Action Replay Codes [US]
The following are known Action Replay Codes for Metal Marines on Super Nintendo (SNES).These codes are for the U.S. version of the game.
- Infinite Energy
7E1DA2FF - Infinite Money
7E1DA0FF - Enemy Has No Cash
7E1DAA00 - Enemy Cannot Attack
7E1DAC00
Game Genie Codes
The following are known Game Genie Codes for Metal Marines on Super Nintendo (SNES).- Instant-Maximum Energy
DD29-64DD - Instant-Maximum War Funds
DD24-6D6D - Enemy Always Has 0 Energy
BA2F-6F6D - Enemy Always Has 0 War Funds
BA20-67DD - All Buildings Built/Upgraded Work As I.C.B.M.s
CB63-07AC
066E-0DDC
Note: This only shows up on the Attack screen. I.C.B.M.s can only be launched from an existing structure, but the structure type doesn’t really matter. Any ground that gets changed will look like an I.C.B.M., but only those that represent structures will actually work.
Passwords
Level Passwords
- Level 2: HBBT
- Level 3: PCRC
- Level 4: NWTN
- Level 5: LSMD
- Level 6: CLST
- Level 7: JPTR
- Level 8: NBLR
- Level 9: PRSC
- Level 10: PHTN
- Level 11: TRNS
- Level 12: RNSN
- Level 13: ZDCP
- Level 14: FKDV
- Level 15: YSHM
- Level 16: CLPD
- Level 17: LNVV
- Level 18: JFMR
- Level 19: JCRY
- Level 20: KNLB
Preformatted .CHT File (Action Replay) [EU / US]
The following is a preformatted .CHT file for Metal Marines on Super Nintendo (SNES). These files have been collected from around the web and may not be all inclusive. Be sure to check the code pages and other preformatted files, if applicable, for additional codes if what you are looking for is not included.You can also use the codes out of this file manually on the appropriate device or software.
cheats = 4 cheat0_desc = "Infinite Energy" cheat0_code = "7E1DA2FF" cheat0_enable = false cheat1_desc = "Infinite Money" cheat1_code = "7E1DA0FF" cheat1_enable = false cheat2_desc = "Enemy Has No Cash" cheat2_code = "7E1DAA00" cheat2_enable = false cheat3_desc = "Enemy Cannot Attack" cheat3_code = "7E1DAC00" cheat3_enable = false