Cheats, Secrets, Tips & Tricks
Special Group Battle
Select group battle mode, and press Start. Press L, R, L, R, L, R(2), L on controller two at the group battle mode screen. Select match or elimination mode and choose up to eight characters. Selection of the same character multiple times is now possible.
View Profiles
Wait for the first character profile to appear after the game starts. Hold L + R on controller two to keep the profile on the screen. Continue to hold the buttons to view more profiles.
Controller Configuration
Hold Select or Down + Select to display the controller configuration screen.
Faster CPU Matches
Press any button except Start to speed up the CPU battles in tournament Mode. Select the “End” option to have CPU matches exclusively.
Alternate Color Costumes
Select a character and hold any button except Start to begin the match. Keep the button held until the plane reaches the destination stage.
Reset Records
Press Select after a match to display an option to reset the records in Vs., group battle, and time challenge modes.
Game Genie Codes
The following are known Game Genie Codes for Super Street Fighter II on Super Nintendo (SNES).- No Charging Required For Some Special Moves
D002-EDD5 - Some Special Moves Can Be Done In The Air
DD47-8DD1 - Don’t Take Damage Except From Throws Or Grabs (Both Players)
3C10-7467
3C10-74A7 - 1st Normal Hit Wins (Except Throws Or Grabs)
DD10-7707 - Dizziness Doesn’t Last
1077-7F61 - Both Players Start With 1/4 Health
4A9C-7FDF - Both Players Start With 1/2 Health
969C-7FDF - Both Players Start With 3/4 Health
609C-7FDF - Every Hit Sets Opponent On Fire
CB17-8FAD
7D17-84DD - Every Hit Sets The Opponent On Fire And Knocks Him Down
CB17-8FAD
F617-84DD - Every Hit Zaps The Opponent And Knocks Him Down
CB17-8FAD
FC17-84DD - Every Hit Knocks The Opponent Down
CB17-8FAD
FA17-84DD - Every Hit Is A “Hard Hit” (Opponent Almost Never Gets Knocked Down)
CB17-8FAD
DC17-84DD - Do Tricks In Midair 1
7E2A-5409 - Players Jump Slower
CB79-EF61
D579-EFA1 - Players Jump Faster
CB79-EF61
D879-EFA1 - Each Battle Lasts Only 1 Round
DF81-E404 - Speed Up Timer
FE0C-7FDD - Slow Down Timer
9C0C-7FDD - No Delay After Throwing Fireball (Ryu And Ken)
3169-57A5 - Player 2 Starts Right In Front Of Player 1
F122-E760 - Ryu’s And Ken’s Hurricane Kicks Rise Higher When Done In Mid-Air
1060-E405 - Faster Hurricane Kicks (Roundhouse)
D1A9-1DBA - Super Fast Hurricane Kicks (Roundhouse)
DBA9-1DBA - Balrog Has A Faster Turn Punch (Roundhouse)
D18C-74D5 - Balrog Has A Superfast Turn Punch (Roundhouse)
DB8C-74D5 - Chun Li Has A Faster Whirlwind Kick (Roundhouse)
D15E-8F60 - Chun Li Has A Superfast Whirlwind Kick (Roundhouse)
DB5E-8F60 - M. Bison Has A Superfast Psycho Crusher (Fierce)
DB2F-CD9A - M. Bison does his Psycho Crusher In One Place (Fierce)
1086-5D00 - Vega Has A Superfast Claw Roll
D553-5F00 - Vega Does His Claw Roll In One Place
1053-5760 - Deejay’s Dread Kick Is Faster (Fierce)
DB23-179A - Deejay’s Dread Kick Is Faster (Strong)
DB23-1F9A - Cammy Has An Erratic Cannon Drill
D1BE-E7A0 - Cammy Has A Superfast Cannon Drill
DDBE-E760 - Cammy Has A Superfast Front Kick (Fierce)
D620-17FA - Cammy Has A Superfast Front Kick (Strong)
D620-149A - Cammy Has A Superfast Front Kick (Jab)
D620-14FA - Fei Long Has A Superfast Rekka-Ken (Strong)
D528-1D2A - Fei Long Has A Superfast Rekka-Ken (Fierce)
D627-1F2A - Jab Dragon Punch, Close To Opponent
6E9D-8729 - Fierce Red Fireballs From Far Away
6E9B-E429 - Roundhouse Hurricane Kick In The Air
6E9D-E429 - Fierce Dragon Punch, Close To Opponent
6E96-8721 - Fierce Fireballs, Close To Opponent
6E92-8F21 - Roundhouse Hurricane Kick While On The Ground
6E9A-5721 - Fierce Forward Ball
6E1C-E720 - Beast Leap
6E1B-7D29 - Jab Zap
6E15-ED20 - Fierce Fireball
6E5D-7D20 - Down Step
DE10-5425 - Short Lightning Kick
6E11-8425 - Jab Hundred-Hand Slap
6E99-8795 - Fierce Torpedo
6E96-E495 - Fierce Sumo Splash
6E92-E795 - Fierce Sonic Boom
6E16-5491 - Roundhouse Sonic Kick, Extremely Close Range
6E1E-7491 - Double Spinning Lariat (Only Certain Hits)
6E51-EF90 - Spinning Clothesline
6E5F-ED90 - Yoga Spear
DE5E-8729 - Strong Yoga Flame (Solid Hit)
6E5E-E429 - Fierce Yoga Fire
6E58-E729 - Roundhouse Low Tiger, From Far Away
6E64-5F20 - Fierce High Tiger, From Far Away
6E62-7720 - Short Tiger Knee
6E53-ED25 - Jab Projectiles Move Slower For Everyone But Sagat
EE27-479E - Jab Projectiles Move Slower For Sagat
EE20-4D2E - Fierce Projectiles Move Faster For Everyone But Sagat
EC20-4D9E - Fierce Projectiles Move Faster For Sagat
E520-4F2E - Fierce Claw Dive
AE6A-8491 - Rolling Claw Attack
6E62-8F91 - Claw Thrust
6E6E-EF91 - Fierce Charging Punch
6E6A-EF90 - Roundhouse Charging Uppercut
6E62-E790 - Fierce Shoulder Butt
6E69-5799 - Fierce Spin Knuckle
6EB3-5F20 - Roundhouse Front Kick
6EBB-5720 - Roundhouse Cannon Drill, From Far Away
6EBF-5420 - The Hawk
6EB3-5F91 - Fierce Slide Punch (1st Hit)
6EC7-5F20 - Fierce Slide Punch (2nd Hit)
6EC0-5D20 - Fierce Slide Punch (3rd Hit)
6EC0-5720 - Roundhouse Dragon Kick
6ECE-7420 - Fierce Hyper Fist (1st Hit)
6EC5-EF99 - Fierce Max Out
6ECF-7D91 - Roundhouse Dread Kick
6EC3-8F99
Note: When using the following codes for each character, the specific move does major damage.
Ryu Codes
Ken Codes
Blanka Codes
Chun-Li Codes
E. Honda Codes
Guile Codes
Zangief Codes
Dhalsim Codes
Sagat Codes
Vega Codes
Balrog Codes
Cammy Codes
Hawk Codes
Fei Long Codes
Dee Jay Codes