Action Replay Codes [US]
The following are known Action Replay Codes for Arcus Odyssey on SEGA Genesis / Mega Drive (Genesis).The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- Infinite Health P1
FF8212:0C - Infinite Health P2
FF8213:0C - Infinite Green Shield Magic P1
FF823A:63 - Have Infinite Red? Magic P1
FF823B:63 - Have Fire Item(s) Modifier P1 (0-6)
FF8238:XX - Character Modifier P1
FF8218:XX - Character Modifier P2
FF8219:XX - 00 – Male Warrior
- 01 – Female Warrior
- 02 – Female Archer
- 03 – Wizard/Mage
Character Modifiers
Item Modifier P1 Codes
- Slot 2
FF823C:XX - Slot 3
FF823D:XX - Slot 4
FF823E:XX - Slot 5
FF8240:XX
Item Modifier P2 Codes
- Slot 2
FF8246:XX - Slot 3
FF8247:XX - Slot 4
FF8248:XX - Slot 5
FF8249:XX
Footnotes
- 01 – Red Candle
02 – Green/Brown Thing?
03 – Lilly?
04 – Doll of Life (Brown)
05 – Red Wand?
06 – Flour? Salt? ???
07 – Green Dragon Head?
08 – A Fire Item
09 – Silver Key
0A – Red/Pinkish Key
0B – Old Man Voodoo Doll??? (White/Blue/Grey/Blue)
0C – Sword With Brown/Green Hilt
0D – Sword With Pink Blade And Purple Hilt
0E – Sword With Red Blade And Green Hilt
0F – Dark Black/Blue Sword
10 – Sword With Green Blade And Red Hilt
11 – Upgraded Fire Item?
12 – Glitched (Looks Like Dirt With Grass #1)
13 – Glitched (Looks Like Dirt With Grass #2)
14 – Glitched (Looks Like Dirt With Grass #3)
15 – Glitched (Looks Like Dirt With Grass #4)It seems to just display similar items from there, although it is possible more are hidden away.
Game Genie Codes
The following are known Game Genie Codes for Arcus Odyssey on SEGA Genesis.- Player 1 Starts With 1 Hit Point
09NA-ALXG - Player 1 Starts With 3 Hit Points
31NA-ALXG - Player 1 Starts With 5 Hit Points
0SNA-ALXG - Player 1 Starts With 7 Hit Points
KSNA-ALXG - Player 1 Starts With 10 Hit Points
FDNA-ALXG - Player 2 Starts With 1 Hit Point
09NA-ALX0 - Player 2 Starts With 3 Hit Points
31NA-ALX0 - Player 2 Starts With 5 Hit Points
0SNA-ALX0 - Player 2 Starts With 7 Hit Points
KSNA-ALX0 - Player 2 Starts With 10 Hit Points
FDNA-ALX0 - Start At Act 2
2DNA-ACNR
9XNA-BCEW
V5NA-AFE0
ASNA-AAEY - Start At Act 3
2DNA-ACNR
9XNA-BCEW
V5NA-AFE0
A1NA-AAEY - Start At Act 4
2DNA-ACNR
9XNA-BCEW
V5NA-AFE0
DDNA-AAEY - Start At Act 5
2DNA-ACNR
9XNA-BCEW
V5NA-AFE0
DXNA-AAEY - Start At Act 6
2DNA-ACNR
9XNA-BCEW
V5NA-AFE0
EHNA-AAEY - Start At Act 7
2DNA-ACNR
9XNA-BCEW
V5NA-AFE0
FMNA-AAEY - Start At Act 8
2DNA-ACNR
9XNA-BCEW
V5NA-AFE0
GMNA-AAEY - Each Magic Level Can Be Used 1X
1XCT-DWDT
AHCT-CADW - Each Magic Level Can Be Used 5X
1XCT-DWDT
A1CT-CADW - Each Magic Level Can Be Used 20X
1XCT-DWDT
CXCT-CADW - Each Magic Level Can Be Used 50X
1XCT-DWDT
GMCT-CADW - Each Magic Level Can Be Used 99X
1XCT-DWDT
NSCT-CADW - Each Magic Level Can Be Used Infinite Times
RHYT-A618 - Medicine Of Regeneration Increases Life Gauge By 2 Instead Of 3
JHJT-DTY6 - Medicine Of Regeneration Increases Life Gauge By 4
JHJT-DAY6 - Medicine Of Regeneration Increases Life Gauge To Full
RHJT-C6ZG