Attribution: All of the codes on this page to fix issues are created by Ugetab.
- Don’t Add Japanese Characters To Names
1D9D-E7D6
D05D-8DDC
DA5D-84DC
DD54-84DC
DD54-8DDC
Note: This makes it so when you name the Ninja or the Monk, they don’t get an extra, unwanted japanese character at the end of their name, and the space the japanese character used up becomes available for replacement for the Ninja. The Monk’s name is limited to 2 characters, because that’s all that’s ever shown of what’s entered. Only works when you initially name the character. - Enable English Characters For Monk Name
CB96-5DDB
Note: The current version of the patch has this error where you only have japanese characters to choose from for his name. This allows you to bypass that by making all the naming systems the same for every character in the game. - Show Ninja’s Full Default Name
DC5E-54DC
Note: The docs on the Patch show that the Ninja’s default name was supposed to be ‘Oboro’ not ‘Obo’, so this extends the default naming to include the missing characters in his name. - Reduce/Eliminate Battle Text Errors
1095-7D00
5D95-7D60
Note: Fixes a STZ $70 Init Bug. There was an STA #$00 that got replaced, but I haven’t seen any errors caused by it. I could go into detail explaining this error, but sufficive to say, it was a re-initialization error. Feel free to add a Jump into some code, so you can do both an STA #$00, and an STZ $70 in the jump, then return. I honestly don’t want to do that with a set of Game Genie codes. - Monk’s Name Ends With ‘Sage’ In Battle
97E7-EF65
1FE7-EFA5
15E7-E4D5
19E7-E405
Note: Just a fairly easy fix to code in. Makes the system stay faithful to the patch, without making things look wrong. Without these codes in place, your 2-letter name ends with 2 japanese characters in battle. - Any Item You Pickup Sets That Item to 90 In Inventory
9C04-7F64
CB0F-7F64
9C0F-7FA4
Note: This won’t let you get above 90 of an item, but 90 should be enough when you get that for every item you get. - Fix Some More Battle Text Bugs
4408-EFA1
7D08-E4D1
EE08-E401
2E08-E461
69E7-E07E
2AE7-E05E
06E7-E08E
CBE7-E0EE
DDE7-E97E
DDE7-E95E
6EE7-E98E
EDE7-E9EE
EEE7-E17E
5EE7-E15E
16E7-E18E
34E7-E1EE
4DE7-E57E
18E7-E55E
Note: Another menu system with the same type of re-init error as before. I had to build an entire routine, custom to the code that was replaced. The memory address being re-inited is 7FFFF0. These are the lines that execute the replaced code:DFFF3085
DFFF31DCDFFF3BE2
DFFF3C20