Game Genie Codes
The following are known Game Genie Codes for Street Fighter II on Super Nintendo (SNES).- 90 Seconds Per Battle Instead Of 99
BD62-672A - 80 Seconds Per Battle
6D62-672A - 70 Seconds Per Battle
5D62-672A - 60 Seconds Per Battle
1D62-672A - 50 Seconds Per Battle
9D62-672A - 40 Seconds Per Battle
0D62-672A - 30 Seconds Per Battle
7D62-672A - 20 Seconds Per Battle
4D62-672A - 10 Seconds Per Battle
FD62-672A - Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison)
DF80-AD64 - Dizziness Wears Off Very Quickly
EDBE-0F09 - Dizziness Lasts Longer (On Harder Levels, Won’t Work On Computer)
C9BE-0DA9 - 99 Seconds In 1st Bonus Round Instead Of 40
BB63-6D2A - 90 Seconds In 1st Bonus Round
BD63-6D2A - 80 Seconds In 1st Bonus Round
6D63-6D2A - 70 Seconds In 1st Bonus Round
5D63-6D2A - 60 Seconds In 1st Bonus Round
1D63-6D2A - 50 Seconds In 1st Bonus Round
9D63-6D2A - 30 Seconds In 1st Bonus Round
7D63-6D2A - 20 Seconds In 1st Bonus Round
4D63-6D2A - 10 Seconds In 1st Bonus Round
FD63-6D2A - Championship Mode On
4DC6-6493 - Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage)
6DCF-D764
FFCF-D7A4 - See Character’s Ending After First Battle
4DCF-D7A4
Note: If you lose to the computer you will see the computer’s ending and also this work in the versus mode too. - All Buttons Are Punches (Only Works While On The Ground)
01A6-6F67 - Multiple Air Counter-Attacks
0126-0767 - Characters Are Upside-Down And At The Top of The Screen
CCAF-0767 - Computer Is Less Aggressive On Level 7
DD6E-6760 - Do Tricks In Midair
45A4-C767 - High Throw And Grab Damage
3CA4-DD67
FEA4-DFD7 - MInimum Throw And Grab Damage
3CA4-DD67
EEA4-DFD7 - Player Dies After Getting Hit by 2 Blows
503E-04DF - Both Players Start With 3/4 Energy (1/4 Damage)
60AC-AFD4 - Both Players Start With 1/2 Energy (1/2 Damage)
96AC-AFD4 - Both Players Start With 1/4 Energy (3/4 Damage)
4AAC-AFD4 - Round Number Does Not Advance (Can’t Fight To A Draw)
C2CC-A7DF - 1 Draw Ends Fight In Vs. Battle
DF81-A704 - Most Punches And Kicks Do No Damage
893E-04DF - Both Players Start With No Energy (1 Hit And You’re Dead)
DDAC-AFD4 - Player 1 Starts With No Energy (1 Hit And He’s Dead)
DDAC-AF64 - Players Move Faster
1C65-DF00 - Some Special Moves Are Faster
D965-DF00 - Both Players Can Do Special Moves In The Air
DD61-6DA9 - Dragon Punch Does Not Go As High
73A5-DF60 - Dragon Punch Goes Higher
2AA5-DF60 - Some Special Moves Are Easier To Perform
DD84-DD01 - No Pause After Throwing A Fireball
DFA0-DDA0
ADA0-DFD0 - Players Can Hit Each Other No Matter Where They Are
6D25-A467
6F25-A4A7 - Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)
DAB8-A761 - Do Tricks In Midair
C4A4-6767 - Everyone Can Jump Off The Wall
4A6C-6D69 - Hit Enemy No Matter Where You Or They Are
B229-A7A7 - Enemy Can’t Block Low Attacks
D524-07D7 - Weird Color
EEA7-07A7 - Shadow People
77A0-07A7 - Almost Invisible Street Fighters
77AF-07A7 - Fight People (And Bosses) In Random Order
72A6-AF64 - Must Win 4 Rounds
D780-AD64 - Computer Is Invisible
8E6D-DD64 - Easy Sonic Boom
BF67-6760 - Easy Flash Kick
BC67-6760 - Ultimate Dizzy
A367-6765 - Fireballs Are Lower To The Ground
DDB8-ADF3 - Fireballs Are Higher Off The Ground
1DB8-ADF3 - Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)
DDE3-DF01 - Light Fireballs, Sonic Booms And Yoga Fires Are Slower
EEB8-A793 - Light Fireballs, Sonic Booms And Yoga Fires Are Faster
EBB8-A793 - Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast
EDB8-A793 - Medium Fireballs, Sonic Booms And Yoga Fires Are Slower
