The codes will work with the region specified but may work for other regions as well.
- Infinite Lives P1
0011:05 - Infinite Health P1 (Read Note!) 1
051B:4F - Character Modifier P1 2
05F0:XX - Character Modifier P2
05F1:XX - Infinite Lives P2
0012:05 - Infinite Health P2 (Read Note!) 3
051C:4F - Level Modifier 4
0010:XX - 0 Hits To SMASH! Enemies 5
051C:00
051D:00
051E:00
051F:00
0520:00
0521:00
Footnotes
- The programmers did an interesting way of programming how to subtract health from the character. Instead of a health bar going down as per normal when you get hit, the enemies are programmed to keep punching until the health does go down. Think about this for a moment. If your health doesn’t go down, that means you’re stuck. Turn this code off if this happens. That might fix it. Then turn back the code on. Or, to save all this hassle, just use the infinite lives code(s).
- TThe game doesn’t seem to like it when both players force the same character. Player 1 and player 2 can be the same character with a neat trick. If you switch the value of the person who chose a different character once the player selection screen is past, you should both begin as the same character!
00 – Rash
01 – Zitz
02 – Pimple
03 – Billy
04 – Jimmy - The programmers did an interesting way of programming how to subtract health from the character. Instead of a health bar going down as per normal when you get hit, the enemies are programmed to keep punching until the health does go down. Think about this for a moment. If your health doesn’t go down, that means you’re stuck. Turn this code off if this happens. That might fix it. Then turn back the code on. Or, to save all this hassle, just use the infinite lives code(s).
- 00 – Level 1 – Tail of The Ratship
01 – Level 2 – Blag Alley
02 – Level 3 – Ropes ‘N’ Roper
03 – Level 4 – Ratship Rumble
04 – Level 5 – Missile Mayhem
05 – Level 6 – Shadow-Boss Showdown (Actually 2-1)
06 – Level 7 – Armageddon II – The Rematch
07 – Ending – Part I
08 – Introduction Part I
09 – Introduction Part II
0A – Introduction Part III
0B – Ending – Part II - The closest to a 1-hit kills equivalent in this game. Should affect most of the enemies in the game.