Game Genie Code

Arcus Odyssey

Action Replay Codes [US]

The following are known Action Replay Codes for Arcus Odyssey on SEGA Genesis / Mega Drive (Genesis).

The codes should work with the region specified but may work for other regions as well.

Device Compatibility: Action Replay

  • Infinite Health P1
    FF8212:0C
  • Infinite Health P2
    FF8213:0C
  • Infinite Green Shield Magic P1
    FF823A:63
  • Have Infinite Red? Magic P1
    FF823B:63
  • Have Fire Item(s) Modifier P1 (0-6)
    FF8238:XX
  • Character Modifier P1
    FF8218:XX
  • Character Modifier P2
    FF8219:XX
  • Character Modifiers

    • 00 – Male Warrior
    • 01 – Female Warrior
    • 02 – Female Archer
    • 03 – Wizard/Mage

Item Modifier P1 Codes

  • Slot 2
    FF823C:XX
  • Slot 3
    FF823D:XX
  • Slot 4
    FF823E:XX
  • Slot 5
    FF8240:XX

Item Modifier P2 Codes

  • Slot 2
    FF8246:XX
  • Slot 3
    FF8247:XX
  • Slot 4
    FF8248:XX
  • Slot 5
    FF8249:XX

Footnotes

  • 01 – Red Candle
    02 – Green/Brown Thing?
    03 – Lilly?
    04 – Doll of Life (Brown)
    05 – Red Wand?
    06 – Flour? Salt? ???
    07 – Green Dragon Head?
    08 – A Fire Item
    09 – Silver Key
    0A – Red/Pinkish Key
    0B – Old Man Voodoo Doll??? (White/Blue/Grey/Blue)
    0C – Sword With Brown/Green Hilt
    0D – Sword With Pink Blade And Purple Hilt
    0E – Sword With Red Blade And Green Hilt
    0F – Dark Black/Blue Sword
    10 – Sword With Green Blade And Red Hilt
    11 – Upgraded Fire Item?
    12 – Glitched (Looks Like Dirt With Grass #1)
    13 – Glitched (Looks Like Dirt With Grass #2)
    14 – Glitched (Looks Like Dirt With Grass #3)
    15 – Glitched (Looks Like Dirt With Grass #4)

    It seems to just display similar items from there, although it is possible more are hidden away.

Game Genie Codes

The following are known Game Genie Codes for Arcus Odyssey on SEGA Genesis.

  • Player 1 Starts With 1 Hit Point
    09NA-ALXG
  • Player 1 Starts With 3 Hit Points
    31NA-ALXG
  • Player 1 Starts With 5 Hit Points
    0SNA-ALXG
  • Player 1 Starts With 7 Hit Points
    KSNA-ALXG
  • Player 1 Starts With 10 Hit Points
    FDNA-ALXG
  • Player 2 Starts With 1 Hit Point
    09NA-ALX0
  • Player 2 Starts With 3 Hit Points
    31NA-ALX0
  • Player 2 Starts With 5 Hit Points
    0SNA-ALX0
  • Player 2 Starts With 7 Hit Points
    KSNA-ALX0
  • Player 2 Starts With 10 Hit Points
    FDNA-ALX0
  • Start At Act 2
    2DNA-ACNR
    9XNA-BCEW
    V5NA-AFE0
    ASNA-AAEY
  • Start At Act 3
    2DNA-ACNR
    9XNA-BCEW
    V5NA-AFE0
    A1NA-AAEY
  • Start At Act 4
    2DNA-ACNR
    9XNA-BCEW
    V5NA-AFE0
    DDNA-AAEY
  • Start At Act 5
    2DNA-ACNR
    9XNA-BCEW
    V5NA-AFE0
    DXNA-AAEY
  • Start At Act 6
    2DNA-ACNR
    9XNA-BCEW
    V5NA-AFE0
    EHNA-AAEY
  • Start At Act 7
    2DNA-ACNR
    9XNA-BCEW
    V5NA-AFE0
    FMNA-AAEY
  • Start At Act 8
    2DNA-ACNR
    9XNA-BCEW
    V5NA-AFE0
    GMNA-AAEY
  • Each Magic Level Can Be Used 1X
    1XCT-DWDT
    AHCT-CADW
  • Each Magic Level Can Be Used 5X
    1XCT-DWDT
    A1CT-CADW
  • Each Magic Level Can Be Used 20X
    1XCT-DWDT
    CXCT-CADW
  • Each Magic Level Can Be Used 50X
    1XCT-DWDT
    GMCT-CADW
  • Each Magic Level Can Be Used 99X
    1XCT-DWDT
    NSCT-CADW
  • Each Magic Level Can Be Used Infinite Times
    RHYT-A618
  • Medicine Of Regeneration Increases Life Gauge By 2 Instead Of 3
    JHJT-DTY6
  • Medicine Of Regeneration Increases Life Gauge By 4
    JHJT-DAY6
  • Medicine Of Regeneration Increases Life Gauge To Full
    RHJT-C6ZG

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