- 001-57F-F72
No continues - 011-57F-F72
Start with 1 continue - 031-57F-F72
Start with 3 continues - 091-57F-F72
Start with 9 continues - 0F1-57F-F72
Start with 15 continues - 00D-ABF-3BE
Infinite continues - 02C-55B-E6E
Much faster timer - 00C-55B-E6E
No timer - 2C3-39D-800
Timer starts at 30 - 3C3-39D-800
Timer starts at 40 - 4C3-39D-800
Timer starts at 50 - 5C3-39D-800
Timer starts at 60 - 009-48B-91D
Infinite energy - 006-2EB-3B7 + 000-1FA-3B7
Player cannot move from the floor - 003-279-19E + 003-249-19E
Computer cannot move from floor - 3E1-79E-4CA + 031-7AE-A2A + E01-7BE-2A9
Complete Round 1 and go to Round 3, but you have to switch off at the end of the Round to advance. - 3E1-79E-4CA + 041-7AE-A2A + E01-7BE-2A9
Complete Round 1 and go to Round 4, but you have to switch off at the end of the Round to advance. - F40-E89-2AE
Normal punches do more damage - 311-009-3B9
Uppercuts do less damage - 311-3A9-E69
Back throws do less damage - F41-5A9-E60
Special Moves (projectiles) do more damage
Mortal Kombat II - Game Genie Codes
The following are known Game Genie Codes for Mortal Kombat II on Nintendo Game Boy.
- Prv:Kirby Tilt ānā Tumble
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