The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- Infinite MP
00B5BA:E475 - Invincible
01A242:4A78
01A20E:4A78 - Once Cast, Inaudios Spell Is Infinite (No Enemies Appear On Roads!)
FFC68F:001E - Lots Of, And Infinite, Money
FFC622:FFFF - Max Dex
FFC63A:0FFF - Max Intel
FFC638:0FFF - Max Strength
FFC634:0FFF - Max MP
FFC630:OFFF - Max Luck
FFC63C:0FFF - Quantity (1-Cool) 1
FFC443:XX - Have Item Listed
FFC445:XX - 9999 HP
FFC62C:270F - Max HP
FFC62E:270F - 9999 MP
FFC632:270F - Max MP
FFC630:270F - 9999 STR
FFC634:270F - 9999 AC
FFC636:270F - 9999 INT
FFC638:270F - 9999 DEX
FFC63A:270F - 9999 LUCK 2
FFC63E:270F - Max EXP 3
FFC625:FF - Permanent Candle ’till Cave Exited
FFC562:08 - Have Inaudios Spell
FFC463:01
FFC465:10 - Have Luminos Spell
FFC463:02
FFC467:11 - Have Extrios Spell
FFC463:03
FFC469:0F - Have Aries Spell
FFC463:04
FFC46B:0E - Have Aerios Spell 4
FFC463:05
FFC46D:01 - Always Have Terrafisi As Your Equipped Combat Spell 5
FFC4D8:FF
FFC4D7:0D - Inaudios, Once Cast, Lasts ’till You Exit A Cave Or Enter A Town
FFC68F:1E - All Cave Maps (All Levels)
FFC8C9:FF - All Overworld Maps 6
FFC55F:FF - Infinite, Unlimited Kim
FFC621:FF - First Spell Slot
FFC463:01
FFC465:XX - Second Spell Slot 7
FFC463:02
FFC467:XX - Item Slot Enabling Code 8
FFC443:XX - Slot 1 – Items 9
FFC445:XX - Slot 2 – Items 10
FFC447:XX - Number of Spell Slots Used For Having Spells With Codes 11
FFC463:XX - Enable Slot 1 Spell To Be Readied And Used In Battle 12
FFC464:02 - Spells Slot 1 13
FFC465:XX - Enable Slot 2 Spell To Be “Readied”, Used In Battle 14
FFC466:02 - Spells Slot 2 15
FCC467:XX
Footnotes
- 00 – Herbs
01 – Candle
02 – Lantern
03 – Poison Balm
1B – Medicine
1D – Griffin Wing
1F – Gnome Stone
20 – Topez Jewel - These codes will make your hero as strong as possible. Every attack will destroy all ordinary enemies with one hit and make him invincible! Level up first before using.
- Hero levels to LV 31 soon as you enter Overworld map. Turn code off when level-up is complete.
- You need to have at least one spell you can use in combat. You’ll see why in the codes that follow these “Have Aerios” codes.
- Ready any spell that can be used in combat. When you step into the Overworld map, you’ll see it’s been replaced with Terrafisi. If you want to change your combat spell, simply DC the codes.
- When you first exit a town or enter a cave, using the ‘cave maps’ code, you may find yourself in the little spotlight, same as if you didn’t have a map. Simply move and your map will work!
- You see that the actual slot # is governed by the “FFC463” addres. DO NOT SKIP AHEAD IN VALUE, such as :01, :03, or all kinds of bad stuff will happen. I arbitrarily selected the spells in the codes above; feel free to experiment by changing the values in the actual spells codes.
- You had to indicate the # of slots you are using to obtain each other class of objects such as swords or spells, and it is the same with items. Make the value of this code same as the number of slots you’re going to fill with codes.
- Turn codes off once you have the items.
