Game Genie Code

Super Metroid - Game Genie Codes

The following are known Game Genie Codes for Super Metroid on Super Nintendo (SNES).

  • Master Code – Must Be On
    FA68-4760
    DD6A-C7DF
    Note: Make sure you use this code with any of the codes or you may erase your saved game.
  • Skip Intro And Start On Planet Zebes When Starting A New Game
    DD38-C4A8
  • Select Area When Loading A Game (Press Right On Map Screen To Select)
    DDCF-4461
    6DCC-47A1
  • No Energy Loss From Enemies
    C225-3005
  • Super Jumps Don’t Drain Energy
    C22A-456D
  • Almost Infinite Missiles
    C288-C5A7
  • Almost Infinite Super Missiles
    C28A-C9D7
  • Almost Infinite Super Bombs
    3CA4-450D
  • Start With Hyper Gun In Inventory
    62C5-14A6
  • Note: Save game modification codes, the rest of the codes in this section, only work for saved game “A.” A saved game must already exist. If doing a new game, start it and then save and then use these codes.

  • Start With About 500 Energy Tanks
    E7D7-FAAD
    DFD7-FA6D
  • Start With About 700 Energy Tanks
    88D7-FAAD
    D4D7-FA6D
  • Start With About 1000 Energy Tanks
    35D7-FAAD
    D7D7-FA6D
  • Start With About 1200 Energy Tanks
    CED7-FAAD
    D0D7-FA6D
  • Start With About 1500 Energy Tanks
    28D7-FAAD
    D9D7-FA6D
  • Maximum Missiles = 10
    DCD7-F26D
  • Maximum Missiles = 25
    FBD7-F26D
  • Maximum Missiles = 50
    74D7-F26D
  • Maximum Missiles = 75
    08D7-F26D
  • Maximum Missiles = 100
    10D7-F26D
  • Maximum Missiles = 125
    52D7-F26D
  • Maximum Missiles = 150
    B1D7-F26D
  • Maximum Missiles = 175
    CED7-F26D
  • Maximum Missiles = 200
    A6D7-F26D
  • Maximum Super Missiles = 5
    D9D7-F36D
  • Maximum Super Missiles = 10
    DCD7-F36D
  • Maximum Super Missiles = 25
    FBD7-F36D
  • Maximum Super Missiles = 50
    74D7-F36D
  • Maximum Super Bombs = 5
    D9D7-FE6D
  • Maximum Super Bombs = 10
    DCD7-FE6D
  • Maximum Super Bombs = 25
    FBD7-FE6D
  • Maximum Super Bombs = 50
    74D7-FE6D
  • Set Hours Played To 0 (For Better Ending)
    DDD0-FE6D
  • Add Charge Beam
    FDDF-F2AD
  • Get Wave Beam
    DFDF-F26D
  • Get Ice And Wave Beams
    D7DF-F26D
  • Get Ice, Wave, And Spazer Beam
    D5DF-F26D
  • Get Ice, Wave, Spazer, And Plasma Beams
    DEDF-F26D
  • Add Ball
    D0DF-FA6D
  • Add Ball And Varia Suit
    D9DF-FA6D
  • Add Ball, Varia Suit, Spring Ball
    D5DF-FA6D
  • Add Ball, Varia Suit, Spring Ball, Gravity Suit
    45DF-FA6D
  • Add Ball, Varia Suit, Spring Ball, Screw Attack, Gravity Suit
    4EDF-FA6D
  • Add Bomb
    FDDF-FAAD
  • Add X-Ray
    6DDF-FAAD
    6DDF-FA0D
  • Add X-Ray And Grapple
    ADDF-FAAD
    ADDF-FA0D
  • Add X-Ray And Bomb
    BDDF-FAAD
    BDDF-FA0D
  • Add X-Ray, Grapple, Bomb
    2DDF-FAAD
    2DDF-FA0D
  • Add Bomb And Hi-Jump Boots
    FFDF-FAAD
  • Add Bomb, Hi-Jump Boots And Speed Boots
    7FDF-FAAD
  • Add Bomb, All Boots
    77DF-FAAD
  • Add All Boots, Bomb, Grapple, X-Ray
    E7DF-FAAD
    E7DF-FA0D
  • Crateria Is Already Mapped Out
    EED9-93DD
  • Brinstar Is Already Mapped Out
    EED9-930D
  • Norfair Is Already Mapped Out
    EED9-936D
  • Wrecked Ship Is Already Mapped Out
    EED9-93AD
  • Maridia Is Already Mapped Out
    EED9-9EDD
  • Tourian Is Already Mapped Out
    EED9-9E0D
  • Switching Areas Fills Map
    CE6B-1FAF
    D76B-146F
  • Weapon/Special Item Codes

