- Master Code – Must Be On
FA68-4760
DD6A-C7DF
Note: Make sure you use this code with any of the codes or you may erase your saved game. - Skip Intro And Start On Planet Zebes When Starting A New Game
DD38-C4A8 - Select Area When Loading A Game (Press Right On Map Screen To Select)
DDCF-4461
6DCC-47A1 - No Energy Loss From Enemies
C225-3005 - Super Jumps Don’t Drain Energy
C22A-456D - Almost Infinite Missiles
C288-C5A7 - Almost Infinite Super Missiles
C28A-C9D7 - Almost Infinite Super Bombs
3CA4-450D - Start With Hyper Gun In Inventory
62C5-14A6 - Start With About 500 Energy Tanks
E7D7-FAAD
DFD7-FA6D - Start With About 700 Energy Tanks
88D7-FAAD
D4D7-FA6D - Start With About 1000 Energy Tanks
35D7-FAAD
D7D7-FA6D - Start With About 1200 Energy Tanks
CED7-FAAD
D0D7-FA6D - Start With About 1500 Energy Tanks
28D7-FAAD
D9D7-FA6D - Maximum Missiles = 10
DCD7-F26D - Maximum Missiles = 25
FBD7-F26D - Maximum Missiles = 50
74D7-F26D - Maximum Missiles = 75
08D7-F26D - Maximum Missiles = 100
10D7-F26D - Maximum Missiles = 125
52D7-F26D - Maximum Missiles = 150
B1D7-F26D - Maximum Missiles = 175
CED7-F26D - Maximum Missiles = 200
A6D7-F26D - Maximum Super Missiles = 5
D9D7-F36D - Maximum Super Missiles = 10
DCD7-F36D - Maximum Super Missiles = 25
FBD7-F36D - Maximum Super Missiles = 50
74D7-F36D - Maximum Super Bombs = 5
D9D7-FE6D - Maximum Super Bombs = 10
DCD7-FE6D - Maximum Super Bombs = 25
FBD7-FE6D - Maximum Super Bombs = 50
74D7-FE6D - Set Hours Played To 0 (For Better Ending)
DDD0-FE6D - Add Charge Beam
FDDF-F2AD - Get Wave Beam
DFDF-F26D - Get Ice And Wave Beams
D7DF-F26D - Get Ice, Wave, And Spazer Beam
D5DF-F26D - Get Ice, Wave, Spazer, And Plasma Beams
DEDF-F26D - Add Ball
D0DF-FA6D - Add Ball And Varia Suit
D9DF-FA6D - Add Ball, Varia Suit, Spring Ball
D5DF-FA6D - Add Ball, Varia Suit, Spring Ball, Gravity Suit
45DF-FA6D - Add Ball, Varia Suit, Spring Ball, Screw Attack, Gravity Suit
4EDF-FA6D - Add Bomb
FDDF-FAAD - Add X-Ray
6DDF-FAAD
6DDF-FA0D - Add X-Ray And Grapple
ADDF-FAAD
ADDF-FA0D - Add X-Ray And Bomb
BDDF-FAAD
BDDF-FA0D - Add X-Ray, Grapple, Bomb
2DDF-FAAD
2DDF-FA0D - Add Bomb And Hi-Jump Boots
FFDF-FAAD - Add Bomb, Hi-Jump Boots And Speed Boots
7FDF-FAAD - Add Bomb, All Boots
77DF-FAAD - Add All Boots, Bomb, Grapple, X-Ray
E7DF-FAAD
E7DF-FA0D - Crateria Is Already Mapped Out
EED9-93DD - Brinstar Is Already Mapped Out
EED9-930D - Norfair Is Already Mapped Out
EED9-936D - Wrecked Ship Is Already Mapped Out
EED9-93AD - Maridia Is Already Mapped Out
EED9-9EDD - Tourian Is Already Mapped Out
EED9-9E0D - Switching Areas Fills Map
CE6B-1FAF
D76B-146F - Maximum Missile Number Is Extremely High
EED7-F2AD - Maximum Super Missile Number Is Extremely High
EED7-F3AD - Maximum Super Bomb Number Is Extremely High
EED7-FEAD - Shoot Regular Missiles And Your Super Missiles Will Go Down, Shoot With 0 Super Missiles Left And You Will Gain Hundreds Of Super Missiles
8D88-C5A7
Note: The effects of this can be saved on any file and used later without the Game Genie. Don’t go back to the ship or the super missiles will return to their max. - Drop One Power Bomb And You Will Gain Hundreds
38A4-450D
Note: Can also be saved, but with this code you will lose all the extra bombs if you collect one. - Select Missile For Strange Cross Between Missiles, Normal Beam, And The Wave Beam
CE88-C5A7
Note: Only the wave portion injures enemies. - Change The Beam For Save-Slot A
D?6F-F20D
Note: Use this code with Galoob’s Master Code. You must have the Wave Beam for the missile beams to work properly. The change made to the beam is permanent but you can use D in the blank space to revert it back to normal.
