Game Genie Code

Super Street Fighter II

Cheats, Secrets, Tips & Tricks

Special Group Battle
Select group battle mode, and press Start. Press L, R, L, R, L, R(2), L on controller two at the group battle mode screen. Select match or elimination mode and choose up to eight characters. Selection of the same character multiple times is now possible.

View Profiles
Wait for the first character profile to appear after the game starts. Hold L + R on controller two to keep the profile on the screen. Continue to hold the buttons to view more profiles.

Controller Configuration
Hold Select or Down + Select to display the controller configuration screen.

Faster CPU Matches
Press any button except Start to speed up the CPU battles in tournament Mode. Select the “End” option to have CPU matches exclusively.

Alternate Color Costumes
Select a character and hold any button except Start to begin the match. Keep the button held until the plane reaches the destination stage.

Reset Records
Press Select after a match to display an option to reset the records in Vs., group battle, and time challenge modes.

Game Genie Codes

The following are known Game Genie Codes for Super Street Fighter II on Super Nintendo (SNES).

  • No Charging Required For Some Special Moves
    D002-EDD5
  • Some Special Moves Can Be Done In The Air
    DD47-8DD1
  • Don’t Take Damage Except From Throws Or Grabs (Both Players)
    3C10-7467
    3C10-74A7
  • 1st Normal Hit Wins (Except Throws Or Grabs)
    DD10-7707
  • Dizziness Doesn’t Last
    1077-7F61
  • Both Players Start With 1/4 Health
    4A9C-7FDF
  • Both Players Start With 1/2 Health
    969C-7FDF
  • Both Players Start With 3/4 Health
    609C-7FDF
  • Every Hit Sets Opponent On Fire
    CB17-8FAD
    7D17-84DD
  • Every Hit Sets The Opponent On Fire And Knocks Him Down
    CB17-8FAD
    F617-84DD
  • Every Hit Zaps The Opponent And Knocks Him Down
    CB17-8FAD
    FC17-84DD
  • Every Hit Knocks The Opponent Down
    CB17-8FAD
    FA17-84DD
  • Every Hit Is A “Hard Hit” (Opponent Almost Never Gets Knocked Down)
    CB17-8FAD
    DC17-84DD
  • Do Tricks In Midair 1
    7E2A-5409
  • Players Jump Slower
    CB79-EF61
    D579-EFA1
  • Players Jump Faster
    CB79-EF61
    D879-EFA1
  • Each Battle Lasts Only 1 Round
    DF81-E404
  • Speed Up Timer
    FE0C-7FDD
  • Slow Down Timer
    9C0C-7FDD
  • No Delay After Throwing Fireball (Ryu And Ken)
    3169-57A5
  • Player 2 Starts Right In Front Of Player 1
    F122-E760
  • Ryu’s And Ken’s Hurricane Kicks Rise Higher When Done In Mid-Air
    1060-E405
  • Faster Hurricane Kicks (Roundhouse)
    D1A9-1DBA
  • Super Fast Hurricane Kicks (Roundhouse)
    DBA9-1DBA
  • Balrog Has A Faster Turn Punch (Roundhouse)
    D18C-74D5
  • Balrog Has A Superfast Turn Punch (Roundhouse)
    DB8C-74D5
  • Chun Li Has A Faster Whirlwind Kick (Roundhouse)
    D15E-8F60
  • Chun Li Has A Superfast Whirlwind Kick (Roundhouse)
    DB5E-8F60
  • M. Bison Has A Superfast Psycho Crusher (Fierce)
    DB2F-CD9A
  • M. Bison does his Psycho Crusher In One Place (Fierce)
    1086-5D00
  • Vega Has A Superfast Claw Roll
    D553-5F00
  • Vega Does His Claw Roll In One Place
    1053-5760
  • Deejay’s Dread Kick Is Faster (Fierce)
    DB23-179A
  • Deejay’s Dread Kick Is Faster (Strong)
    DB23-1F9A
  • Cammy Has An Erratic Cannon Drill
    D1BE-E7A0
  • Cammy Has A Superfast Cannon Drill
    DDBE-E760
  • Cammy Has A Superfast Front Kick (Fierce)
    D620-17FA
  • Cammy Has A Superfast Front Kick (Strong)
    D620-149A
  • Cammy Has A Superfast Front Kick (Jab)
    D620-14FA
  • Fei Long Has A Superfast Rekka-Ken (Strong)
    D528-1D2A
  • Fei Long Has A Superfast Rekka-Ken (Fierce)
    D627-1F2A
  • Note: When using the following codes for each character, the specific move does major damage.
    Ryu Codes

