- R17A-R6V0
Master Code – Must Be Entered - NWWT-EAFW
Start with days left at 100 - 7CWT-EGFW
Start with days left at 1,000 - 5WWT-ELFW
Start with days left at 1,500 - 4CWT-ERFW
Start with days left at 2,000 - VCWT-FGFW
Start with days left at 5,000 - LCWT-FEM6
Start with leadership at 50 for Sir Crimsaun - LCWT-E0X6
Start with leadership at 75 for Sir Crimsaun - LCWT-F456
Start with leadership at 125 for Sir Crimsaun - LCWT-FPD6
Start with leadership at 150 for Sir Crimsaun - LCWT-EVX6
Start with leadership at 200 for Sir Crimsaun - LCWT-FZ56
Start with leadership at 250 for Sir Crimsaun - ACWT-EAET
Start with commission at 0 for Sir Crimsaun - NWWT-EAET
Start with commission at 100 for Sir Crimsaun - 8WWT-ECET
Start with commission at 500 for Sir Crimsaun - 4CWT-ERET
Start with commission at 2,000 for Sir Crimsaun - VCWT-FGET
Start with commission at 5,000 for Sir Crimsaun - CCWT-ERNT
Start with commission at 10,000 for Sir Crimsaun - ECWT-E6YT
Start with commission at 20,000 for Sir Crimsaun - JCWT-F3ET
Start with commission at 40,000 for Sir Crimsaun - 7CWT-F56T
Start with commission at 65,000 for Sir Crimsaun - ACWT-EAEJ
Start with gold at 0 for Sir Crimsaun - 7CWT-EGEJ
Start with gold at 1,000 for Sir Crimsaun - 1CWT-E0EJ
Start with gold at 3,000 for Sir Crimsaun - VCWT-FGEJ
Start with gold at 5,000 for Sir Crimsaun - ECWT-E6YJ
Start with gold at 20,000 for Sir Crimsaun - JCWT-F3EJ
Start with gold at 40,000 for Sir Crimsaun - 7CWT-F56J
Start with gold at 65,000 for Sir Crimsaun - ARWT-EAEA
Start with maximum spell capacity at 0 for Sir Crimsaun - ARWT-ECEA
Start with maximum spell capacity at 1 for Sir Crimsaun - ARWT-EJEA
Start with maximum spell capacity at 4 for Sir Crimsaun - ARWT-EREA
Start with maximum spell capacity at 7 for Sir Crimsaun - ARWT-EYEA
Start with maximum spell capacity at 10 for Sir Crimsaun - ARWT-FJEA
Start with maximum spell capacity at 20 for Sir Crimsaun - ARWT-FENA
Start with maximum spell capacity at 50 for Sir Crimsaun - ARWT-EJ6A
Start with maximum spell capacity at 100 for Sir Crimsaun - AGWT-EAEE
Start with spell power at 0 for Sir Crimsaun - AGWT-EEEE
Start with spell power at 2 for Sir Crimsaun - AGWT-EJEE
Start with spell power at 4 for Sir Crimsaun - AGWT-EREE
Start with spell power at 7 for Sir Crimsaun - AGWT-EYEE
Start with spell power at 10 for Sir Crimsaun - AGWT-FJEE
Start with spell power at 20 for Sir Crimsaun - AGWT-FENE
Start with spell power at 50 for Sir Crimsaun - AGWT-EJ6E
Start with spell power at 100 for Sir Crimsaun - GLWT-EJ56
Start with leadership at 50 for Lord Palmer - NWWT-EJ56
Start with leadership at 100 for Lord Palmer - S0WT-EJ56
Start with leadership at 125 for Lord Palmer - W4WT-EJ56
Start with leadership at 150 for Lord Palmer - 3CWT-EJ56
Start with leadership at 200 for Lord Palmer - 9LWT-EJ56
Start with leadership at 250 for Lord Palmer - ACWT-EAEW
Start with commission at 0 for Lord Palmer - NWWT-EAEW
Start with commission at 100 for Lord Palmer - 8WWT-ECEW
Start with commission at 500 for Lord Palmer - 4CWT-EREW
Start with commission at 2,000 for Lord Palmer - VCWT-FGEW
Start with commission at 5,000 for Lord Palmer - CCWT-ERNW
Start with commission at 10,000 for Lord Palmer - ECWT-E6YW
Start with commission at 20,000 for Lord Palmer - JCWT-F3EW
