Game Genie Code

Mutant League Football

Game Genie Codes

The following are known Game Genie Codes for Mutant League Football on SEGA Genesis.

  • R19T-86VA
    Master cod, must be entered
  • AG2T-0CHE
    Each quarter is 1 minute long
  • B82T-0CHE
    Each quarter is 15 minutes long
  • D42T-0CHE
    Each quarter is 30 minutes long
  • ADKT-3A7E
    Start with 0 timeouts
  • AHKT-3A7E
    Start with 1 timeout
  • AMKT-3A7E
    Start with 2 timeouts
  • A1KT-3A7E
    Start with 5 timeouts
  • BDKT-3A7E
    Start with 8 timeouts
  • RHJA-461A
    Infinite timeouts
  • AXEA-4A9L
    Timeouts not reset at halftime
  • CWSA-4AG6 + CXJT-4ADN
    Play clock is 15 seconds
  • D4SA-4AG6 + D5JT-4ADN
    Play clock is 30 seconds
  • HWSA-4AG6 + HXJT-4ADN
    Play clock is 60 seconds
  • MLSA-4AG6 + MMJT-4ADN
    Play clock is 90 seconds
  • RGSA-460L
    Play clock is infinite
  • AKBA-0AGR + AKTA-4ADY
    2 downs to get a 1st down instead of 4
  • APBA-0AGR + APTA-4ADY
    3 downs to get a 1st down instead of 4
  • AKTA-4A2E
    The down never increments
  • HBST-4AG2
    1st and 5 after a kickoff or a 1st down
  • ZBST-4AG2
    1st and 15 after a kickoff or a 1st down
  • 6BST-4AG2
    1st and 20 after a kickoff or a 1st down
  • GBST-4EG2
    1st and 50 after a kickoff or a 1st down
  • NBST-4JG2
    1st and goal after a kickoff or a 1st down
  • HA1T-4AAW
    1st and 5 after a punt or loss of downs
  • ZA1T-4AAW
    1st and 15 after a punt or loss of downs
  • 6A1T-4AAW
    1st and 20 after a punt or loss of downs
  • GA1T-4EAW
    1st and 50 after a punt or loss of downs
  • NA1T-4JAW
    1st and goal after a punt or loss of downs
  • BXXA-2AH8 + BXXT-2AAG
    Kick meter goes up to 1/3 maximum
  • DDXA-2AH8 + DDXT-2AAG
    Kick meter goes up to 2/3 maximum
  • RHXT-26TR
    Once kick meter reaches maximum, it stays there
  • AJMA-4A22
    Touchdown worth 0 points
  • REMA-5ET2
    Touchdown worth 1 point
  • REMA-5JT2
    Touchdown worth 2 points
  • REMA-5NT2
    Touchdown worth 3 points
  • REMA-5TT2
    Touchdown worth 4 points
  • REMA-5YT2
    Touchdown worth 5 points
  • REMA-56T2
    Touchdown worth 7 points
  • REMA-5AT2
    Touchdown worth 8 points
  • AJXT-4A6Y
    Field goal worth 0 points
  • REXT-5EYY
    Field goal worth 1 point
  • REXT-5JYY
    Field goal worth 2 points
  • REXT-5TYY
    Field goal worth 4 points
  • REXT-5YYY
    Field goal worth 5 points
  • REXT-52YY
    Field goal worth 6 points
  • REXT-56YY
    Field goal worth 7 points
  • REXT-5AYY
    Field goal worth 8 points
  • AL7T-2A36
    Safety worth 0 points
  • RG7T-3EV6
    Safety worth 1 point
  • RG7T-3NV6
    Safety worth 3 points
  • RG7T-3TV6
    Safety worth 4 points
  • RG7T-3YV6
    Safety worth 5 points
  • RG7T-32V6
    Safety worth 6 points
  • RG7T-36V6
    Safety worth 7 points
  • RG7T-3AV6
    Safety worth 8 points
  • AJXT-4A46
    Extra point worth 0 points
  • REXT-5JW6
    Extra point worth 2 points
  • REXT-5NW6
    Extra point worth 3 points
  • REXT-5TW6
    Extra point worth 4 points
  • REXT-5YW6
    Extra point worth 5 points
  • REXT-52W6
    Extra point worth 6 points
  • REXT-56W6
    Extra point worth 7 points
  • REXT-5AW6
    Extra point worth 8 points
  • AJMA-4A50
    2 point conversion worth 0 points
  • REMA-5EX0
    2 point conversion worth 1 point
  • REMA-5NX0
    2 point conversion worth 3 points
  • REMA-5TX0
    2 point conversion worth 4 points
  • REMA-5YX0
    2 point conversion worth 5 points
  • REMA-52X0
    2 point conversion worth 6 points
  • REMA-56X0
    2 point conversion worth 7 points
  • REMA-5AX0
    2 point conversion worth 8 points

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