  • Maximum Missile Number Is Extremely High
    EED7-F2AD
  • Maximum Super Missile Number Is Extremely High
    EED7-F3AD
  • Maximum Super Bomb Number Is Extremely High
    EED7-FEAD
  • Shoot Regular Missiles And Your Super Missiles Will Go Down, Shoot With 0 Super Missiles Left And You Will Gain Hundreds Of Super Missiles
    8D88-C5A7
    Note: The effects of this can be saved on any file and used later without the Game Genie. Don’t go back to the ship or the super missiles will return to their max.
  • Drop One Power Bomb And You Will Gain Hundreds
    38A4-450D
    Note: Can also be saved, but with this code you will lose all the extra bombs if you collect one.
  • Select Missile For Strange Cross Between Missiles, Normal Beam, And The Wave Beam
    CE88-C5A7
    Note: Only the wave portion injures enemies.
  • Change The Beam For Save-Slot A
    D?6F-F20D
    Note: Use this code with Galoob’s Master Code. You must have the Wave Beam for the missile beams to work properly. The change made to the beam is permanent but you can use D in the blank space to revert it back to normal.
    Modifiers
    • F: Missile Beam
    • 4: Super Missile Beam
    • D: Change Back to Regular Beams
  • Infinite Missile And Super Missile Code
    A18E-C967
    Note: When in the game, try shooting both missile types. You will notice that nothing comes out of your cannon. Turn the Game Genie code off and they will come out. The missile number at the top of the screen will glitch on you. As a result of doing this, you now have a lot, perhaps infinite, of missiles and/or super missiles. You can keep this effect by saving the game.
  • See Backgrounds With X-Ray Scope
    12BC-44A7
  • White X-Ray Beam (See Hidden Paths Easier)
    CEB7-CF6D
  • Get Hyper Beam After Using X-Ray Scope
    5122-1100
  • X-Ray Beam Lasts Forever When Used, But Samus Can Still Turn Left And Right
    0F27-C1D0
  • X-Ray Use Creates A Blue Background
    9A2A-C1D0
  • Jump Codes

  • Don’t Lose Power From The Horizontal Super Jump
    C224-110D
  • Don’t Lose Power From The Diagonal Super Jump
    C22E-450D
  • Diagonal Super Jump Flies Horizontally
    C223-45AD
    Note: Now you can hold R to perform the horizontal Super Jump. Switch off to perform the diagonal one.
  • Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air
    43B8-416D
    Note: Like the above code but all you have to do is jump and you will stay up there. Use bombs while rolled in a up in a ball to go higher.
  • Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air (Slightly Different)
    56B0-450F
  • Very Slow Fall While In The Air
    DFBC-C067
  • A Spinning Jump To The Left Or Right Is Super Fast
    1AB5-3567
  • A Spinning Jump Will Cause Samus To Stay Spinning Forever
    A237-1001
  • Huge Jump Ability
    DFBC-C067
    DDBC-C567
  • Start a New Game With Codes (Works on All 3 Save Slots)

  • Start A New Game With About 3 Energy Tanks
    DF8A-67A0
  • Start A New Game With About 13 Energy Tanks
    D98A-67A0
  • Start A New Game With 25 Super Missiles
    FB83-6DD0
  • Start A New Game With 50 Super Missiles
    7483-6DD0
  • Start A New Game With 99 Super Missiles
    1783-6DD0
  • Start A New Game With 25 Power Bombs
    FB83-6400
  • Start A New Game With 50 Power Bombs
    7483-6400
  • Start A New Game With 99 Power Bombs
    1783-6400
  • Item Pick-Up Codes

  • Small Energy Pick-Ups Will Restore 25 Energy Points (Instead of 5)
    FBE8-D7F6
  • Small Energy Pick-Ups Will Restore 99 Energy Points (Instead of 5)
    17E8-D7F6
  • Large Energy Pick-Ups Will Restore 50 Energy Points (Instead of 20)
    74EA-D426
  • Large Energy Pick-Ups Will Restore 99 Energy Points (Instead of 20)
    17EA-D426
  • Missile Pick-Ups Are Worth 10 Missiles (Instead of 2)
    DCE3-D496
  • Missile Pick-Ups Are Worth 50 Missiles (Instead of 2)
    74E3-D496
  • Super Missile Pick-Ups Are Worth 5 Super Missiles (Instead of Only 1)
    D9EE-D4F6
  • Super Missile Pick-Ups Are Worth 25 Super Missiles (Instead of Only 1)
    FBEE-D4F6
  • Power Bomb Pick-Ups Are Worth 5 Power Bombs (Instead of Only 1)
    D9E2-D4B6
  • Power Bomb Pick-Ups Are Worth 25 Power Bombs (Instead of Only 1)
    FBE2-D4B6
  • Additional Miscellaneous Use Codes

  • Samus Dies In One Hit
    8F25-3005
  • Shoot Beam To Crumble Invisible Mid-Air Blocks (Strange)
    C3CA-19FD
  • Shoot Beam To The Right Near A Wall For A Missile-Type Impact
    A4C5-C007
  • Weird Effect On The Brightness Of The Screen
    F46A-C4AC
  • See Around The Borders Of The Screen
    55BC-C567
  • Reveals The Entire Map In All Areas And Makes It Pink
    336B-146F
  • Run To The Left And You Can Charge Up The Space Jump Without Actually Going Anywhere (Run In Place)
    DEB1-356D
  • Run Much Faster
    09BC-350F
  • Select Any Area When Loading A Saved Game (Alternate Version)
    DE6D-4FDD
  • Red Superbomb Explosion
    6FB6-CFAD
  • Pixelizes Screen When Going Into Different Rooms
    9123-C7DC
  • Shoot A Super Missile And The Menu Bar At The Top Of The Screen Will Vanish
    108F-40DD
  • When You Land From A Jump Or Walk Along Uneven Terrain The Screen Will Scroll Downwards
    2BCD-1F64
  • Screen Scrolls Left
    A9C8-C7AF
  • Game Runs Much Faster, But May Often Glitch or Freeze
    4560-3FDD
  • Screen Flickers A Lot And Does Other Weird Things
    DEB6-4D04
  • Samus Has Underwater Animations (Bubbles) In Areas Without Water
    9866-406D

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