Modifiers- F: Missile Beam
- 4: Super Missile Beam
- D: Change Back to Regular Beams
- Infinite Missile And Super Missile Code
A18E-C967
Note: When in the game, try shooting both missile types. You will notice that nothing comes out of your cannon. Turn the Game Genie code off and they will come out. The missile number at the top of the screen will glitch on you. As a result of doing this, you now have a lot, perhaps infinite, of missiles and/or super missiles. You can keep this effect by saving the game. - See Backgrounds With X-Ray Scope
12BC-44A7 - White X-Ray Beam (See Hidden Paths Easier)
CEB7-CF6D - Get Hyper Beam After Using X-Ray Scope
5122-1100 - X-Ray Beam Lasts Forever When Used, But Samus Can Still Turn Left And Right
0F27-C1D0 - X-Ray Use Creates A Blue Background
9A2A-C1D0 - Don’t Lose Power From The Horizontal Super Jump
C224-110D - Don’t Lose Power From The Diagonal Super Jump
C22E-450D - Diagonal Super Jump Flies Horizontally
C223-45AD
Note: Now you can hold R to perform the horizontal Super Jump. Switch off to perform the diagonal one. - Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air
43B8-416D
Note: Like the above code but all you have to do is jump and you will stay up there. Use bombs while rolled in a up in a ball to go higher. - Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air (Slightly Different)
56B0-450F - Very Slow Fall While In The Air
DFBC-C067 - A Spinning Jump To The Left Or Right Is Super Fast
1AB5-3567 - A Spinning Jump Will Cause Samus To Stay Spinning Forever
A237-1001 - Huge Jump Ability
DFBC-C067
DDBC-C567 - Start A New Game With About 3 Energy Tanks
DF8A-67A0 - Start A New Game With About 13 Energy Tanks
D98A-67A0 - Start A New Game With 25 Super Missiles
FB83-6DD0 - Start A New Game With 50 Super Missiles
7483-6DD0 - Start A New Game With 99 Super Missiles
1783-6DD0 - Start A New Game With 25 Power Bombs
FB83-6400 - Start A New Game With 50 Power Bombs
7483-6400 - Start A New Game With 99 Power Bombs
1783-6400 - Small Energy Pick-Ups Will Restore 25 Energy Points (Instead of 5)
FBE8-D7F6 - Small Energy Pick-Ups Will Restore 99 Energy Points (Instead of 5)
17E8-D7F6 - Large Energy Pick-Ups Will Restore 50 Energy Points (Instead of 20)
74EA-D426 - Large Energy Pick-Ups Will Restore 99 Energy Points (Instead of 20)
17EA-D426 - Missile Pick-Ups Are Worth 10 Missiles (Instead of 2)
DCE3-D496 - Missile Pick-Ups Are Worth 50 Missiles (Instead of 2)
74E3-D496 - Super Missile Pick-Ups Are Worth 5 Super Missiles (Instead of Only 1)
D9EE-D4F6 - Super Missile Pick-Ups Are Worth 25 Super Missiles (Instead of Only 1)
FBEE-D4F6 - Power Bomb Pick-Ups Are Worth 5 Power Bombs (Instead of Only 1)
D9E2-D4B6 - Power Bomb Pick-Ups Are Worth 25 Power Bombs (Instead of Only 1)
FBE2-D4B6 - Samus Dies In One Hit
8F25-3005 - Shoot Beam To Crumble Invisible Mid-Air Blocks (Strange)
C3CA-19FD - Shoot Beam To The Right Near A Wall For A Missile-Type Impact
A4C5-C007 - Weird Effect On The Brightness Of The Screen
F46A-C4AC - See Around The Borders Of The Screen
55BC-C567 - Reveals The Entire Map In All Areas And Makes It Pink
336B-146F - Run To The Left And You Can Charge Up The Space Jump Without Actually Going Anywhere (Run In Place)
DEB1-356D - Run Much Faster
09BC-350F - Select Any Area When Loading A Saved Game (Alternate Version)
DE6D-4FDD - Red Superbomb Explosion
6FB6-CFAD - Pixelizes Screen When Going Into Different Rooms
9123-C7DC - Shoot A Super Missile And The Menu Bar At The Top Of The Screen Will Vanish
108F-40DD - When You Land From A Jump Or Walk Along Uneven Terrain The Screen Will Scroll Downwards
2BCD-1F64 - Screen Scrolls Left
A9C8-C7AF - Game Runs Much Faster, But May Often Glitch or Freeze
4560-3FDD - Screen Flickers A Lot And Does Other Weird Things
DEB6-4D04 - Samus Has Underwater Animations (Bubbles) In Areas Without Water
9866-406D
Note: Save game modification codes, the rest of the codes in this section, only work for saved game “A.” A saved game must already exist. If doing a new game, start it and then save and then use these codes.
Weapon/Special Item Codes
Jump Codes
Start a New Game With Codes (Works on All 3 Save Slots)
Item Pick-Up Codes
Additional Miscellaneous Use Codes