Game Genie Code

Live A Live - Game Genie Codes

The following are known Game Genie Codes for Live A Live on Super Nintendo (SNES).

Attribution: All of the codes on this page to fix issues are created by Ugetab.

  • Don’t Add Japanese Characters To Names
    1D9D-E7D6
    D05D-8DDC
    DA5D-84DC
    DD54-84DC
    DD54-8DDC
    Note: This makes it so when you name the Ninja or the Monk, they don’t get an extra, unwanted japanese character at the end of their name, and the space the japanese character used up becomes available for replacement for the Ninja. The Monk’s name is limited to 2 characters, because that’s all that’s ever shown of what’s entered. Only works when you initially name the character.
  • Enable English Characters For Monk Name
    CB96-5DDB
    Note: The current version of the patch has this error where you only have japanese characters to choose from for his name. This allows you to bypass that by making all the naming systems the same for every character in the game.
  • Show Ninja’s Full Default Name
    DC5E-54DC
    Note: The docs on the Patch show that the Ninja’s default name was supposed to be ‘Oboro’ not ‘Obo’, so this extends the default naming to include the missing characters in his name.
  • Reduce/Eliminate Battle Text Errors
    1095-7D00
    5D95-7D60
    Note: Fixes a STZ $70 Init Bug. There was an STA #$00 that got replaced, but I haven’t seen any errors caused by it. I could go into detail explaining this error, but sufficive to say, it was a re-initialization error. Feel free to add a Jump into some code, so you can do both an STA #$00, and an STZ $70 in the jump, then return. I honestly don’t want to do that with a set of Game Genie codes.
  • Monk’s Name Ends With ‘Sage’ In Battle
    97E7-EF65
    1FE7-EFA5
    15E7-E4D5
    19E7-E405
    Note: Just a fairly easy fix to code in. Makes the system stay faithful to the patch, without making things look wrong. Without these codes in place, your 2-letter name ends with 2 japanese characters in battle.
  • Any Item You Pickup Sets That Item to 90 In Inventory
    9C04-7F64
    CB0F-7F64
    9C0F-7FA4
    Note: This won’t let you get above 90 of an item, but 90 should be enough when you get that for every item you get.
  • Fix Some More Battle Text Bugs
    4408-EFA1
    7D08-E4D1
    EE08-E401
    2E08-E461
    69E7-E07E
    2AE7-E05E
    06E7-E08E
    CBE7-E0EE
    DDE7-E97E
    DDE7-E95E
    6EE7-E98E
    EDE7-E9EE
    EEE7-E17E
    5EE7-E15E
    16E7-E18E
    34E7-E1EE
    4DE7-E57E
    18E7-E55E
    Note: Another menu system with the same type of re-init error as before. I had to build an entire routine, custom to the code that was replaced. The memory address being re-inited is 7FFFF0. These are the lines that execute the replaced code:

    DFFF3085
    DFFF31DC

    DFFF3BE2
    DFFF3C20

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