Game Genie Code

Tecmo Super Bowl - Game Genie Codes

The following are known Game Genie Codes for Tecmo Super Bowl on Super Nintendo (SNES).

  • Player 1 Touchdowns Worth 0 Points
    DD66-14AC
  • Player 1 Touchdowns Worth 3 Points
    D766-14AC
  • Player 1 Touchdowns Worth 5 Points
    D966-14AC
  • Player 1 Touchdowns Worth 8 Points
    D666-14AC
  • Player 1 Extra Points Worth 0 Points
    DD61-34DC
  • Player 1 Extra Points Worth 3 Points
    D761-34DC
  • Player 1 Extra Points Worth 5 Points
    D961-34DC
  • Player 1 Extra Points Worth 9 Points
    DB61-34DC
  • Player 1 Field Goals Worth 0 Points
    DD63-37AB
  • Player 1 Field Goals Worth 1 Points
    DF63-37AB
  • Player 1 Field Goals Worth 5 Points
    D963-37AB
  • Player 1 Field Goals Worth 9 Points
    DB63-37AB
  • Player 1 Safeties Worth 0 Points
    DDB0-17AB
  • Player 1 Safeties Worth 1 Points
    DFB0-17AB
  • Player 1 Safeties Worth 5 Points
    D9B0-17AB
  • Player 1 Safeties Worth 9 Points
    DBB0-17AB
  • Player 2 Touchdowns Worth 0 Points
    DDCE-34A8
    DDBB-176B
  • Player 2 Touchdowns Worth 3 Points
    D7CE-34A8
    D7BB-176B
  • Player 2 Touchdowns Worth 5 Points
    D9CE-34A8
    D9BB-176B
  • Player 2 Touchdowns Worth 9 Points
    DBCE-34A8
    DBBB-176B
  • Player 2 Extra Points Worth 0 Points
    DDB5-34AB
  • Player 2 Extra Points Worth 3 Points
    D7B5-34AB
  • Player 2 Extra Points Worth 5 Points
    D9B5-34AB
  • Player 2 Extra Points Worth 9 Points
    DBB5-34AB
  • Player 2 Field Goals Worth 0 Points
    DDBD-4DDB
  • Player 2 Field Goals Worth 1 Points
    DFBD-4DDB
  • Player 2 Field Goals Worth 5 Points
    D9BD-4DDB
  • Player 2 Field Goals Worth 9 Points
    DBBD-4DDB
  • Player 2 Safeties Worth 0 Points
    DD67-17DC
  • Player 2 Safeties Worth 1 Points
    DF67-17DC
  • Player 2 Safeties Worth 5 Points
    D967-17DC
  • Player 2 Safeties Worth 9 Points
    DB67-17DC
  • Both Players Get 0 Timeouts For The First Half
    DDA5-1F2D
  • Both Players Get 2 Timeouts For The First Half
    D4A5-1F2D
  • Both Players Get 7 Timeouts For The First Half
    D5A5-1F2D
  • Both Players Get 9 Timeouts For The First Half
    DBA5-1F2D
  • Player 1 Gets 0 Timeouts For The First Half
    10A5-14FD
  • Player 2 Gets 0 Timeouts For The First Half
    10A5-14BD
  • Both Players Get 0 Timeouts For The Second Half
    DDAA-14FD
  • Both Players Get 2 Timeouts For The Second Half
    D4AA-14FD
  • Both Players Get 7 Timeouts For The Second Half
    D5AA-14FD
  • Both Players Get 9 Timeouts For The Second Half
    DBAA-14FD
  • Player 1 Gets 0 Timeouts For The Second Half
    10AA-149D
  • Player 2 Gets 0 Timeouts For The Second Half
    10AA-142D
  • Player 1’s Timeouts Are Not Reset At Half-Time
    C9AA-149D
  • Player 2’s Timeouts Are Not Reset At Half-Time
    C9AA-142D
  • 1 Play To Get A 1st Down
    DFBA-170C
  • 2 Plays To Get A 1st Down
    D4BA-170C
  • 3 Plays To Get A 1st Down
    D7BA-170C
  • 5 Plays To Get A 1st Down
    D9BA-170C
  • 7 Plays To Get A 1st Down
    D5BA-170C
  • Always 1st Down
    C9BA-14DC

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