Action Replay Codes [EU]
The following are known Action Replay Codes for Killer Instinct Gold on Nintendo 64 (N64).Device Compatibility: Action Replay & GameShark
Infinite Time
801D5E51 0009
801D5E52 0009
P1 Infinite Health
801D3584 0078
P1 Always Have Full Super Bar
801D3335 00C0
P2 Always Have Full Super Bar
801D3435 00C0
P2 Infinite Health
801D3684 0078
P1 Invincible
801D35D4 000A
Action Replay Codes [US]
The following are known Action Replay Codes for Killer Instinct Gold on Nintendo 64 (N64).Device Compatibility: Action Replay & GameShark
Player 1 Has Unlimited Energy
801d34840069
Player 1 is Untouchable
801d34d4000a
Player 1 Has Fast Punch Kick
801d347e0010
Player 1 Has Fast Jump/Walk
801d347c0001
Player 1 Has Slow Jump/Walk
801d347d0050
Player 1’s Character Size
801d34a20018
Player 1 is Invisible
801d34a100ff
Cheats, Secrets, Tips & Tricks
Unlock All Options
When a character profile appears during the story introduction, press Z, B, A, L, A, Z. If you entered the code correctly, a voice will say “Perfect”.
Enable All Costume Colors
When a character profile appears during the story introduction, press Z, B, A, Z, A, L. If you entered the code correctly, a voice will say “Welcome”. Then, press Up or Down at the character select screen to display all available colors.
Play as Gargos
When a character profile appears during the story introduction, press Z, A, R, Z, A, B. If you entered the code correctly, you will hear a laugh. Then, Gargos will be accessible in the character selection screen. Note: Gargos can not be selected in training and focused training mode.
Display Ending Credits
When a character profile appears during the story introduction, press Z, L, A, Z, A, R. Then, the credits that are normally shown only after winning the game will be displayed.
Random Character Select
When selecting a character, hold Up and press Start.
View the High Score Screen
At the main menu, press Z.
Level and Music Select
When selecting a character in two player mode, press one of the following button combinations to activate the corresponding level or background music. The first player to enter a combination will choose the level. The second player will choose the back ground music.
Code Level or Background Music Up + QP Wolf Castle Down + QK Bridge Up + QK Stonehenge Down + QK Dojo Up + MP Jungle Down + MP Dungeon Up + MK Museum Down + MK Spinal Ship Up + FP Space Ship Down + FP Street Up + FK Helipad Down + Z Sky Stage Note: To play in the Sky Stage, both players must press the Down + Z combination.