Action Replay Codes [US]
The following are known Action Replay Codes for Fatal Fury on SEGA Genesis / Mega Drive (Genesis).The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- P1 Infinite Health
FFD816:58 - P1 Fake Health Modifier
FFD817:XX - P2 Health Modifier 1
FFD896:XX - P2 Fake Health Modifier
FFD897:XX - Infinite Time
FF00BF:60 - P1 Wins Modifier (1P Mode)
FFD845:XX - P1 Wins Modifier (VS Mode)
FFD84D:XX - P2 Wins Modifier (VS Mode)
FFD8CD:XX - Character Select P1 (1P Mode)
FF0061:XX - Opponent Modifier (1P Mode) 2
FF0079:XX - P1 Character Modifier (VS Mode) 3
FFD803:XX - P2 Character Modifier (VS Mode)
FFD883:XX - Level Modifier 4
FF202B:XX
Footnotes
- The game won’t like it if you set the value to ’00’, so try adjusting it low for this player and then turn it off. Keeping it at ’00’ can freeze the game.
- 0 – Richard Meyer
1 – Duck King
2 – Tung Fu Rue
3 – Michael Max
4 – Raiden
5 – Geese Howard - 00 – Terry Bogard
04 – Andy Bogard
08 – Joe Higashi
0C – Tung Fu Rue
10 – Duck King
14 – Michael Max
18 – Richard Meyer
1C – Raiden
20 – Geese Howard - 17 – Pao Pao Cafe
18 – Subway
19 – Howard Arena
20 – Sound Beach
21 – Dream Amusement Park
22 – Geese Building
Game Genie Codes
The following are known Game Genie Codes for Fatal Fury on SEGA Genesis.- ADJT-CEYN
All hits are do nothing - AHJT-DA6N
All hits are very weak - A1JT-DA6N
All hits are weak - BMJT-DA6N
All hits are average - CMJT-DA6N
All hits are strong - EDJT-DA6N
All hits are very strong - S5JT-DA6N
All hits are lethal - ACVA-AAAA
Infinite time to fight - AXBA-AA3C
Infinite credits - S8AT-AABT + S8AT-AACA
Initial health for you at 144% (Maximum) - J4AT-AABT + J4AT-AACA
Initial health for you at 80% - G0AT-AABT + G0AT-AACA
Initial health for you at 60% - ERAT-AABT + ERAT-AACA
Initial health for you at 40% - CLAT-AABT + CLAT-AACA
Initial health for you at 20% - AGAT-AABT + AGAT-AACA
Initial health for you at 1% - S8AT-AAB2 + S8AT-AACJ
Initial health for opponent at 144% (Maximum) - J4AT-AAB2 + J4AT-AACJ
Initial health for opponent at 80% - G0AT-AAB2 + G0AT-AACJ
Initial health for opponent at 60% - ERAT-AAB2 + ERAT-AACJ
Initial health for opponent at 40% - CLAT-AAB2 + CLAT-AACJ
Initial health for opponent at 20% - AGAT-AAB2 + AGAT-AACJ
Initial health for opponent at 1% - AGGT-AAHY
1 globe required for you to win the match - ARGT-AAHY
3 globes required for you to win the match - A0GT-AAHY
5 globes required for you to win the match - BLGT-AAHY
10 globes required for you to win the match - CWGT-AAHY
20 globes required for you to win the match - GLGT-AAHY
50 globes required for you to win the match - AGGT-AAH2
1 globe required for opponent to win the match - ARGT-AAH2
3 globes required for opponent to win the match - A0GT-AAH2
5 globes required for opponent to win the match - BLGT-AAH2
10 globes required for opponent to win the match - CWGT-AAH2
20 globes required for opponent to win the match - GLGT-AAH2
50 globes required for opponent to win the match
Note: Codes 10 – 21 may make energy bar look act weird.
Note: Codes 22 – 33 work in 1-Player Mode only and cause only 5 globes to appear on screen.