Game Genie Code

Super Mario World - Game Genie Codes

The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).

  • Start With 1 Life
    DDB4-6F07
  • Start With 9 Lives
    D6B4-6F07
  • Start With 15 Lives
    D3B4-6F07
  • Start With 25 Lives
    F6B4-6F07
  • Start With 50 Lives
    7FB4-6F07
  • Start With 99 Lives
    14B4-6F07
  • Infinite Lives
    C222-D4DD
  • Extra Life At 5 Coins Instead Of 100
    D964-A7D7
    D967-AFA7
  • Extra Life At 10 Coins
    DC64-A7D7
    DC67-AFA7
  • Extra Life At 20 Coins
    F064-A7D7
    F067-AFA7
  • Extra Life At 50 Coins
    7464-A7D7
    7467-AFA7
  • Start And Stay Invincible Most Of The Time
    DD32-6DAD
  • Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)
    CBED-6DDF
  • Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
    CB28-DF6D
  • Low Jump
    D02C-AF6F
  • Super Jump
    D42C-AF6F
  • Mega-Jump
    DF2C-AF6F
  • Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)
    C264-64D7
  • Extra Life With Every Dragon Coin Instead Of 5
    D2E5-A7AD
  • Start As Super Mario
    31B7-6F07
  • Start As Cape Mario
    CBB7-6D67
    D4B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • Start As Fire Mario
    CBB7-6D67
    D7B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
    DFCE-64A0
  • Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
    D4CE-64A0
  • Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
    D7CE-64A0
  • Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
    D0CE-64A0
  • Causes Mario To Jump And Float Until You Let Go Of Jump
    DD2C-AF6F
  • Funky Mario
    CBB7-6D67
    DEB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • Swim In Every Level!
    CBEA-6DAD
  • Fake Fire Mario
    7732-6DAD
  • Nighttime!
    0DED-AFDF
  • Fake Invincibility
    D032-6DAD
  • Jackhammer Jump
    232C-AF6F
  • Spontaneously Change From Mario To Luigi
    FD32-6DAD
  • If You Hold Down The B Button, You Float Around!
    EE2C-AF6F
  • Little Yoshie Only Has To Eat 2 Enemies To Get Big
    D4CE-64A0
  • Little Yoshie Only Has To Eat 13 Enemies To Get Big
    DECE-64A0
  • Little Yoshie Only Has To Eat 25 Enemies To Get Big
    F8CE-64A0
  • Flying Mario, As Long As The B button Is Down
    DD2C-AF6F
  • Extra Life After Each Coin, Even Yoshi Coins
    DD64-A7D7
    DD67-AFA7
  • Invincible
    DD32-6DAD
  • If You Die, Restart At The Halfway Point
    6267-AF97
  • As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
    62C3-64DF
    Note :Be sure to only have this code active on a level that has two exits.
  • Activates The Green Blocks In The Level
    B286-07E9
  • Collect 1 Berry For Yoshi To Hatch A Mushroom
    DFE3-D7A0
  • Collect 2 Berries For Yoshi To Hatch A Cloud
    DBE3-DF00
  • Continue With A Yoshi If You Die While On One
    62C2-DF0D
  • Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
    62C1-ADAB
  • 4000 Points Kicking An Empty Turtle Shell
    62C0-AFA1
  • Nintendo’s Debug
    DDC1-64DD
    DDC5-6DAD
    Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map.
  • Enable Item Window’s “Goal Point” (Quit)
    7E0D-C2D7
  • Skip Worlds
    EECD-AF6F
  • Black Mario
    9E32-6DAD
  • No Enemies
    3E32-6DAD
  • Yoshi Is Invincible
    89E4-AFD9
    89C6-D4DB
  • Infinite Items Yoshi Picks Up
    82E9-64A0
    82E2-04D0
    Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him.
  • Infinite Flying Time For Yoshi
    C2EC-0700
    Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell.
  • Collecting a Yoshi Coin Gives You Yoshi’s Wings
    B9E5-A4AD
    F8E5-A7DD
    Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first).
  • Multi-Jump And Low Gravity
    336B-D4D0
    Note: You have to turn this code off to get on Yoshi.
  • Shoot Fireballs Straight
    DDEA-6F07
    DDB2-AFD8
  • Power-Up Select
    EDA5-0F6F
    Note: Press UP + SELECT to cycle Mario through his power-ups.
  • Warp To Star World
    EDB7-0FBD
    Note: Stand on Yoshi’s house on the map screen and press SELECT.
  • Rapid-Fire Fireballs (Facing Right Only)
    D5EB-6F07
  • Stomp 8 Enemies And Get 1-Ups
    C23B-AF07
    Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups.
  • Low Gravity Float
    4D2C-AF0F
  • Mario On Ice
    EDA5-0F6F
    61A5-040F
    61A6-0D6F
    Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
  • Waterworld Mario
    EDA5-0F6F
    69A5-040F
    69A6-0D6F
    Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
  • Reverse Switch Palace Blocks
    2D80-0DE1
    ED8B-0D89
    Note: This effect will not be saved.
  • Nintendo Debug #2
    DDA6-DF07
    Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play.
  • Any Yoshi Always Has Wings And Flies Without A Shell
    DDE0-07A0
  • Item Doesn’t Fall From Box When You Get Hit
    6DEE-14DF
    D4EE-140F
    Note: When using this code, as a bonus, you don’t need to hold a shell to fly.
  • Block Modifier Codes

