- Start On Level 3.1
D4BD-176F - Start On Level 3.2
D7BD-176F - Start On Level 3.3
D0BD-176F - Start On Level 4.1
D9BD-176F - Start On Level 4.2
D1BD-176F - Start On Level 5.1
D5BD-176F - Start On Level 5.2
D6BD-176F - Start On Level 6.1
DBBD-176F - Start On Level 7.3
FDBD-176F - Start On Level 7.4
FFBD-176F - View The Failed Ending
F4BD-176F - View The Successful Ending
F7BD-176F - Start With Lasers
62BF-17AF - Start With Homing Missiles
62BF-17DF - Start With Napalm
62B4-1D6F - Weapons Start At Level 2
D4BF-1FDF - Weapons Start At Level 3
D7BF-1FDF - Start With 2 Credits
DFB1-17AF - Start With 6 Credits
D9B1-17AF - Start With 10 Credits
DBB1-17AF - Infinite Credits
C234-4FDD - Only 2 P’s Needed For Level 2 Vulcan
D461-4D62 - Only 4 P’s Needed For Level 3 Vulcan
D061-4FD2 - Only 3 P’s Needed For Level 3 Laser
D761-4462 - Only 3 P’s Needed For Level 3 Missile
D765-4DD2 - Only 2 P’s Needed For Level 2 Napalm
D465-4FD2 - Only 4 P’s Needed For Level 3 Napalm
D065-4F62 - Only 2 P’s Needed For Level 2 Punch
D465-4462 - Only 3 P’s Needed For Level 3 Punch
D765-47D2 - Energy Chip Worth Nothing
DD3F-1406 - Energy Chip Worth More
CD3F-1406 - Protection Against Some Hazards
82C9-470C
82C7-4FDC
Cybernator - Game Genie Codes
The following are known Game Genie Codes for Cybernator on Super Nintendo (SNES).
- Prv:Mega-Lo-Mania
- Next:Claymates
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