Action Replay Codes [US]
The following are known Action Replay Codes for Teenage Mutant Ninja Turtles: The Hyperstone Heist on SEGA Genesis / Mega Drive (Genesis).The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- Infinite Health P1
FFC059:77 - Infinite Health P2
FFC05B:77 - Infinite Lives P1
FFC039:09 - Infinite Lives P2
FFC03B:09 - Score Modifier P1 1
FFC034:XX
FFC035:XX - Score Modifier P2
FFC037:XX
FFC038:XX - Turtle Modifier (Both Players) 2
FFC029:0? - Be Invulnerable P1 (Can’t Move) 3
FFC403:1B - Level Text Modifier 4
FFC01F:XX - Level Modifier 5
FFC025:XX - No Health Bosses 6
FFC759:00 - Ride A Glitched Surfboard P1
FFC20B:02 - Hyper P1
FFC455:00 - Ghost P1 (Visually)
FFC465:45 - Enemies Can’t Touch P1
FFC467:45 - P1 Eyes, Elbows, & Knee Bands Color Modifier 7
FFF81C:XX
FFF81E:YY
FFF81F:ZZ - Hyper P2
FFC5D5:00 - Ghost P2 (Visually)
FFC5E5:45 - Enemies Can’t Touch P2
FFC5E7:45 - P2 Eyes, Elbows, & Knees Band Color Modifier
FFF83C:XX
FFF83E:YY
FFF83F:ZZ - If you still want a score, I recommend not maxing out the values at ‘FF’.
- 0 – Leonardo
1 – Mike
2 – Donatello
3 – Raphael - This is the same address that gets toggled when you get the bomb icon. Any enemy that moves into you will get hurt.
- Changes the normal to the value in XX.
0 – Scene 1: New York City
1 – Scene 2: A Mysterious Ghost Ship
2 – Scene 3: Shredder’s Hideout
3 – Scene 4: The Gauntlet
4 – Scene 5: The Final Shell Shock - Don’t have this code activated with the Level Text Modifier, otherwise your players won’t appear!
00 – Scene 1: New York City (Sewers #1)
01 – Scene 1: New York City (Streets)
02 – Scene 1: New York City (Sewers #2)
03 – Scene 2: A Mysterious Ghost Ship (Surfing)
04 – Scene 2: A Mysterious Ghost Ship (Onboard Ship)
05 – Scene 2: A Mysterious Ghost Ship (Caverns)
06 – Scene 3: Shredder’s Hideout (With Sun In The Horizon)
07 – Scene 3: Shredder’s Hideout (Inside Dojo #1)
08 – Scene 3: Shredder’s Hideout (Inside Dojo #2)
09 – Scene 4: The Gauntlet? (Inside Blue/Purple Caverns)
0A – (Cutscene Infront of Technodrome) / Scene 5: The Final Shell Shock (Inside Technodrome #1)
0B – Scene 5: The Final Shell Shock (Inside Technodrome #2)
0C – Scene 5: The Final Shell Shock (Inside Technodrome #3 – Glitchy Enemies) – (Don’t Use This Digit — Shredder Doesn’t Appear As Normal) - You still need to hit the boss once.
- Leo Blue
XX = 08
YY = 0E
ZZ = 40 - Player 1 Starts With 1 Life
RFWA-C6VA
9VWA-DGKC
ABWA-CABE - Player 1 Starts With 10 Lives
RFWA-C6VA
9VWA-DGKC
BFWA-CABE - Player 1 Starts With 25 Lives
RFWA-C6VA
9VWA-DGKC
EVWA-CABE - Player 1 Starts With 50 Lives
RFWA-C6VA
9VWA-DGKC
KFWA-CABE - Player 1 Starts With 75 Lives
RFWA-C6VA
9VWA-DGKC
RVWA-CABE - Player 1 Starts With 100 Lives
RFWA-C6VA
9VWA-DGKC
XFWA-CABE - Player 2 Starts With 1 Life
RFWA-C6VL
9VWA-DGKN
ABWA-CABR - Player 2 Starts With 10 Lives
RFWA-C6VL
9VWA-DGKN
BFWA-CABR - Player 2 Starts With 25 Lives
RFWA-C6VL
9VWA-DGKN
EVWA-CABR - Player 2 Starts With 50 Lives
RFWA-C6VL
9VWA-DGKN
KFWA-CABR - Player 2 Starts With 75 Lives
RFWA-C6VL
9VWA-DGKN
KFWA-CABR - Player 2 Starts With 100 Lives
RFWA-C6VL
9VWA-DGKN
XFWA-CABR - Infinite Lives (Player 1)
ADCT-CAGC - Infinite Lives (Player 2)
ADFA-CAB2 - Both Players Are Invincible
RHST-C6YG - Deadly Attack Uses No Life Points (Player 1)
BXYA-CA6L - Deadly Attack Uses No Life Points (Player 2)
BXYT-CA2G - Untouchable
ADST-CPEG - All Characters Flash
ADST-CS42 - You Can Highlight Two Players
RVHT-C9PN - All Turtles Have Leo’s Weapon
ASCT-CAYT - All Turtles Jump Fast
AX6T-CAWW - Enemies Get Hit When They Get Close To Donatello
AXRT-CAWY - Activates Stage Select
AB1T-CN5A
- Footnotes
Mike Orange
XX = 00
YY = 00
ZZ = 6E
Don Purple
XX = 06
YY = 0C
ZZ = 2A
Raphael Red
XX = 00
YY = 00
ZZ = 2C