- Infinite Time Per Round
009FCFADNote: (Must Get Knockout to Win — You may have to turn off this code until after Ring Announcements.)
- Start On Round 5
80BA1FEE - Start On Round 12
80BA1FCE - Both Fighters Start With No Super Punches
80BA3800 - Both Fighters Start With 2 Super Punches
80BA3802 - Both Fighters Start With 3 Super Punches
80BA3803 - Each Round is 1 Minute
80BE0301 - Each Round is 2 Minutes
80BE0302 - Each Round is 4 Minutes
80BE0304 - Each Round is 5 Minutes
80BE0305 - Each Round is 6 Minutes
80BE0306 - Infinite Super Punches For Player 1
818F05AD - Infinite Super Punches For Player 2 or Computer
81864BAD - Create a Stronger Left Jab
8BFEF480 - Create a Stronger Left Hook Body
8BFEF680 - Create a Stronger Left Hook Head
8BFEF880 - Create a Stronger Left Uppercut
8BFEFA80 - Create a Stronger Right Cross Body
8BFEFC80 - Create a Stronger Right Cross Head
8BFEFE80 - Create a Stronger Right Uppercut
8BFF0080 - Infinite Strength Beads
81D59C00
81D658AD - Infinite Creation Points in Career Mode
7E1C9D1E - Infinite Power Punches
7E061003 - Infinite Stamina
7E05AF0F - Infinite Health
7E0A740F - Power Bead Modifier
7E1C9DXX - Maximum Power
7E1CED50 - Maximum Stamina
7E1CEF50 - Maximum Chin
7E1CF150 - Max Left Jab
7E1CF570 - Max Left Hook Body
7E1CF770 - Max Left Hook Head
7E1CF970 - Max Left Uppercut
7E1CFB70 - Max Right Cross Body
7E1CFD70 - Max Right Cross Head
7E1CFF70 - Max Right Uppercut
7E1D0170
Boxing Legends of the Ring - Action Replay Codes [US]
The following are known Action Replay Codes for Boxing Legends of the Ring on Super Nintendo Entertainment System (SNES).
- Prv:The Combatribes
- Next:Super Chase H.Q.
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