Much Higher
    ADBA-E2HE
  • Zangief Jumps Forward Farther
    ADBA-F392
  • Zangief Jumps Forward Not As Far
    ADBA-F992
  • Zangief Jumps Backward Farther
    YDBT-EJAA
  • Zangief Jumps Backward Not As Far
    EDBT-ECAA
  • Zangief Jumps Up Much Lower
    ADBT-EJAN
    ADBT-EJAY
  • Zangief Jumps Up Lower
    ADBT-ELAN
    ADBT-ELAY
  • Zangief Jumps Up Higher
    ADBT-ETAN
    ADBT-ETAY
  • Zangief Jumps Up Much Higher
    ADBT-EYAN
    ADBT-EYAY
  • Zangief Jumps Forward Much Lower
    ADBA-EJH6
  • Zangief Jumps Forward Lower
    ADBA-ELH6
  • Zangief Jumps Forward Higher
    ADBA-ETH6
  • Zangief Jumps Forward Much Higher
    ADBA-EYH6
  • Zangief Jumps Backward Much Lower
    ADBT-EJAE
  • Zangief Jumps Backward Lower
    ADBT-ELAE
  • Zangief Jumps Backward Higher
    ADBT-ETAE
  • Zangief Jumps Backward Much Higher
    ADBT-EYAE
  • Dhalsim Jumps Forward Farther
    ADBT-F322
  • Dhalsim Jumps Forward Not As Far
    ADBT-F922
  • Dhalsim Jumps Backward Farther
    YDBT-EJBA
  • Dhalsim Jumps Backward Not As Far
    EDBT-ECBA
  • Dhalsim Jumps Up Much Lower
    ADBT-EJBN
    ADBT-EJBY
  • Dhalsim Jumps Up Higher
    ADBT-ETBN
    ADBT-ETBY
  • Dhalsim Jumps Up Much Higher
    ADBT-EYBN
    ADBT-EYBY
  • Dhalsim Jumps Forward Much Lower
    ADBT-EJA6
  • Dhalsim Jumps Forward Higher
    ADBT-ETA6
  • Dhalsim Jumps Forward Much Higher
    ADBT-EYA6
  • Dhalsim Jumps Backward Much Lower
    ADBT-EJBE
  • Dhalsim Jumps Backward Higher
    ADBT-ETBE
  • Dhalsim Jumps Backward Much Higher
    ADBT-EYBE
  • M. Bison Jumps Forward Farther
    ADBT-F332
  • M. Bison Jumps Forward Not As Far
    ADBT-F932
  • M. Bison Jumps Backward Farther
    YDBT-EJCA
  • M. Bison Jumps Backward Not As Far
    EDBT-ECCA
  • M. Bison Jumps Up Much Lower
    ADBT-EJCN
    ADCT-EJCY
  • M. Bison Jumps Up Lower
    ADBT-ENCN
    ADCT-ENCY
  • M. Bison Jumps Up Higher
    ADBT-EYCN
    ADCT-EYCY
  • M. Bison Jumps Up Much Higher
    ADBT-E2CN
    ADCT-E2CY
  • M. Bison Jumps Forward Much Lower
    ADBT-EJB6
  • M. Bison Jumps Forward Lower
    ADBT-ENB6
  • M. Bison Jumps Forward Higher
    ADBT-EYB6
  • M. Bison Jumps Forward Much Higher
    ADBT-E2B6
  • M. Bison Jumps Backward Much Lower
    ADBT-EJCE
  • M. Bison Jumps Backward Lower
    ADBT-ENCE
  • M. Bison Jumps Backward Higher
    ADBT-EYCE
  • M. Bison Jumps Backward Much Higher
    ADBT-E2CE
  • Sagat Jumps Forward Farther
    ADBT-F342
  • Sagat Jumps Forward Not As Far
    ADBT-F942
  • Sagat Jumps Backward Farther
    YDBT-EJDA
  • Sagat Jumps Backward Not As Far
