- 5 Points Needed To Attack Opponent
A1ZA-AAA0
A1ZA-AABA
A1ZA-AABN - 6 Points Needed To Attack Opponent
A5ZA-AAA0
A5ZA-AABA
A5ZA-AABN - 7 Points Needed To Attack Opponent
A9ZA-AAA0
A9ZA-AABA
A9ZA-AABN - 8 Points Needed To Attack Opponent
BDZA-AAA0
BDZA-AABA
BDZA-AABN - 9 Points Needed To Attack Opponent
BHZA-AAA0
BHZA-AABA
BHZA-AABN - 15 Points Needed To Attack Opponent
B9ZA-AAA0
B9ZA-AABA
B9ZA-AABN - 20 Points Needed To Attack Opponent
CXZA-AAA0
CXZA-AABA
CXZA-AABN - Attacks Always Remove 1 Row
P5ZA-BGV2 - Attacks Always Remove 2 Rows
P5ZA-BLV2 - Attacks Always Remove 3 Rows
P5ZA-BRV2 - Attacks Always Remove 4 Rows
P5ZA-BWV2 - Attacks Always Remove 5 Rows
P5ZA-B0V2 - Attacks Always Remove 6 Rows
P5ZA-B4V2 - Attacks Always Remove 7 Rows
P5ZA-B8V2 - Attacks Always Remove 8 Rows
P5ZA-BCV2 - Attacks Always Add 1 Row
PXZA-BEWL - Attacks Always Add 2 Rows
PXZA-BJWL - Attacks Always Add 3 Rows
PXZA-BNWL - Attacks Always Add 4 Rows
PXZA-BTWL - Attacks Always Add 5 Rows
PXZA-BYWL - Attacks Always Add 6 Rows
PXZA-B2WL - Attacks Always Add 7 Rows
PXZA-B6WL - Attacks Always Add 8 Rows
PXZA-BAWL - Magic Stone “Dump” Adds 1 Row To Enemy
P5ZA-BEYG - Magic Stone “Dump” Adds 3 Rows To Enemy
P5ZA-BNYG - Magic Stone “Dump” Adds 4 Rows To Enemy
P5ZA-BTYG - Magic Stone “Dump” Adds 5 Rows To Enemy
P5ZA-BYYG - Magic Stone “Dump” Adds 6 Rows To Enemy
P5ZA-B2YG - Magic Stone “Dump” Adds 7 Rows To Enemy
P5ZA-B6YG - Magic Stone “Dump” Adds 8 Rows To Enemy
P5ZA-BAYG
Columns III - Game Genie Codes
The following are known Game Genie Codes for Columns III on SEGA Genesis.
- Prv:ToeJam & Earl
- Next:Test Drive II: The Duel
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