Game Genie Code

Dynamite Duke

Action Replay Codes [All Regions]

The following are known Action Replay Codes for Dynamite Duke on SEGA Genesis / Mega Drive (Genesis).

The codes should work with the region specified but may work for other regions as well.

Device Compatibility: Action Replay

  • Infinite Health P1
    FFF30D:63
  • Infinite Ammo P1
    FFF305:FF
  • Infinite Special Attacks P1
    FFF303:09
  • Press Button To Activate Special Attack P1 (No Charge Is Required)
    FFF309:64
  • 1 Hit to Kill Boss
    FFF375:00

Game Genie Codes

The following are known Game Genie Codes for Dynamite Duke on SEGA Genesis.

  • Invincibility
    BJWA-AA5W
  • Start On Stage 2
    AJBT-AAG2
  • Start On Stage 3
    ANBT-AAG2
  • Start On Stage 4
    ATBT-AAG2
  • Start On Stage 5
    AYBT-AAG2
  • Start On Stage 6
    A2BT-AAG2
  • Start On Stage 7
    A6BT-AAG2
  • Each D Pick-Up Worth 2 Dynamite Punches
    F31T-BJ1W
    AB1T-AA96
  • Each D Pick-Up Worth 4 Dynamite Punches
    F31T-BT1W
    AB1T-AA96
  • Each D Pick-Up Worth 6 Dynamite Punches
    F31T-B21W
    AB1T-AA96
  • Each D Pick-Up Worth 8 Dynamite Punches
    F31T-BA1W
    AB1T-AA96
  • Infinite Dynamite Punches
    AJWA-AA20
  • Begin Each Stage With 100 Rounds Of Ammo
    NTBT-AAH0
  • Begin Each Stage With 250 Rounds of Ammo
    9JBT-AAH0
  • Begin Each Stage With 750 Rounds of Ammo
    72BT-AEH0
  • Begin Each Stage With 999 Rounds of Ammo
    66BT-AGH0
  • Infinite Machine Gun Ammo
    AJYT-AA6A
  • Keep Ammo When Advancing To Next Stage
    ATNA-AA2A
  • 4-Bullet Box Worth 10 Rounds
    BK2A-AAAN
  • 4-Bullet Box Worth 25 Rounds
    DF2A-AAAN
  • 4-Bullet Box Worth 100 Rounds
    NV2A-AAAN
  • 8-Bullet Box Worth 20 Rounds
    CV2A-AAA0
  • 8-Bullet Box Worth 50 Rounds
    GK2A-AAA0
  • 8-Bullet Box Worth 200 Rounds
    3B2A-AAA0
  • 8-Bullet Box Worth 400 Rounds
    WB2A-ACA0
  • Full-Auto Weapon Carries 50 Rounds
    GK2A-AACC
  • Full-Auto Weapon Carries 100 Rounds
    NV2A-AACC
  • Full-Auto Weapon Carries 500 Rounds
    8V2A-ACCC
  • Full-Auto Weapon Lasts Until Next Stage
    BTYA-AA9N
  • Magnum Pistol Carries 15 Rounds
    CB2A-AAE8
  • Magnum Pistol Carries 50 Rounds
    GP2A-AAE8
  • Magnum Pistol Carries 100 Rounds
    NZ2A-AAE8
  • Magnum Pistol Carries 200 Rounds
    F2A3-AAE8
  • Magnum Pistol Lasts Until Next Stage
    G2YT-AA3J
  • Bazooka Carries 5 Rounds
    A32A-AAF4
  • Bazooka Carries 20 Rounds
    CZ2A-AAF4
  • Bazooka Carries 50 Rounds
    GP2A-AAF4
  • Bazooka Carries 100 Rounds
    NZ2A-AAF4
  • Bazooka Lasts Until Next Stage
    CJYT-AA4N
  • Flak Jacket Less Protective
    BB2A-AABG
  • Flak Jacket More Protective
    EB2A-AABG
  • Flak Jacket Much More Protective
    NV2A-AABG
  • First Aid Restores 1 Bar Of Life Gauge
    BB2A-AAC0
  • First Aid Restores 5 Bars Of Life Gauge
    FB2A-AAC0
  • First Aid Restores Life Gauge To Full
    JB2A-AAC0

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