Game Genie Code

Star Trek The Next Generation: Future’s Past - Game Genie Codes

The following are known Game Genie Codes for Star Trek The Next Generation: Future’s Past on Super Nintendo (SNES).

  • Infinite Resources (In Engineering)
    3C2E-3F22
    Note: For this code to work, to fill up all of your resources, fill up the shield first, then empty the shield, then fill it up again. This will overfill your resources. Empty and refill the shield whenever you need more resources.
  • Space Combat Codes

  • Forward Torpedoes Reload Much Faster
    DFB2-1DF7
  • Forward Torpedoes Reload Faster
    D4B2-1DF7
  • Aft Torpedoes Reload Much Faster
    DFB8-1FF7
  • Aft Torpedoes Reload Faster
    D4B8-1FF7
  • Forward Torpedoes Don’t Require Recharging
    C26C-3FFD
  • Aft Torpedoes Don’t Require Recharging
    C267-342D
  • Enemy Shields Regenerate At Half Speed
    D6B4-1F27
  • Enemy Shields Regenerate At 1/4 Speed
    D0B4-1F27
  • Enemy Shields Don’t Regenerate
    DDB4-1F27
  • Enemy Shields Regenerate Faster
    F6B4-1F27
  • Forward Phasers Never Lose Power
    3C6A-14FF
  • Forward Phasers Don’t Recharge
    C2B3-4DB7
  • Aft Phasers Never Lose Power
    3C69-17BF
  • Aft Phasers Don’t Recharge
    C2BE-44F7
  • Torpedoes Do Half Damage
    D764-1D24
  • Torpedoes Do Less Damage
    D064-1D24
  • Torpedoes Do Slightly More Damage
    D564-1D24
  • Torpedoes Do More Damage
    D664-1D24
  • Torpedoes Do Much More Damage
    DB64-1D24
  • Torpedoes Do Double Damage
    DA64-1D24
  • Away Team Codes

  • Medical Packs Aren’t Used Up
    DD81-47DB
    DD88-4DDB
  • Start Each Away Mission With 1 Medical Pack
    DF2A-1DD7
  • Start Each Away Mission With 2 Medical Packs
    D42A-1DD7
  • Start Each Away Mission With 4 Medical Packs (Only 3 Shown)
    D02A-1DD7
  • Start Each Away Mission With 5 Medical Packs (Only 3 Shown)
    D92A-1DD7
  • Phaser Power Doesn’t Go Down
    DDAF-446C
  • Start Away Missions With Phasers At 1/2 Power
    F62A-1467
  • Start Away Missions With Phasers At 3/4 Power
    402A-1467
  • Start Away Missions With Phasers At 1/4 Power
    DA2A-1467
  • Medical Packs Heal More
    6D86-4FAB
  • Medical Packs Heal Twice As Much
    D486-44DB
  • Medical Packs Heal Completely
    D786-44DB
  • Crew Members Are Immune To Enemy Fire
    8EA4-4FD6

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