- 00 – Herbs
01 – Candle
02 – Lantern
03 – Poison Balm
04 – Alarm Clock
05 – Vase
06 – Joke Book
07 – Small Bomb
08 – Old Woman’s Sketch
09 – Old Man’s Sketch
0A – Pass To Cartahena
0B – Truffles
0C – Digot Plant
0D – Treasure of Troy
0E – White Crystal
0F – Red Crystal
10 – Blue Crystal
11 – White Key
12 – Red Key
13 – Blue Key
14 – Crown
15 – 16 Rings
16 – Bronze Key
17 – Silver Key
18 – Gold Key
19 – Thule Key
1A – Secret Key
1B – Medicine
1C – Agate Jewel
1D – Griffin Winf
1E – Titania’s Mirror
1F – Gnome Stone
20 – Topaz Jewel
21 – Banshee Powder
22 – Rafael’s Stick
23 – Atlas Mirror
24 – Ruby Brooch
25 – Dungeon Key
26 – Kulm Vase
27 – Kasan’s Chisel
28 – Book of Kiel
29 – Danegeld Water
2A – Mineral Bar
2B – Mega Blast - This code is similat to the Equipment Slots code. Determine how many spells to have by codes, & enter that number as the value. If you decide to add to or subtract from that number, be sure to change the value of this code accordingly. You enter this code only once, regardless of how many spells you choose to have, up to eight.
- If you “ready” a non-battle spell such as Lumina for use in battle, nothing happens when you cast it in battle.
- 00 – Aero
01 – Aerios
02 – Volti
03 – Voltio
04 – Voltios
05 – Ferros
06 – Copperos
07 – Mercurios
08 – Argentos
09 – Hydro
0A – Hydrios
0B – Chrono
0C – Chronos
0D – Terrafissi
0E – Aries
0F – Extrios
10 – Inaudios
11 – Luminos
12 – Sangua
13 – Sanguia
14 – Sanguio
15 – Toxios
16 – Sanguios - It’s one digit less than the corresponding Slot code.
- The actual slots codes increase by increments of 2, as do the codes for enabling that spell to be “readied” for battle use. There are 8 spell slots available. Turn off ALL spell codes when you have your spells!
Equipment/Items Codes
- # 0f Equipment Slots Used 1
FFC484:XX - Equipment Class, Slot 2 2
FFC486:XX - Equipment Item Slots, Slot 1 3
FFC485:XX - Equipment Item Slots, Slot 2 4
FFC487:XX
Footnotes
- If you intend to get a given number of equipment items with codes, up to 8 items total, make the value whatever number you’re gonna get. For example, if you get one sword, one shield, and one suit of armor with codes, make the value 03. Once you have your equipment, DC the codes. You can still pick up additional equipment once the codes are off. You do NOT repeat this code for each item!
- Class Values for Above Codes
04 – Sword
08 – Shield
16 – Armor - Sword Item Digits
00 – Bronze Swd
01 – Iron
02 – Sharp
03 – Long
04 – Silver
05 – Prime
06 – Golden
07 – Mirage
08 – Platinum
09 – Diamond
0A – Graphite
0B – Royal
0C – Ultimate
0D – Vermilion
0E – Dark
0F – Death
10 – Barbarian
11 – CriticalShield Digits
14 – Leather
15 – Small
16 – Large
17 – Silver
18 – Gold
19 – Platinum
1A – Gem
1B – Sapphire
1C – Diamond
1D – Dragon
1E – Magic
1F – Phantom
20 – Grizzly
21 – Carmine
22 – Royal
23 – Poison
24 – Knight
25 – CarmineArmor Digits
28 – Leather
29 – Bronze
2A – Metal
2B – Scale
2C – Plate
2D – Silver
2E – Gold
2F – Crystal
30 – Emerald
31 – Diamond
32 – Knight
33 – Ultimate
34 – Odin
35 – Secret
36 – Skeleton
37 – Crimson
38 – Old Nick - Here’s an example. Say the only equipment you wished to obtain by code was the Critical Sword. Your codes would be FFC483:01, FFC484:04, FFC485:11. If you wished to also obtain the Carmine shield, your additional codes would be FFC486:08 [class code] and FFC487:25 [item code], with the value of FFC483 [number of slots used] being 02. If you wished to also have the Ultimate armor, along with the sword and shield, you’d make the value of FFC483 to 03, and use FFC488:16 & FFC489:33. See the pattern? The class codes and the item slot codes increase by increments of 2 as you add the codes for the items you want. Use FFC483:XX only ONCE, and turn it and all other equipment codes off when you have the desired items, which should be immediately after activating them.