Action Replay Codes [US]
The following are known Action Replay Codes for ToeJam & Earl on SEGA Genesis / Mega Drive (Genesis).The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- Infinite Lives In Most Circumstances
00BCB0:6002 - Begins ToeJam With A Total of 99 Bucks
00BB98:0063 - Begins Earl With A Total of 99 Bucks
00BBBC:0063 - Infinite Health P1
FFA252:32 - Infinite Health P2
FFA253:3C - P1 Starts As A Dufus 1
FFA24D:63 - P1 Starts As A Poindexter 2
FFA24D:9F - P1 Starts As A Peanut 3
FFA24D:E7 - Most Presents Always (Toejam Only) 4
FFDE50:?? - Walk Anywhere (Toejam Only) 5
FFA26F:E8 - Never Walk Off Edges (Toejam Only) 6
FFA2AF:00 - Easy Access To Level 0 7
FF8363:8B
Footnotes
- Be sure to turn these codes off after you start the game.
- Be sure to turn these codes off after you start the game.
- Be sure to turn these codes off after you start the game.
- Activate this code before you choose a present or after you have opened one or it may not work correctly. Your walk animation is a tiny bit messed up.
00 – Icarus Wings
01 – Spring Shoes
02 – Inflatable Ring
03 – Tomatos
04 – Sling Shot
05 – Rocket Skates
06 – Rose Bushes
07 – Super Hi-Tops - You can walk over water and empty spaces but once you let go of the direction you are walking you fall. When you are swimming in water towards land, you will be swimming under the surface. Just let go of the direction to spawn back.
- Only problem with this code is that you can’t dive in water either.
- Only works on level one. Just head for the elevator and to the right you will see a new piece of land with a hole that leads to level 0. Turn the off code or the elevator won’t work.
Game Genie Codes
The following are known Game Genie Codes for ToeJam & Earl on SEGA Genesis.- Start On Level 2
AE8A-CAGT - Start On Level 3
AJ8A-CAGT - Start On Level 4
AN8A-CAGT - Start On Level 5
AT8A-CAGT - Start On Level 6
AY8A-CAGT - Start On Level 7
A28A-CAGT - Start On Level 8
A68A-CAGT - Start On Level 9
BA8A-CAGT - Start On Level 10
BE8A-CAGT - Start On Level 11
BJ8A-CAGT - Start On Level 12
BN8A-CAGT - Start On Level 13
BT8A-CAGT - Start On Level 14
BY8A-CAGT - Start On Level 15
B28A-CAGT - Start On Level 16
B68A-CAGT - Start On Level 17
CA8A-CAGT - You Can’t Get Hurt
RE5T-C6W8 - Infinite Lives
AJ4A-CA9G - Infinite Funk Vacuums
BA3T-CA54 - Infinite Super Jars Once You Get Them
RE3A-C6YY - Infinite Funkitude
BA2A-CA4G - Infinite Coins
BA2A-CA8L - Infinite Panic Buttons
BA3A-CA94 - Infinite Time Under Water
AJ4A-GA2G - Instant Max Height Jumping On Fungus
RFJT-G6ZE - Can’t Fall Off Pink Bubbles
RH9T-E6WW - All Monsters Are Lemon Aid Stands
C78A-DT2Y - All Monsters Are i-Scream Trucks
CP8A-DT2Y - All Monsters Are Ship Parts
AB8A-DT2Y - No Monsters!
678A-DT2Y - Too Many Lives (Many Lives Spread On The Grass Ground!)
M8VS-994K - Start With 0 Funkitude
AA2T-CAAE - Start With 20 Funkitude
CT2T-CAAE - Start With 50 Funkitude
GJ2T-CAAE - Start With 99 Funkitude
NN2T-CAAE - Underwater Timer Starts At 20 Seconds
CT4T-GABW - Underwater Timer Starts At 30 Seconds
D24T-GABW - Underwater Timer Starts At 50 Seconds
GJ4T-GABW
AJZT-CA5E - Underwater Timer Starts At 60 Seconds
HT4T-GABW
AJZT-CA5E - Start With 1 Life
AA8A-CAGE - Start With 2 Lives
AE8A-CAGE - Start With 3 Lives
AJ8A-CAGE - Start With 4 Lives
AY8A-CAGE - Start With 10 Lives
BE8A-CAGE - Food Worth No Health Increase
AJ6T-CA50 - Food Worth 2X Normal Health Increase
RJ6T-DJX0 - Food Worth 3X Normal Health Increase
RJ6T-DNX0 - Food Worth 5X Normal Health Increase
RJ6T-DYX0 - You Cannot Get Hurt Or Drown, And Infinite Lives
TRYA-AAEJ - Infinite Funk Vacs, Panic Buttons, Coins, Funk & Superjars
SWYA-AAEJ - Instant Max Height On Fungus, Can’t Fall Off Of Pink Bubbles, Hyperfunk Zone Timer Runs At 1/2 Speed, Double Food And Presents
ACYA-B8EJ - All Of The Above
98YA-B8EJ
With the following 4 codes, Blowfish will reset the underwater timer to 40 seconds.
With the following 5 codes, you will not see any lives above 7.
The following 4 codes may cause some graphical glitches.
With the remaining 4 codes, do not combine the usage of them with one another.