EEB8-A723 - Medium Fireballs, Sonic Booms And Yoga Fires Are Faster
EBB8-A723 - Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast
EDB8-A723 - Hard Fireballs, Sonic Booms And Yoga Fires Are Slower
EEBA-AD93 - Hard Fireballs, Sonic Booms And Yoga Fires Are Faster
EBBA-AD93 - Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast
EDBA-AD93 - Light Sumo Head Butts And Rolling Attacks Are Slower
DDB1-D4F3
EEB1-D7B3 - Light Sumo Head Butts And Rolling Attacks Are Faster
DBB1-D4F3
EBB1-D7B3 - Light Sumo Head Butts And Rolling Attacks Are Super Fast
F9B1-D4F3
EDB1-D7B3 - Medium Sumo Head Butts And Rolling Attacks Are Slower
DDB1-D4B3
EEB5-DDF3 - Medium Sumo Head Butts And Rolling Attacks Are Faster
DCB1-D4B3
E5B5-DDF3 - Medium Sumo Head Butts And Rolling Attacks Are Super Fast
F1B1-D4B3
33B5-DDF3 - Hard Sumo Head Butts And Rolling Attacks Are Slower
DDB1-D7F3
EEB5-DDB3 - Hard Sumo Head Butts And Rolling Attacks Are Faster
D8B1-D7F3
E9B5-DDB3 - Hard Sumo Head Butts And Rolling Attacks Are Super Fast
F5B1-D7F3
32B5-DDB3 - Most Special Moves Disabled (Computer Can Still Do Them, Zangief Can Still Do Spinning Clothesline)
6DA4-6707 - Invisible Fireballs, Sonic Booms, Yoga Fires And Yoga Flames
CB61-07A4 - No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible
1868-0D6C - Slow Fireballs (Jab Punch)
EE27-479E - Faster Fireballs (Fierce Punch)
EC20-4D9E - Ultra Fast Fireballs (Fierce Punch)
EF20-4D9E - Can’t Throw Fierce Fireballs
C420-4D9E - Reverse Jab Fireballs
DF97-479E - Fireballs of Any Kind Will Hit Immediately
123F-7464
123F-74A7 - Faster H.Kick (Fierce Kick)
DBA9-1DBA - Reverse H.Kick (Fierce Kick)
EFA9-1DBA - All Dragon Punches Are Weak
1B63-57A5 - Block Hits Sound Like Fierce Punch
6734-7AFF - Hit Your Opponent At A Distance
DF39-8FAF - Broke Defense Code
DF3C-8FAD
Note: Jump forward and land with any punch or kick to your opponent, and only the first hit will be blocked. - All Special Moves Are Weak
DF3E-8FAD - One Hit of Any Kind Defeats Opponent
DF10-7467
DF10-74A7 - Any Combo Is Worth A Lot of Points
5B31-746F
5B31-74AF - Dizziness Doesn’t Last
1077-7F61 - Dizziness Lasts Forever
1A87-7F61 - Foot Sweeps Don’t Throw
FB37-8FAD
6D37-84DD - After losing Your Energy, You Can Still Fight
D539-7464
D539-74A7 - See The CPU Fighting Instead of You
DF87-8FAF - Freeze P2 Or CPU
EFA2-1DBA - Player One Can’t Move (Not Computer)
DF60-8F0D - Any Game Option Is A Vs Mode, With One Round Match
13BC-57DF - Player Two Start In 1P Game
2FBC-57DF - Any Game Option Is A Tournament Mode
57BC-57DF - Any Game Option Is A Vs Mode In A Combination With Time Challenge
5FBC-57DF - Always Fight With Ryu
762C-57DF
Note: Turn this code off in order to fight someone else. - M. Bison
A0A6-AD64 - Sagat
AEA6-AD64 - Balrog
3AA6-AD64 - Ken
B9A5-AF04 - Ryu
A9A6-AD64 - Guile
32A6-AD64 - E. Honda
ADA6-AD64 - Dhalsim
ACA6-AD64 - Chun Li
A3A6-AD64 - Blanka
A7A6-AD64 - Zangief
8BA6-AD64 - Always Fight Ryu
CBA0-AF64
EEA0-AFA4 - Always Fight Honda
CBA0-AF64
DDA0-AFA4 - Always Fight Blanka
CBA0-AF64
DFA0-AFA4 - Always Fight Guile
CBA0-AF64
D4A0-AFA4 - Always Fight Ken
CBA0-AF64
D7A0-AFA4 - Always Fight Chun-Li
CBA0-AF64
D0A0-AFA4 - Always Fight Zangief
CBA0-AF64
D9A0-AFA4 - Always Fight Dhalsim
CBA0-AF64
D1A0-AFA4 - Always Fight Balrog
CBA0-AF64
DBA0-AFA4 - Always Fight Vega
CBA0-AF64
DCA0-AFA4 - Always Fight Sagat
CBA0-AF64
D6A0-AFA4 - Fight M. Bison
B9A0-AF04 - Always Fight On Bonus Stage 1
DDA4-A404
6DA4-A764 - Always Fight On Bonus Stage 2
DDA7-AF04
DDA7-A4A4
Fireball Related Codes
Ryu & Ken Codes
Always Fight Codes Through Entire Game
Always Fight Codes