  • Jab Dragon Punch, Close To Opponent
    6E9D-8729
  • Fierce Red Fireballs From Far Away
    6E9B-E429
  • Roundhouse Hurricane Kick In The Air
    6E9D-E429
  • Ken Codes

  • Fierce Dragon Punch, Close To Opponent
    6E96-8721
  • Fierce Fireballs, Close To Opponent
    6E92-8F21
  • Roundhouse Hurricane Kick While On The Ground
    6E9A-5721
  • Blanka Codes

  • Fierce Forward Ball
    6E1C-E720
  • Beast Leap
    6E1B-7D29
  • Jab Zap
    6E15-ED20
  • Chun-Li Codes

  • Fierce Fireball
    6E5D-7D20
  • Down Step
    DE10-5425
  • Short Lightning Kick
    6E11-8425
  • E. Honda Codes

  • Jab Hundred-Hand Slap
    6E99-8795
  • Fierce Torpedo
    6E96-E495
  • Fierce Sumo Splash
    6E92-E795
  • Guile Codes

  • Fierce Sonic Boom
    6E16-5491
  • Roundhouse Sonic Kick, Extremely Close Range
    6E1E-7491
  • Zangief Codes

  • Double Spinning Lariat (Only Certain Hits)
    6E51-EF90
  • Spinning Clothesline
    6E5F-ED90
  • Dhalsim Codes

  • Yoga Spear
    DE5E-8729
  • Strong Yoga Flame (Solid Hit)
    6E5E-E429
  • Fierce Yoga Fire
    6E58-E729
  • Sagat Codes

  • Roundhouse Low Tiger, From Far Away
    6E64-5F20
  • Fierce High Tiger, From Far Away
    6E62-7720
  • Short Tiger Knee
    6E53-ED25
  • Jab Projectiles Move Slower For Everyone But Sagat
    EE27-479E
  • Jab Projectiles Move Slower For Sagat
    EE20-4D2E
  • Fierce Projectiles Move Faster For Everyone But Sagat
    EC20-4D9E
  • Fierce Projectiles Move Faster For Sagat
    E520-4F2E
  • Vega Codes

  • Fierce Claw Dive
    AE6A-8491
  • Rolling Claw Attack
    6E62-8F91
  • Claw Thrust
    6E6E-EF91
  • Balrog Codes

  • Fierce Charging Punch
    6E6A-EF90
  • Roundhouse Charging Uppercut
    6E62-E790
  • Fierce Shoulder Butt
    6E69-5799
  • Cammy Codes

  • Fierce Spin Knuckle
    6EB3-5F20
  • Roundhouse Front Kick
    6EBB-5720
  • Roundhouse Cannon Drill, From Far Away
    6EBF-5420
  • Hawk Codes

  • The Hawk
    6EB3-5F91
  • Fei Long Codes

  • Fierce Slide Punch (1st Hit)
    6EC7-5F20
  • Fierce Slide Punch (2nd Hit)
    6EC0-5D20
  • Fierce Slide Punch (3rd Hit)
    6EC0-5720
  • Roundhouse Dragon Kick
    6ECE-7420
  • Dee Jay Codes

  • Fierce Hyper Fist (1st Hit)
    6EC5-EF99
  • Fierce Max Out
    6ECF-7D91
  • Roundhouse Dread Kick
    6EC3-8F99

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