Start with commission at 40,000 for Lord Palmer - 7CWT-F56W
Start with commission at 65,000 for Lord Palmer - ACWT-EAEL
Start with gold at 0 for Lord Palmer - 7CWT-EGEL
Start with gold at 1,000 for Lord Palmer - 1CWT-E0EL
Start with gold at 3,000 for Lord Palmer - VCWT-FGEL
Start with gold at 5,000 for Lord Palmer - ECWT-E6YL
Start with gold at 20,000 for Lord Palmer - JCWT-F3EL
Start with gold at 40,000 for Lord Palmer - 7CWT-F56L
Start with gold at 65,000 for Lord Palmer - ACWT-EEEA
Start with maximum spell capacity at 0 for Lord Palmer - AGWT-EEEA
Start with maximum spell capacity at 1 for Lord Palmer - ALWT-EEEA
Start with maximum spell capacity at 2 for Lord Palmer - A8WT-EEEA
Start with maximum spell capacity at 7 for Lord Palmer - BLWT-EEEA
Start with maximum spell capacity at 10 for Lord Palmer - CWWT-EEEA
Start with maximum spell capacity at 20 for Lord Palmer - GLWT-EEEA
Start with maximum spell capacity at 50 for Lord Palmer - NWWT-EEEA
Start with maximum spell capacity at 100 for Lord Palmer - ACWT-ECEE
Start with spell power at 0 for Lord Palmer - ALWT-ECEE
Start with spell power at 2 for Lord Palmer - AWWT-ECEE
Start with spell power at 4 for Lord Palmer - A8WT-ECEE
Start with spell power at 7 for Lord Palmer - BLWT-ECEE
Start with spell power at 10 for Lord Palmer - CWWT-ECEE
Start with spell power at 20 for Lord Palmer - GLWT-ECEE
Start with spell power at 50 for Lord Palmer - NWWT-ECEE
Start with spell power at 100 for Lord Palmer - NWWT-FEM8
Start with leadership at 50 for Tynnestra - NWWT-EJ58
Start with leadership at 100 for Tynnestra - NWWT-F458
Start with leadership at 125 for Tynnestra - NWWT-FPD8
Start with leadership at 150 for Tynnestra - NWWT-EVX8
Start with leadership at 200 for Tynnestra - NWWT-FZ58
Start with leadership at 250 for Tynnestra - ACWT-EAEY
Start with commission at 0 for Tynnestra - NWWT-EAEY
Start with commission at 100 for Tynnestra - 8WWT-ECEY
Start with commission at 500 for Tynnestra - 4CWT-EREY
Start with commission at 2,000 for Tynnestra - VCWT-FGEY
Start with commission at 5,000 for Tynnestra - CCWT-ERNY
Start with commission at 10,000 for Tynnestra - ECWT-E6YY
Start with commission at 20,000 for Tynnestra - JCWT-F3EY
Start with commission at 40,000 for Tynnestra - 7CWT-F56Y
Start with commission at 65,000 for Tynnestra - ACWT-EAEN
Start with gold at 0 for Tynnestra - 7CWT-EGEN
Start with gold at 1,000 for Tynnestra - 1CWT-E0EN
Start with gold at 3,000 for Tynnestra - VCWT-FGEN
Start with gold at 5,000 for Tynnestra - ECWT-E6YN
Start with gold at 20,000 for Tynnestra - JCWT-F3EN
Start with gold at 40,000 for Tynnestra - 7CWT-F56N
Start with gold at 65,000 for Tynnestra - ALWT-EAEC
Start with maximum spell capacity at 0 for Tynnestra - ALWT-ECEC
Start with maximum spell capacity at 1 for Tynnestra N - ALWT-EGEC
Start with maximum spell capacity at 3 for Tynnestra - ALWT-EREC
Start with maximum spell capacity at 7 for Tynnestra - ALWT-EYEC
Start with maximum spell capacity at 10 for Tynnestra - ALWT-FJEC
Start with maximum spell capacity at Q20 for Tynnestra H - ALWT-FENC
Start with maximum spell capacity at 50 for Tynnestra - ALWT-EJ6C
Start with maximum spell capacity at 100 for Tynnestra - ACWT-EAEG
Start with spell power at 0 for Tynnestra - ACWT-ECEG
Start with spell power at 1 for Tynnestra - ACWT-EJEG
