The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- Infinite Time To Choose Character (Character Select)
FF0700:63 - Infinite Time Left (In Match)
FF021B:63 - Low Timer For Time Spent Fighting (Minutes) (In Match)
FF0212:00 - Low Timer For Time Spent Fighting (Seconds) (In Match)
FF0213:00 - Low Timer For Time Spent Fighting (Micro-Seconds) (In Match)
FF0214:00
Player 1 Codes
- Character Modifier P1
FF06C6:XX
Note: This is the real character modifier, but it doesn’t seem to go into effect until after you’ve lost a round — not a single match, but two. I suppose this is due to the way the game handles loading images into memory. It uses the same values as the highlighter code. - Character Highlighter Modifier P1
FF06E3:XX00 – Akira
01 – Pai
02 – Lau
03 – Wolf
04 – Jeffry
05 – Kage
06 – Sarah
07 – Jacky
08 – Dural (Not On Screen – Press Start) - Infinite Health P1
FFDCE2:70 - Rounds Won Modifier P1 (Ignore HUD)
FFDC0D:XX
Player 2 Codes
- Character Modifier P2
FF06EB:XX
Note: This is the real character modifier, but it doesn’t seem to go into effect until after you’ve lost a round — not a single match, but two. I suppose this is due to the way the game handles loading images into memory. It uses the same values as the highlighter code. - Character Highlighter Modifier P2
FF06FF:XX00 – Akira
01 – Pai
02 – Lau
03 – Wolf
04 – Jeffry
05 – Kage
06 – Sarah
07 – Jacky
08 – Dural (Not On Screen – Press Start) - No Health P2
FFDEE2:00 - Position Modifier P2 In Match
FFCB98:XX00 – P2 Has Fallen Out
01 – P2 Starts Where P1 Normally Starts
02 – Normal (P2 Starts Near P1)
03 – P2 Starts Very Far Away From P1 (ie. Opposite Ends of Ring) - Rounds Won Modifier P2 (Ignore HUD)
FFDE0D:XX