    EDBT-ECDA
  • Sagat Jumps Up Much Lower
    ADBT-EJDN
    ADBT-EJDY
  • Sagat Jumps Up Lower
    ADBT-ELDN
    ADBT-ELDY
  • Sagat Jumps Up Higher
    ADBT-ETDN
    ADBT-ETDY
  • Sagat Jumps Up Much Higher
    ADBT-EYDN
    ADBT-EYDY
  • Sagat Jumps Forward Much Lower
    ADBT-EJC6
  • Sagat Jumps Forward Lower
    ADBT-ELC6
  • Sagat Jumps Forward Higher
    ADBT-ETC6
  • Sagat Jumps Forward Much Higher
    ADBT-EYC6
  • Sagat Jumps Backward Much Lower
    ADBT-EJDE
  • Sagat Jumps Backward Lower
    ADBT-ELDE
  • Sagat Jumps Backward Higher
    ADBT-ETDE
  • Sagat Jumps Backward Much Higher
    ADBT-EYDE
  • Balrog Jumps Forward Farther
    ADBT-F352
  • Balrog Jumps Forward Not As Far
    ADBT-F952
  • Balrog Jumps Backward Farther
    YDBT-EJEA
  • Balrog Jumps Backward Not As Far
    EDBT-ECEA
  • Balrog Jumps Up Much Lower
    ADBT-EJEN
    ADBT-EJEY
  • Balrog Jumps Up Lower
    ADBT-ELEN
    ADBT-ELEY
  • Balrog Jumps Up Higher
    ADBT-ETEN
    ADBT-ETEY
  • Balrog Jumps Up Much Higher
    ADBT-EYEN
    ADBT-EYEY
  • Balrog Jumps Forward Much Lower
    ADBT-EJD6
  • Balrog Jumps Forward Lower
    ADBT-ELD6
  • Balrog Jumps Forward Higher
    ADBT-ETD6
  • Balrog Jumps Forward Much Higher
    ADBT-EYD6
  • Balrog Jumps Backward Much Lower
    ADBT-EJEE
  • Balrog Jumps Backward Lower
    ADBT-ELEE
  • Balrog Jumps Backward Higher
    ADBT-ETEE
  • Balrog Jumps Backward Much Higher
    ADBT-EYEE
  • Vega Jumps Forward Farther
    ADBT-F362
  • Vega Jumps Forward Not As Far
    ADBT-F962
  • Vega Jumps Backward Farther
    YDBT-EJFA
  • Vega Jumps Backward Not As Far
    EDBT-ECFA
  • Vega Jumps Up Much Lower
    ADBT-ENFN
    ADCT-ENFY
  • Vega Jumps Up Lower
    ADBT-ETFN
    ADCT-ETFY
  • Vega Jumps Up Higher
    ADBT-E2FN
    ADCT-E2FY
  • Vega Jumps Up Much Higher
    ADBT-E6FN
    ADCT-E6FY
  • Vega Jumps Forward Much Lower
    ADBT-ENE6
  • Vega Jumps Forward Lower
    ADBT-ETE6
  • Vega Jumps Forward Higher
    ADBT-E2E6
  • Vega Jumps Forward Much Higher
    ADBT-E6E6
  • Vega Jumps Backward Much Lower
    ADBT-ENFE
  • Vega Jumps Backward Lower
    ADBT-ETFE
  • Vega Jumps Backward Higher
    ADBT-E2FE
  • Vega Jumps Backward Much Higher
    ADBT-E6FE
  • The following 5 codes affect Champion Mode.

  • Throws Do 3X Normal Damage
    VL6A-EZEG
  • Throws Do 2X Normal Damage
    MW6A-F2YG
  • Throws Do 3/4X Normal Damage
    ER6A-EGNG
  • Throws Do 1/2X Normal Damage
    C86A-FREG
  • Throws Do No Damage
    AC6A-EAEG
  • The following 12 codes affect fireball type attacks.

