Game Genie Code

Street Fighter II

Game Genie Codes

The following are known Game Genie Codes for Street Fighter II on Super Nintendo (SNES).

  • 90 Seconds Per Battle Instead Of 99
    BD62-672A
  • 80 Seconds Per Battle
    6D62-672A
  • 70 Seconds Per Battle
    5D62-672A
  • 60 Seconds Per Battle
    1D62-672A
  • 50 Seconds Per Battle
    9D62-672A
  • 40 Seconds Per Battle
    0D62-672A
  • 30 Seconds Per Battle
    7D62-672A
  • 20 Seconds Per Battle
    4D62-672A
  • 10 Seconds Per Battle
    FD62-672A
  • Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison)
    DF80-AD64
  • Dizziness Wears Off Very Quickly
    EDBE-0F09
  • Dizziness Lasts Longer (On Harder Levels, Won’t Work On Computer)
    C9BE-0DA9
  • 99 Seconds In 1st Bonus Round Instead Of 40
    BB63-6D2A
  • 90 Seconds In 1st Bonus Round
    BD63-6D2A
  • 80 Seconds In 1st Bonus Round
    6D63-6D2A
  • 70 Seconds In 1st Bonus Round
    5D63-6D2A
  • 60 Seconds In 1st Bonus Round
    1D63-6D2A
  • 50 Seconds In 1st Bonus Round
    9D63-6D2A
  • 30 Seconds In 1st Bonus Round
    7D63-6D2A
  • 20 Seconds In 1st Bonus Round
    4D63-6D2A
  • 10 Seconds In 1st Bonus Round
    FD63-6D2A
  • Championship Mode On
    4DC6-6493
  • Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage)
    6DCF-D764
    FFCF-D7A4
  • See Character’s Ending After First Battle
    4DCF-D7A4
    Note: If you lose to the computer you will see the computer’s ending and also this work in the versus mode too.
  • All Buttons Are Punches (Only Works While On The Ground)
    01A6-6F67
  • Multiple Air Counter-Attacks
    0126-0767
  • Characters Are Upside-Down And At The Top of The Screen
    CCAF-0767
  • Computer Is Less Aggressive On Level 7
    DD6E-6760
  • Do Tricks In Midair
    45A4-C767
  • High Throw And Grab Damage
    3CA4-DD67
    FEA4-DFD7
  • MInimum Throw And Grab Damage
    3CA4-DD67
    EEA4-DFD7
  • Player Dies After Getting Hit by 2 Blows
    503E-04DF
  • Both Players Start With 3/4 Energy (1/4 Damage)
    60AC-AFD4
  • Both Players Start With 1/2 Energy (1/2 Damage)
    96AC-AFD4
  • Both Players Start With 1/4 Energy (3/4 Damage)
    4AAC-AFD4
  • Round Number Does Not Advance (Can’t Fight To A Draw)
    C2CC-A7DF
  • 1 Draw Ends Fight In Vs. Battle
    DF81-A704
  • Most Punches And Kicks Do No Damage
    893E-04DF
  • Both Players Start With No Energy (1 Hit And You’re Dead)
    DDAC-AFD4
  • Player 1 Starts With No Energy (1 Hit And He’s Dead)
    DDAC-AF64
  • Players Move Faster
    1C65-DF00
  • Some Special Moves Are Faster
    D965-DF00
  • Both Players Can Do Special Moves In The Air
    DD61-6DA9
  • Dragon Punch Does Not Go As High
    73A5-DF60
  • Dragon Punch Goes Higher
    2AA5-DF60
  • Some Special Moves Are Easier To Perform
    DD84-DD01
  • No Pause After Throwing A Fireball
    DFA0-DDA0
    ADA0-DFD0
  • Players Can Hit Each Other No Matter Where They Are
    6D25-A467
    6F25-A4A7
  • Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)
    DAB8-A761
  • Do Tricks In Midair
    C4A4-6767
  • Everyone Can Jump Off The Wall
    4A6C-6D69
  • Hit Enemy No Matter Where You Or They Are
    B229-A7A7
  • Enemy Can’t Block Low Attacks
    D524-07D7
  • Weird Color
    EEA7-07A7
  • Shadow People
    77A0-07A7
  • Almost Invisible Street Fighters
    77AF-07A7
  • Fight People (And Bosses) In Random Order
    72A6-AF64
  • Must Win 4 Rounds
    D780-AD64
  • Computer Is Invisible
    8E6D-DD64
  • Easy Sonic Boom
    BF67-6760
  • Easy Flash Kick
    BC67-6760
  • Ultimate Dizzy
    A367-6765
  • Fireballs Are Lower To The Ground
    DDB8-ADF3
  • Fireballs Are Higher Off The Ground
    1DB8-ADF3
  • Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)
    DDE3-DF01
  • Light Fireballs, Sonic Booms And Yoga Fires Are Slower
    EEB8-A793
  • Light Fireballs, Sonic Booms And Yoga Fires Are Faster
    EBB8-A793
  • Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast
    EDB8-A793
  • Medium Fireballs, Sonic Booms And Yoga Fires Are Slower
    EEB8-A723
  • Medium Fireballs, Sonic Booms And Yoga Fires Are Faster
    EBB8-A723
  • Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast
    EDB8-A723
  • Hard Fireballs, Sonic Booms And Yoga Fires Are Slower
    EEBA-AD93
  • Hard Fireballs, Sonic Booms And Yoga Fires Are Faster
    EBBA-AD93
  • Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast
    EDBA-AD93
  • Light Sumo Head Butts And Rolling Attacks Are Slower
    DDB1-D4F3
    EEB1-D7B3
  • Light Sumo Head Butts And Rolling Attacks Are Faster
    DBB1-D4F3
    EBB1-D7B3
  • Light Sumo Head Butts And Rolling Attacks Are Super Fast
    F9B1-D4F3
    EDB1-D7B3
  • Medium Sumo Head Butts And Rolling Attacks Are Slower
    DDB1-D4B3
    EEB5-DDF3
  • Medium Sumo Head Butts And Rolling Attacks Are Faster
    DCB1-D4B3
    E5B5-DDF3
  • Medium Sumo Head Butts And Rolling Attacks Are Super Fast
    F1B1-D4B3
    33B5-DDF3
  • Hard Sumo Head Butts And Rolling Attacks Are Slower
    DDB1-D7F3
    EEB5-DDB3
  • Hard Sumo Head Butts And Rolling Attacks Are Faster
    D8B1-D7F3
    E9B5-DDB3
  • Hard Sumo Head Butts And Rolling Attacks Are Super Fast
    F5B1-D7F3
    32B5-DDB3
  • Most Special Moves Disabled (Computer Can Still Do Them, Zangief Can Still Do Spinning Clothesline)
    6DA4-6707
  • Invisible Fireballs, Sonic Booms, Yoga Fires And Yoga Flames
    CB61-07A4
  • No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible
    1868-0D6C
  • Fireball Related Codes

