Game Genie Code

Cybernator - Game Genie Codes

The following are known Game Genie Codes for Cybernator on Super Nintendo (SNES).
  • Start On Level 3.1
    D4BD-176F
  • Start On Level 3.2
    D7BD-176F
  • Start On Level 3.3
    D0BD-176F
  • Start On Level 4.1
    D9BD-176F
  • Start On Level 4.2
    D1BD-176F
  • Start On Level 5.1
    D5BD-176F
  • Start On Level 5.2
    D6BD-176F
  • Start On Level 6.1
    DBBD-176F
  • Start On Level 7.3
    FDBD-176F
  • Start On Level 7.4
    FFBD-176F
  • View The Failed Ending
    F4BD-176F
  • View The Successful Ending
    F7BD-176F
  • Start With Lasers
    62BF-17AF
  • Start With Homing Missiles
    62BF-17DF
  • Start With Napalm
    62B4-1D6F
  • Weapons Start At Level 2
    D4BF-1FDF
  • Weapons Start At Level 3
    D7BF-1FDF
  • Start With 2 Credits
    DFB1-17AF
  • Start With 6 Credits
    D9B1-17AF
  • Start With 10 Credits
    DBB1-17AF
  • Infinite Credits
    C234-4FDD
  • Only 2 P’s Needed For Level 2 Vulcan
    D461-4D62
  • Only 4 P’s Needed For Level 3 Vulcan
    D061-4FD2
  • Only 3 P’s Needed For Level 3 Laser
    D761-4462
  • Only 3 P’s Needed For Level 3 Missile
    D765-4DD2
  • Only 2 P’s Needed For Level 2 Napalm
    D465-4FD2
  • Only 4 P’s Needed For Level 3 Napalm
    D065-4F62
  • Only 2 P’s Needed For Level 2 Punch
    D465-4462
  • Only 3 P’s Needed For Level 3 Punch
    D765-47D2
  • Energy Chip Worth Nothing
    DD3F-1406
  • Energy Chip Worth More
    CD3F-1406
  • Protection Against Some Hazards
    82C9-470C
    82C7-4FDC
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