Action Replay Codes [US]
The following are known Action Replay Codes for The Legend of Zelda: Majora’s Mask on Nintendo 64 (N64).Device Compatibility: Action Replay & GameShark
Master Code – Must Be On
f10968202400
ff0002200000
Max Health
811ef6a40140
Infinite Health
811ef6a60140
Have All But 2 Masks
811ef6fa4745
811ef6fc4032
811ef6fe3a46
811ef7003842
811ef7024833
811ef7043c3d
811ef706373f
811ef7083634
811ef70a4341
811ef70c3b44
811ef70e4935
Have Ocarina of Time
801ef6e00000
Have Hero’s Bow
801ef6e10001
Have Fire Arrow
801ef6e20002
Have Ice Arrow
801ef6e30003
Have Light Arrow
801ef6e40004
Have Bombs
801ef6e60006
Have Bombchu
801ef6e70007
Have Deku Sticks
801ef6e80008
Have Deku Nuts
801ef6e90009
Have Magic Beans
801ef6ea000a
Have Powder Kegs
801ef6ec000c
Have Pictograph
801ef6ed000d
Have Lens of Truth
801ef6ee000e
Have Hookshot
801ef6ef000f
Have Great Fairy’s Sword
801ef6f00010
Event Item 1 Modifier
801ef6e500xx
Event Item 2 Modifier
801ef6eb00xx
Event Item 3 Modifier
801ef6f100xx
Moon’s Tear
28
Land Title Deed
29
Swamp Title Deed
2a
Mountain Title Deed
2b
Ocean Title Deed
2c
Room Key
2d
Special Delivery to Mama
2e
Letter to Kafei
2f
Pendant of Memories
30
Infinite Arrows
801ef7110063
Infinite Bombs
801ef7160063
Infinite Bombchus
801ef7170063
Infinite Deku Sticks
801ef7180063
Infinite Deku Nuts
801ef7190063
Infinite Magic Beans
801ef71a0063
Infinite Powder Kegs
801ef71c0063
Have All Quest/Status Items
801ef72d0005
811ef72ef7cf
Bottle 1 Modifier
801ef6f200xx
Bottle 2 Modifier
801ef6f300xx
Bottle 3 Modifier
801ef6f400xx
Bottle 4 Modifier
801ef6f500xx
Bottle 5 Modifier
801ef6f600xx
Bottle 6 Modifier
801ef6f700xx
Empty
12
Red Potion
13
Green Potion
14
Blue Potion
15
Fairy
16
Deku Princess
17
Full Milk
18
Half Milk
19
Fish
1a
Bug
1b
Blue Fire
1c
Poe
1d
Big Poe
1e
Spring Water
1f
Hot Spring Water
20
Zora Egg
21
Gold Dust
22
Magical Mushroom
23
Sea Horse
24
Chateau Romani
25
Cheats, Secrets, Tips & Tricks
Advance Time Twelve (12) Hours
Play the following notes on the Ocarina: C-Right(2), A(2), C-Down(2) to travel to the next time it will be 6:00. For example, if it is currently 6:00 P.M. on the first day and you play the song, you will go to 6:00 A.M. on the second day (twelve hours forward). However, if you play the song at 4:00 A.M. on the first day, you will go to 6:00 A.M. on the first day (2 hours forward).
Slower Time with Normal Movement Rate
Play the following notes on the Ocarina (The Song Of Time backwards): C-Down, A, C-Right, C-Down, A, C-Right. Play the song again to return to normal.
Heal Signs
Destroy a sign, then play the following notes on the Ocarina (The Song Of Healing): C-Left, C-Right, C-Down.
Infinite Rupees
Note: The following trick requires a Bomb Bag, Bomb, code for observatory (you can use the front door but the back door is better), the Ocarina Of Time, and the Song Of Time. As an adult buy the Bomb Bag at the Bomb shop (50 coins?), then buy a Bomb or get them free by cutting weeds. Go to the kid that is blocking the observatory and give him the code (you need the code to become an adult). When you get to the water, go left instead of right to find a wall that can be bombed. Bomb it and go inside to find a chest with 100 silver rupees. Go to the bank (the man on the wall opposite the shops in the west part of Clock Town). Deposit the coins and play the Ocarina Of Time. The bank teller has marked you to remember what he owes you, so your cash stays intact in the bank. However, the contents of the chest will reset. This works for all coin chests in the game, so you can use this trick at any time.
On any day, go to the northeast corner of Clock Town. Turn and walk south to the edge of the ledge (be careful not to fall off). Turn around and give yourself some speed. Run toward the edge and press A before reaching the edge and Link will roll. You will land on the next ledge. From there, jump across on the decorations of the building going south until you are above the shooting gallery. Turn right and follow the roof until you get to the treasure chest. The chest contains 100 silver rupees. Remember to go to the banker and deposit your money to save it. Play your Ocarina to start at day one and repeat.
Enter Termina Field from South Clock Town and head towards the Milk Road. There will be a bird that attacks you and steals your items. Use the Deku Mask, target the bird, and shoot bubbles at him in the air. When he attacks, spin attack it. The bird will die after a few hits, and you will get 200 rupees. This can be repeated as needed.
Path Through the Woods
The path through the woods differs each day. For example, on the first day it is left, right, right, straight, left, left. On the second day, it is right, left, straight, left, left, right.
Laboratory Code
The code for the laboratory to get the Moon Tears changes from game to game. It is determined by the order you find the five bomber kids. Each of them have a number on their back. The code is their numbers in the order that you found them. To find out what the code is, you must first pop the balloon with a bubble, arrow, or Zora Link’s boomerang (preferably the bubble). Then, talk to the small kid who was trying to pop it. Tell him you want to try his test, and if you can locate and catch all five kids before the next morning you will receive the code. To catch a kid, run up to him. When he starts to run away, stand still. After running a short distance, he will stop running. When he stops, shoot him with a Deku Bubble Attack. The kid should be caught. Note: The kid carrying the Cucco must be shot once before he starts running, then again after he stops.
Change Masks Faster
Simply press the C button your mask is on a lot. Instead of the sequence where Link puts on the mask he will have the mask on faster.
Farther Distance with Deku Link
Use the following trick while on a lillypad or a place where you need to hop to another place when using Deku Link. Before you start hopping on the water, do the spinning attack so you can go at a faster speed. The extra speed will allow you to reach a bit farther then before.