  • Light Fireballs Go Faster
    LDBA-F13E
  • Light Fireballs Go Slower
    4XBA-F73E
  • Medium Fireballs Go Faster
    LDBA-F13G
  • Medium Fireballs Go Slower
    4XBA-F73G
  • Hard Fireballs Go Faster
    LDBA-F13J
  • Hard Fireballs Go Slower
    4XBA-F73J
  • Sagat’s Light Tiger Shot Is Faster
    ADBA-FZ3L
  • Sagat’s Light Tiger Shot Is Slower
    ADBA-F93L
  • Sagat’s Medium Tiger Shot Is Faster
    ADBA-FZ3N
  • Sagat’s Medium Tiger Shot Is Slower
    ADBA-F93N
  • Sagat’s Hard Tiger Shot Is Faster
    ADBA-FZ3R
  • Sagat’s Hard Tiger Shot Is Slower
    ADBA-F93R
  • On the remaining codes, “Faster” may also refer to it hitting harder or going farther and “Slower” may refer to the range being shorter or not hitting as hard. Also note, M. Bison’s Scissor Kick codes may not work properly on Hyper Mode.

  • Edmond Honda’s Light Sumo Head Butts Are Faster
    CCFT-CWC4
  • Edmond Honda’s Light Sumo Head Butts Are Slower
    CCFT-CGC4
  • Edmond Honda’s Medium Sumo Head Butts Are Faster
    CCFT-CWC6
  • Edmond Honda’s Medium Sumo Head Butts Are Slower
    CCFT-CGC6
  • Edmond Honda’s hard Sumo Head Butts Are Faster
    CCFT-CWC8
  • Edmond Honda’s hard Sumo Head Butts Are Slower
    CCFT-CGC8
  • M. Bison’s Light Psycho Crusher Is Faster
    AARA-ETHC
  • M. Bison’s Light Psycho Crusher Is Slower
    AARA-EEHC
  • M. Bison’s Medium Psycho Crusher Is Faster
    AARA-ETHE
  • M. Bison’s Medium Psycho Crusher Is Slower
    AARA-EEHE
  • M. Bison’s Hard Psycho Crusher Is Faster
    AARA-ETHG
  • M. Bison’s Hard Psycho Crusher Is Slower
    AARA-EEHG
  • M. Bison’s Light Scissor Kick Is Faster 1
    AASA-ETBY
  • M. Bison’s Light Scissor Kick Is Slower
    AASA-EGBY
  • M. Bison’s Medium Scissor Kick Is Faster
    AASA-ETB0
  • M. Bison’s Medium Scissor Kick Is Slower
    AASA-EGB0
  • M. Bison’s Hard Scissor Kick Is Faster
    AASA-ETB2
  • M. Bison’s Hard Scissor Kick Is Slower
    AASA-EGB2
  • Balrog’s Dash Punch Is Faster
    AAXA-EWAW
  • Balrog’s Dash Punch Is Slower
    AAXA-EEAW
  • Balrog’s Quick Turn Punch Is Faster
    AAXT-E0FC
  • Balrog’s Quick Turn Punch Is Slower
    AAXT-EGFC
  • All of Balrog’s Turn Punches Are The Fastest
    HTWT-FALJ
    AAWT-EYCL
  • All of Balrog’s Turn Punches Are The Slowest
    HTWT-FALJ
    AEWT-EACL
  • Chun Li’s Whirlwind Kick Goes Faster
    ACWA-CJAT
  • Chun Li’s Whirlwind Kick Goes Slower
    ACWA-CCAT
  • Blanka’s Light Rolling Attack Is Faster
    ACLA-CTAL
  • Blanka’s Light Rolling Attack Is Slower
    ACLA-CGAL
  • Blanka’s Medium Rolling Attack Is Faster
    ACLA-CTAN
  • Blanka’s Medium Rolling Attack Is Slower
    ACLA-CGAN
  • Blanka’s Hard Rolling Attack Is Faster
    ACLA-CTAR
  • Blanka’s Hard Rolling Attack Is Slower
    ACLA-CGAR

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