Start with spell power at 4 for Tynnestra - ACWT-EREG
Start with spell power at 7 for Tynnestra - ACWT-EYEG
Start with spell power at 10 for Tynnestra - ACWT-FJEG
Start with spell power at 20 for Tynnestra - ACWT-FENG
Start with spell power at 50 for Tynnestra - ACWT-EJ6G
Start with spell power at 100 for Tynnestra - GLWT-F2M8
Start with leadership at 50 for Mad Moham - KRWT-F2M8
Start with leadership at 75 for Mad Moham - S0WT-F2M8
Start with leadership at 125 for Mad Moham - W4WT-F2M8
Start with leadership at 150 for Mad Moham - 3CWT-F2M8
Start with leadership at 200 for Mad Moham - 9LWT-F2M8
Start with leadership at 250 for Mad Moham - ACWT-EAE0
Start with commission at 0 for Mad Moham - NWWT-EAE0
Start with commission at 100 for Mad Moham - 8WWT-ECE0
Start with commission at 500 for Mad Moham - 7CWT-EGE0
Start with commission at 1,000 for Mad Moham - VCWT-FGE0
Start with commission at 5,000 for Mad Moham - CCWT-ERN0
Start with commission at 10,000 for Mad Moham - ECWT-E6Y0
Start with commission at 20,000 for Mad Moham - JCWT-F3E0
Start with commission at 40,000 for Mad Moham - 7CWT-F560
Start with commission at 65,000 for Mad Moham - ACWT-EAER
Start with gold at 0 for Mad Moham - 7CWT-EGER
Start with gold at 1000 for Mad Moham - 1CWT-E0ER
Start with gold at 3,000 for Mad Moham - VCWT-FGER
Start with gold at 5,000 for Mad Moham - ECWT-E6YR
Start with gold at 20,000 for Mad Moham - JCWT-F3ER
Start with gold at 40,000 for Mad Moham - 7CWT-F56R
Start with gold at 65,000 for Mad Moham - ACWT-ELEC
Start with maximum spell capacity at 0 for Mad Moham - AGWT-ELEC
Start with maximum spell capacity at for Mad Moham - AWWT-ELEC
Start with maximum spell capacity at 4 for Mad Moham - A8WT-ELEC
Start with maximum spell capacity at 7 for Mad Moham - BLWT-ELEC
Start with maximum spell capacity at for Mad Moham - CWWT-ELEC
Start with maximum spell capacity at 20 for Mad Moham - GLWT-ELEC
Start with maximum spell capacity at 50 for Mad Moham - NWWT-ELEC
Start with maximum spell capacity at 100 for Mad Moham - AWWT-EEEG
Start with spell power at 4 for Mad Moham - A8WT-EEEG
Start with spell power at 7 for Mad Moham - BLWT-EEEG
Start with spell power at 10 for Mad Moham - CWWT-EEEG
Start with spell power at 20 for Mad Moham - GLWT-EEEG
Start with spell power at 50 for Mad Moham - NWWT-EEEG
Start with spell power at 100 for Mad Moham - 1XYT-BGR2 + AHYT-AAG4
Always have 1 troop in each army in battle - 1XYT-BGR2 + CXYT-AAG4
Always have 20 troops in each army in battle - 1XYT-BGR2 + GMYT-AAG4
Always have 50 troops in each army in battle - 1XYT-BGR2 + NXYT-AAG4
Always have 100 troops in each army in battle - 1XYT-BGR2 + 9MYT-AAG4
Always have 250 troops in each army in battle - 1XYT-BGR2 + 8XYT-ACG4
Always have 500 troops in each army in battle - 2AXT-DCTG
Never lose control of an army - AMBA-AA84
Recruiting does not reduce population of troop dwellings - AKWA-CA9Y
Recruitment and boat rental are free - RGNA-A6YY
Armies work for free - CBCT-AA6T
Never run out of days - AJVT-AA4L + AJTA-AA6Y
Accept any password
Game Genie Code >
Sega Genesis / Mega Drive >
King’s Bounty: The Conqueror’s Quest
> Game Genie Codes
King’s Bounty: The Conqueror’s Quest - Game Genie Codes
The following are known Game Genie Codes for King’s Bounty: The Conqueror’s Quest on SEGA Genesis.