Game Genie Code

Fatal Fury

Action Replay Codes [US]

The following are known Action Replay Codes for Fatal Fury on SEGA Genesis / Mega Drive (Genesis).

The codes should work with the region specified but may work for other regions as well.

Device Compatibility: Action Replay

  • P1 Infinite Health
    FFD816:58
  • P1 Fake Health Modifier
    FFD817:XX
  • P2 Health Modifier 1
    FFD896:XX
  • P2 Fake Health Modifier
    FFD897:XX
  • Infinite Time
    FF00BF:60
  • P1 Wins Modifier (1P Mode)
    FFD845:XX
  • P1 Wins Modifier (VS Mode)
    FFD84D:XX
  • P2 Wins Modifier (VS Mode)
    FFD8CD:XX
  • Character Select P1 (1P Mode)
    FF0061:XX
  • Opponent Modifier (1P Mode) 2
    FF0079:XX
  • P1 Character Modifier (VS Mode) 3
    FFD803:XX
  • P2 Character Modifier (VS Mode)
    FFD883:XX
  • Level Modifier 4
    FF202B:XX

Footnotes

  • The game won’t like it if you set the value to ’00’, so try adjusting it low for this player and then turn it off. Keeping it at ’00’ can freeze the game.
  • 0 – Richard Meyer
    1 – Duck King
    2 – Tung Fu Rue
    3 – Michael Max
    4 – Raiden
    5 – Geese Howard
  • 00 – Terry Bogard
    04 – Andy Bogard
    08 – Joe Higashi
    0C – Tung Fu Rue
    10 – Duck King
    14 – Michael Max
    18 – Richard Meyer
    1C – Raiden
    20 – Geese Howard
  • 17 – Pao Pao Cafe
    18 – Subway
    19 – Howard Arena
    20 – Sound Beach
    21 – Dream Amusement Park
    22 – Geese Building

Game Genie Codes

The following are known Game Genie Codes for Fatal Fury on SEGA Genesis.

  • ADJT-CEYN
    All hits are do nothing
  • AHJT-DA6N
    All hits are very weak
  • A1JT-DA6N
    All hits are weak
  • BMJT-DA6N
    All hits are average
  • CMJT-DA6N
    All hits are strong
  • EDJT-DA6N
    All hits are very strong
  • S5JT-DA6N
    All hits are lethal
  • ACVA-AAAA
    Infinite time to fight
  • AXBA-AA3C
    Infinite credits
  • Note: Codes 10 – 21 may make energy bar look act weird.

  • S8AT-AABT + S8AT-AACA
    Initial health for you at 144% (Maximum)
  • J4AT-AABT + J4AT-AACA
    Initial health for you at 80%
  • G0AT-AABT + G0AT-AACA
    Initial health for you at 60%
  • ERAT-AABT + ERAT-AACA
    Initial health for you at 40%
  • CLAT-AABT + CLAT-AACA
    Initial health for you at 20%
  • AGAT-AABT + AGAT-AACA
    Initial health for you at 1%
  • S8AT-AAB2 + S8AT-AACJ
    Initial health for opponent at 144% (Maximum)
  • J4AT-AAB2 + J4AT-AACJ
    Initial health for opponent at 80%
  • G0AT-AAB2 + G0AT-AACJ
    Initial health for opponent at 60%
  • ERAT-AAB2 + ERAT-AACJ
    Initial health for opponent at 40%
  • CLAT-AAB2 + CLAT-AACJ
    Initial health for opponent at 20%
  • AGAT-AAB2 + AGAT-AACJ
    Initial health for opponent at 1%
  • Note: Codes 22 – 33 work in 1-Player Mode only and cause only 5 globes to appear on screen.

  • AGGT-AAHY
    1 globe required for you to win the match
  • ARGT-AAHY
    3 globes required for you to win the match
  • A0GT-AAHY
    5 globes required for you to win the match
  • BLGT-AAHY
    10 globes required for you to win the match
  • CWGT-AAHY
    20 globes required for you to win the match
  • GLGT-AAHY
    50 globes required for you to win the match
  • AGGT-AAH2
    1 globe required for opponent to win the match
  • ARGT-AAH2
    3 globes required for opponent to win the match
  • A0GT-AAH2
    5 globes required for opponent to win the match
  • BLGT-AAH2
    10 globes required for opponent to win the match
  • CWGT-AAH2
    20 globes required for opponent to win the match
  • GLGT-AAH2
    50 globes required for opponent to win the match

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