- RH9T-860T
Master Code – Must Be Entered - ESPT-AAD6
Play clock starts at 35 seconds instead of 45 - HXPT-AAD6
Play clock starts at 60 seconds (Use in 2-Player Mode) - MMPT-AAD6
Play clock starts at 90 seconds (Use in 2-Player Mode) - ALCT-CA7T
Play clock frozen (Use in 2-Player Mode Only) - D4LT-CABE
Each quarter lasts 30 seconds instead of 5 minutes - HWLT-CABE
Each quarter lasts 1 minute instead of 5 minutes - SCLT-CABE
Each quarter lasts 2 minutes instead of 5 minutes - 0WLT-CABE
Each quarter lasts 3 minutes instead of 5 minutes - OCLT-CJBE
Each quarter lasts 20 minutes instead of 5 minutes - BCLT-CRBE
Each quarter lasts 30 minutes instead of 5 minutes - CCLT-C6BE
Each quarter lasts 60 minutes instead of 5 minutes - CCDA-CA2L
No time limit (The game does not end.) - ACWA-AAG6
Home team starts with 0 timeouts instead of 3 - AGWA-AAG6
Home team starts with 1 timeout instead of 3 - ALWA-AAG6
Home team starts with 2 timeouts instead of 3 - A0WA-AAG6
Home team starts with 5 timeouts instead of 3 - BGWA-AAG6
Home team starts with 9 timeouts instead of 3 - ACWA-AAHC
Visiting team starts with 0 timeouts instead of 3 - AGWA-AAHC
Visiting team starts with 1 timeout instead of 3 - ALWA-AAHC
Visiting team starts with 2 timeouts instead of 3 - A0WA-AAHC
Visiting team starts with 5 timeouts instead of 3 - BGWA-AAHC
Visiting team starts with 9 timeouts instead of 3 - RG3T-A6WG
Infinite timeouts for both teams - AMJA-AAA8
Only have 1 play to get a first down - ASJA-AAA8
Only have 2 plays to get a first down - AXJA-AAA8
Only have 3 plays to get a first down - A5JA-AAA8
Have 5 plays to get a first down - A9JA-AAA8
Have 6 plays to get a first down - BDJA-AAA8
Have 7 plays to get a first down - AMJA-AA22
Always first down (You never lose possession on downs) - FDLT-AADR
Only need 5 yards for a first down - SDLT-AADR
15 yards needed for a first down - YDLT-AADR
20 yards needed for a first down - 8DLT-AADR
30 yards needed for a first down - AMLT-AA5Y
Always goal-to-go (You must get a touchdown) - AMKT-AA9A
Touchdown worth 0 points - GDKT-BE1A
Touchdown worth 1 point - GDKT-BJ1A
Touchdown worth 2 points - GDKT-BN1A
Touchdown worth 3 points - GDKT-BT1A
Touchdown worth 4 points - GDKT-BY1A
Touchdown worth 5 points - GDKT-B61A
Touchdown worth 7 points - GDKT-BA1A
Touchdown worth 8 points - ADKA-BE40
Extra Point worth 0 points - AMKA-BE40
Extra Point worth 2 points - ASKA-BE40
Extra Point worth 3 points - AXKA-BE40
Extra Point worth 4 points - A1KA-BE40
Extra Point worth 5 points - A5KA-BE40
Extra Point worth 6 points - A9KA-BE40
Extra Point worth 7 points - BDKA-BE40
Extra Point worth 8 points - ADKA-BE5G
Field Goal worth 0 points - AHKA-BE5G
Field Goal worth 1 point - AMKA-BE5G
Field Goal worth 2 points - AXKA-BE5G
Field Goal worth 4 points - A1KA-BE5G
Field Goal worth 5 points - A5KA-BE5G
Field Goal worth 6 points - A9KA-BE5G
Field Goal worth 7 points - BDKA-BE5G
Field Goal worth 8 points - AMLA-AA5W
Safety worth 0 points - GDLA-BEXW
Safety worth 1 point - GDLA-BNXW
Safety worth 3 points - GDLA-BTXW
Safety worth 4 points - GDLA-BYXW
Safety worth 5 points - GDLA-B2XW
Safety worth 6 points - GDLA-B6XW
Safety worth 7 points - GDLA-BAXW
Safety worth 8 points
Note: Codes 3 – 5 may cause delays in plays and kickoffs when you play against the computer.