  • Slow Fireballs (Jab Punch)
    EE27-479E
  • Faster Fireballs (Fierce Punch)
    EC20-4D9E
  • Ultra Fast Fireballs (Fierce Punch)
    EF20-4D9E
  • Can’t Throw Fierce Fireballs
    C420-4D9E
  • Reverse Jab Fireballs
    DF97-479E
  • Fireballs of Any Kind Will Hit Immediately
    123F-7464
    123F-74A7
  • Ryu & Ken Codes

  • Faster H.Kick (Fierce Kick)
    DBA9-1DBA
  • Reverse H.Kick (Fierce Kick)
    EFA9-1DBA
  • All Dragon Punches Are Weak
    1B63-57A5
  • Block Hits Sound Like Fierce Punch
    6734-7AFF
  • Hit Your Opponent At A Distance
    DF39-8FAF
  • Broke Defense Code
    DF3C-8FAD
    Note: Jump forward and land with any punch or kick to your opponent, and only the first hit will be blocked.
  • All Special Moves Are Weak
    DF3E-8FAD
  • One Hit of Any Kind Defeats Opponent
    DF10-7467
    DF10-74A7
  • Any Combo Is Worth A Lot of Points
    5B31-746F
    5B31-74AF
  • Dizziness Doesn’t Last
    1077-7F61
  • Dizziness Lasts Forever
    1A87-7F61
  • Foot Sweeps Don’t Throw
    FB37-8FAD
    6D37-84DD
  • After losing Your Energy, You Can Still Fight
    D539-7464
    D539-74A7
  • See The CPU Fighting Instead of You
    DF87-8FAF
  • Freeze P2 Or CPU
    EFA2-1DBA
  • Player One Can’t Move (Not Computer)
    DF60-8F0D
  • Any Game Option Is A Vs Mode, With One Round Match
    13BC-57DF
  • Player Two Start In 1P Game
    2FBC-57DF
  • Any Game Option Is A Tournament Mode
    57BC-57DF
  • Any Game Option Is A Vs Mode In A Combination With Time Challenge
    5FBC-57DF
  • Always Fight With Ryu
    762C-57DF
    Note: Turn this code off in order to fight someone else.
  • Always Fight Codes Through Entire Game

  • M. Bison
    A0A6-AD64
  • Sagat
    AEA6-AD64
  • Balrog
    3AA6-AD64
  • Ken
    B9A5-AF04
  • Ryu
    A9A6-AD64
  • Guile
    32A6-AD64
  • E. Honda
    ADA6-AD64
  • Dhalsim
    ACA6-AD64
  • Chun Li
    A3A6-AD64
  • Blanka
    A7A6-AD64
  • Zangief
    8BA6-AD64
  • Always Fight Codes

  • Always Fight Ryu
    CBA0-AF64
    EEA0-AFA4
  • Always Fight Honda
    CBA0-AF64
    DDA0-AFA4
  • Always Fight Blanka
    CBA0-AF64
    DFA0-AFA4
  • Always Fight Guile
    CBA0-AF64
    D4A0-AFA4
  • Always Fight Ken
    CBA0-AF64
    D7A0-AFA4
  • Always Fight Chun-Li
    CBA0-AF64
    D0A0-AFA4
  • Always Fight Zangief
    CBA0-AF64
    D9A0-AFA4
  • Always Fight Dhalsim
    CBA0-AF64
    D1A0-AFA4
  • Always Fight Balrog
    CBA0-AF64
    DBA0-AFA4
  • Always Fight Vega
    CBA0-AF64
    DCA0-AFA4
  • Always Fight Sagat
    CBA0-AF64
    D6A0-AFA4
  • Fight M. Bison
    B9A0-AF04
  • Always Fight On Bonus Stage 1
    DDA4-A404
    6DA4-A764
  • Always Fight On Bonus Stage 2
    DDA7-AF04
    DDA7-A4A4

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