  • Blocks That Produce A Mushroom When Small & “! Boxes”
    ??6C-DFDC
  • Blocks That Produce A Flower
    ??6C-DF0C
  • Blocks That Produce A Feather
    ??6C-DFAC
  • Turn Blocks That Produce A Star
    ??6C-DF6C
  • Turn Blocks That Produce A 1-Up Mushroom
    ??6C-D4DC
  • Turn Blocks That Produce A Vine
    ??6C-D4AC
  • Modifiers

    • DD: Green Koopa, No Shell
    • DF: Red Koopa, No Shell
    • D4: Blue Koopa, No Shell
    • D7: Yellow Koopa, No Shell
    • D0: Green Koopa
    • D9: Red Koopa
    • D1: Blue Koopa
    • D5: Yellow Koopa
    • D6: Green Koopa, Flying
    • DB: Green Koopa, Bouncing
    • DC: Red Koopa, Flying Vertical
    • D8: Red Koopa, Flying Horizontal
    • DA: Yellow Koopa With Wings
    • DE: Goomba
    • FD: Flying Goomba
    • 4F: Moving Coin
    • 4E: Portable Spring Board
    • 79: Fully Grown Green Yoshi
    • 09: Directional Coins
    • 9B: Alternating Horizontal And Vertical Bridge
    • 9C: Horizontal Bridge
    • 50: Mushroom
    • 59: Flower
    • 51: Star
    • 55: Feather
    • 56: 1-Up Mushroom
    • 5B: Vine
    • 82: Koopa, No Shell

    Lakitu Modifier Codes

  • Lakitu’s Ammo Modifier
    ??37-6D61
  • Lakitu’s Ammo Modifier When Silver Pow Switch is Active
    ??37-6F61
  • Modifiers

    • D2: Bob-omb
    • FF: Buzzy Beetle
    • F9: Fish
    • F2: Hopping Flame
    • 77: Vertical Fireball
    • 7E: Para-Goomba
    • 0D: Para-Bomb
    • 05: Fish, Swimming And Jumping
    • 61: Wiggler
    • BF: Chargin’ Chuck
  • Lakitu Throws Out An Amazing Flying Hammer Brother
    B837-6D61
    BA37-6F61
    Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes.
  • Yoshi’s Egg Modifier Codes

  • What Hatches From Green Eggs If You Don’t Have Him
    ??6C-DD0C
  • What Hatches From Green Eggs If You Already Have Him
    ??6C-DD6C
  • Modifiers

    • DD: Green Koopa, No Shell
    • DF: Red Koopa, No Shell
    • D4: Blue Koopa, No Shell
    • D7: Yellow Koopa, No Shell
    • D0: Green Koopa
    • D9: Red Koopa
    • D1: Blue Koopa
    • D5: Yellow Koopa
    • D6: Green Koopa, Flying
    • DB: Green Koopa, Bouncing
    • DC: Red Koopa, Flying Vertical
    • D8: Red Koopa, Flying Horizontal
    • DA: Yellow Koopa With Wings
    • DE: Goomba
    • FD: Flying Goomba
    • 4F: Moving Coin
    • 4E: Portable Spring Board
    • 79: Fully Grown Green Yoshi
    • 09: Directional Coins
    • 9B: Alternating Horizontal And Vertical Bridge
    • 9C: Horizontal Bridge
    • 50: Mushroom
    • 59: Flower
    • 51: Star
    • 55: Feather
    • 56: 1-Up Mushroom
    • 5B: Vine
    • 82: Koopa, No Shell

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