Game Genie Codes
The following are known Game Genie Codes for Super Street Fighter II on SEGA Genesis.
- Master Code – Must Be On
M27T-AA86 - Don’t Take Damage Except From Throws Or Grabs (Both Players)
AKKA-CA2L - 1st Normal Hit Wins (Except Throws Or Grabs
RFJT-C60L - Dizziness Doesn’t Last
RHEA-C6ZN - No Charging Required For Some Special Moves
CMNT-DTWC - Some Special Moves Can Be Done In The Air
AC5A-CAB2 - Both Players Start With 1/4 Health
FTGA-AAFN - Both Players Start With 1/2 Health
MAGA-AAFN - Both Players Start With 3/4 Health
TTGA-AAFN - Every Hit Sets Opponent On Fire
RFHT-C614
GBHT-DE92 - Every Hit Sets Opponent On Fire And Knocks Him Down
RFHT-C614
DBHT-DE92 - Every Hit Zaps Opponent And Knocks Him Down
RFHT-C614
DKHT-DE92 - Every Hit Knocks Opponent Down
RFHT-C614
DVHT-DE92 - Every Hit Is A “Hard Hit” (Opponent Almost Never Gets Knocked Down)
RFHT-C614
BKHT-DE92 - Players Jump Faster (Doesn’t Work For The Computer)
HXKT-DAMA
NDKT-CCDC - Players Jump Slower (Doesn’t Work For The Computer)
HXKT-DAMA
6DKT-CADC - Allows Up To 7 Turbo Stars On Start Game Screen
CCTA-AAEC - Jab Projectiles Go Much Slower For Ryu, Ken, Dhalsim, Guile, And Dee Jay
PVST-D930 - Jab Projectiles Go Much Slower For Chun-li
PVYA-D920 - Jab Projectiles Go Much Slower For Sagat
PVWT-D926 - Fierce Projectiles Go Much Faster For Ryu, Ken, Dhalsim, Guile, And Dee Jay
GVST-DZ34 - Fierce Projectiles Go Much Faster For Chun-li
GVYA-DZ24 - Fierce Projectiles Go Much Faster For Sagat
6KWT-DS3A - Ryu’s Jab Dragon Punch (Very Near) Does More Damage
AF4A-G9AE - Ken’s Roundhouse Hurricane Kick Does Much More Damage
AF5T-G9GE - Ken’s Fierce Fireball Does More Damage
AF6A-G9FJ - E. Honda’s Fierce Sumo Torpedo Does More Damage
AK8T-G9D8 - Blanka’s Fierce Forward Ball Does More Damage
B8AT-G9FE - Guile’s Fierce Sonic Boom Does More Damage
AGDT-G9D8 - Chun-li’s Fireball Does More Damage
D4GT-G9HA - Dhalsim’s Fierce Yoga Fire Does More Damage
AGMA-G9AJ - Sagat’s Fierce High Tiger Does More Damage
AGST-G9BJ - Fei Long’s Roundhouse Dragon Kick Does More Damage
AL9T-G9CE - Dee Jay’s Fierce Max Out Does More Damage
D5DA-G9C4 - Cammy’s Roundhouse Cannon Drill Does More Damage
AG1T-G9DE - M. Bison’s Fierce Psycho Crusher Does More Damage
AGNA-G9D4 - Ryu Can’t Throw Fireballs
DFTT-D924 - Timer Always 99 Or 66
SAMA-AATE - All Super Moves Disable
MALA-AATE - Ryu, Ken, Sagat Can Throw You Anywhere
GVZA-DA36 - Ken Has Combo Fireballs
FVTA-DA30 - Color Background
LVEA-DA30 - Fighters Fall From The Sky When Thrown
HGFA-A30C - Infinite Time
AM8T-AA34 - Player 1 Is Invincible Against Regular Hits (They Are All Moves, Except Fireballs And Throws)
RFFT-C6TG - Disable Throws
RYMT-A6W8 - Fireballs Are Harmless
RZGT-C6XJ - Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs
KBST-CELE - Characters In Hyper Mode
8NKA-A0VG - Both Characters Turn Back To Their Original Color When Hit
CTSA-AAAR - CPU Doesn’t Fight Back
RHSA-CAL4 - Dee Jay, Ryu, Guile, Ken, Chun Li, Dhalsim, Sagat Have A Combo Fireball
A7HA-CAAR - Ken Can’t Throw Fireball
APTA-C5AG - Hyper Ken And Ryu
WK0A-CAE4 - Ryu/Ken Have Lost The Ability To Throw Fireballs
AKOA-CEE8 - Player 2 Or CPU Is Untouchable
JKFA-CJHW - Both Characters Are Untouchable
JKFA-CJSN - CPU Or Player 2 Is Untouchable, Hit Yourself Anywhere
JKFA-CJH6 - Ken Fireball Don’t Go Anywhere
DBTA-CA2A - Ken Can’t Throw Fireballs
DBTA-CA2G - Ken Fireball Don’t Go Anywhere
DBTA-CA2Y - Ken Fireball Is Below
ABTA-CA28 - Ken And Ryu’s Dragon Punch Are Fast
AB1A-CRRN - Blanka’s Cannonball Can Hit Anybody From Any Distance
B8AT-G9FA - Jump And You Are Untouchable
BT5T-AABC - Untouchable
BN5T-AABC