Action Replay Codes [US]
The following are known Action Replay Codes for Mighty Morphin Power Rangers on SEGA Genesis / Mega Drive (Genesis).The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- Infinite Time
FFC110:99 - Infinite Health P1
FFD080:60 - 1-Hit Death P1
FFD080:01 - Max Special Bar P1
FFD082:36 - No Special P1
FFD082:00 - P1 Is Always Green Ranger (Scenario Mode)
FFA091:14 - Infinite Health P2
FFD200:60 - 1-Hit Death P2
FFD200:01 - Max Special Bar P2
FFD202:36 - No Special P2
FFD202:00 - Hyper Mode P1
FFD007:01 - Hyper Mode P2
FFD187:01 - P1 Character Modifier (All Modes) 1
FFA001:?? - P2 Character Modifier (All Modes) 2
FFA003:?? - Background Modifier (All Modes) 3
FFA00D:?? - P1 Can Do Mid-Air Moves
FFD049:01 - P1 Can’t Be Hit
FFD089:FC - P2 Can Do Mid-Air Moves
FFD1C9:01 - P2 Can’t Be Hit
FFD209:FC - Evil Green Ranger Unlocked Cheat On (2 Player Battle Modifier)
FFA059:01 - Quick Attacks P1
FFD03B:01 - Quick Attacks P2
FFD1BB:01 - Double Image P1
FFD041:A0 - Double Image P2
FFD1C1:A0 - Transparent P1
FFD037:01 - Transparent P2
FFD1B7:01
Footnotes
- 00 – Megazord
04 – Dragonzord
08 – Red Ranger
0C – Black Ranger
10 – Blue Ranger
14 – Pink Ranger
18 – Yellow Ranger
1C – Green Ranger
20 – Minotaur
24 – Madam Woe
28 – Dragonzord (Evil?)
2C – Goldar
30 – Cyclopsis
34 – E. Green Ranger
38 – Cyclopsis v2 - 02 – Megazord
06 – Dragonzord
0A – Red Ranger
0E – Black Ranger
12 – Blue Ranger
16 – Pink Ranger
1A – Yellow Ranger
1E – Green Ranger
22 – Minotaur
26 – Madam Woe
2A – Dragonzord (Evil?)
2E – Goldar
32 – Cyclopsis
36 – E. Green Ranger
3A – Cyclopsis v2 - 00 – Madam Woe Stage
02 – Rangers Stage
04 – Goldar Stage
06 – Minotaur Stage
08 – Dragonzord Stage
0A – Cyclopsis Stage
Player 1 Codes
- Rangers: Powered Gun Shot 1
FFD002:02
FFD003:60 - Megazord: Inferno Sound Wave
FFD002:02
FFD003:68 - Dragonzord: Dragon Whip Dynamo
FFD002:02
FFD003:60 - Dragonzord (Evil): Dragon Whip Dynamo
FFD002:02
FFD003:60 - Disable The Dragonzord’s Special
FFD003:00 - Minotaur: Sliding Power Wall
FFD002:02
FFD003:60 - Madam Woe: Madam Woe’s Fury
FFD002:02
FFD003:60 - Goldar: Rolling Atomic Ball
FFD002:02
FFD003:60 - Cyclopsis: Hyper Arm Fire
FFD002:02
FFD003:60 - Cyclopsis v2: Hyper Arm Fire (Glitchy)
FFD002:02
FFD003:60 - P1 Secret Special Move (Facing Right) 2
FFD002:02
FFD003:60 - P1 Secret Special Move (Facing Left)
FFD002:02
FFD003:62 - P2 Secret Special Move (Facing Right)
FFD182:02
FFD183:60 - P2 Secret Special Move (Facing Left)
FFD182:02
FFD183:62 - P1 Disable Dragonzord’s Special
FFD003:00 - P2 Disable Dragonzord’s Special
FFD183:00
Footnotes
- After activating, turn off the code. This will allow the character to return to normal after performing the move.
- After activating the code, turn it off. This will allow the character to return to normal (except the Dragonzord’s) after performing the move.
Player 2 Codes
- Rangers: Powered Gun Shot
FFD182:02
FFD183:62 - Megazord: Inferno Sound Wave
FFD182:02
FFD183:6A - Dragonzord: Dragon Whip Dynamo
FFD182:02
FFD183:62 - Dragonzord (Evil): Dragon Whip Dynamo
FFD182:02
FFD183:62 - Disable the Dragonzord’s Specials
FFD183:00 - Minotaur: Sliding Power Wall
FFD182:02
FFD183:62 - Madam Woe: Madam Woe’s Fury
FFD182:02
FFD183:62 - Goldar: Rolling Atomic Ball
FFD182:02
FFD183:62 - Cyclopsis: Hyper Arm Fire
FFD182:02
FFD183:62 - Cyclopsis v2: Hyper Arm Fire (Glitchy)
FFD182:02
FFD183:62
Game Genie Codes
The following are known Game Genie Codes for Mighty Morphin Power Rangers on SEGA Genesis.- Note: When using the following vitality codes, vitality meters above 100% will look odd until they fall to 100% or less.
- ABYA-ACDA
Player 1 starts with very little vitality - ABYA-BTDA
Player 1 starts with vitality meter at 25% - ABYA-BAMA
Player 1 starts with vitality meter at 50% - ABYA-ATXA
Player 1 starts with vitality meter at 75% - ABYA-AT5A
Player 1 starts with vitality meter at 108% - ABYA-BA5A
Player 1 starts with vitality meter at 117% - ABYA-BT5A
Player 1 starts with vitality meter at 125% - ABYT-ACCL
Player 2 starts with very little vitality - ABYT-BTCL
Player 2 starts with vitality meter at 25% - ABYT-BALL
Player 2 starts with vitality meter at 50% - ABYT-ATWL
Player 2 starts with vitality meter at 75% - ABYT-AT4L
Player 2 starts with vitality meter at 108% - ABYT-BA4L
Player 2 starts with vitality meter at 117% - ABYT-BT4L
Player 2 starts with vitality meter at 125%