Game Genie Code

Lemmings 2: The Tribes - Action Replay Codes [US]

The following are known Action Replay Codes for Lemmings 2: The Tribes on Super Nintendo (SNES).

These codes are for the U.S. version of the game.

  • Ability Modifier Slot 1
    7E0EA5??
  • Ability Modifier Slot 2
    7E0EA6??
  • Ability Modifier Slot 3
    7E0EA7??
  • Ability Modifier Slot 4
    7E0EA8??
  • Ability Modifier Slot 5
    7E0EA9??
  • Ability Modifier Slot 6
    7E0EAA??
  • Ability Modifier Slot 7
    7E0EAB??
  • Ability Modifiers

    • 01: Jumper
    • 02: Runner
    • 03: Filler
    • 04: Ballooner
    • 05: Archer
    • 06: Attractor
    • 07: Bomber
    • 08: Scooper
    • 09: Hopper
    • 0A: Skater
    • 0B: Kayaker
    • 0C: Swimmer
    • 0D: Roller
    • 0E: Magic Carpet
    • 0F: Club Basher
    • 10: Thrower
    • 11: Digger
    • 12: Climber
    • 13: Builder
    • 14: Basher
    • 15: Miner
    • 16: Floater
    • 17: Laser Blaster
    • 18: Exploder
    • 19: Magno Boots
    • 1A: Bazooker
    • 1B: Spearer
    • 1C: Fencer
    • 1D: Stomper
    • 1E: Skier
    • 1F: Stacker
    • 20: Pole Vaulter
    • 21: Mortar
    • 22: Platformer
    • 23: Diver
    • 24: Flame Thrower
    • 25: Super Lem
    • 26: Surfer
    • 27: Planter
    • 28: Parachute
    • 29: Slider
    • 2A: Rock Climber
    • 2B: Jet Pack
    • 2C: Shimmier
    • 2D: Roper
    • 2E: Twister
    • 2F: Sand Pourer
    • 30: Glue Pourer
    • 31: Icarus Wings
    • 32: Hang Glider
    • 33: Blocker
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